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    Posts made by muker

    • RE: Fighting Sense, and knowledge

      @memokal Yeah, that would make it easier for pvp to suddenly die. I believe that in pvp you need to flirt with the enemy. Use 1 attack skill on him, forcing him to counterattack, at which point you'll use the escape ability to not take damage. So pvp becomes a game where first one to show their skills to be in a bad position (if the build of the enemy is not will cancel your)


      Sorry for the bad translation. I write from the phone and because of this it is difficult to change the text correctly

      posted in Discussions & Feedback
      muker
      muker
    • RE: Fighting Sense, and knowledge

      @memokal Yes, it really is considered a problem. The second method of determining abilities - the race of the enemy. As we know all races except the people there are bonuses from attributes and from this we can guess which school is used by the enemy. About builds. The game has 8 slots. They can be employed as a skills and inventory items (potions, etc), so it is unlikely someone will occupy all 8 slots for skills, since he will have to restore HP or mana.

      vengu said in Summary of the first Q&A.:

      If you're good, and your opponents are not, you can win a 4 vs 1 battle. This also depends a lot on your build. Builds are generally situational. If your opponents have a build that counters yours, you will have a hard time defeating them even if they aren't as skilled.

      posted in Discussions & Feedback
      muker
      muker
    • RE: Boss Fights and Events

      @jozef There is no better equipment, it is only situational.
      vengu said in Summary of the first Q&A.:

      There's no strictly better gear. Gear is situational. Gear doesn't make you more powerful.

      The effect of the equipment will depend on your attributes. (Confused with professions)

      vengu said in Summary of the Crafting & Building Q&A livestream.:

      Attributes affect the things you can craft. Metalworking is related to strength, jewelcrafting is related to dexterity and perception, tailoring is related to dexterity, etc.

      posted in Questions & Answers
      muker
      muker
    • RE: Fighting Sense, and knowledge

      @memokal If you know that you are in a dangerous area, you need to have a universal build for pvp. In the game you can create ready-made Assembly skills that will give us a way to quickly me skills. As we were told by the developers, some skills are tied to weapons - this is the first way to determine what skills the enemy will use.

      posted in Discussions & Feedback
      muker
      muker
    • RE: Greeting

      @albe Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Boss Fights and Events

      @memokal Bosses will be on asteroids in the dungeons, at the expense of world bosses has no information

      LABYRINTH DUNGEON CRAWLER
      The Labyrinth is a type of dungeon that can be found in the insides of asteroids. It can be accessed by solo players or groups up to 5 people after completing a unique ritual in the world. The ritual is fairly complex, and has to be performed without holding any item – neither equipped nor in the inventory, aside from Labyrinth tokens.

      Once the ritual is completed, the group is sent to the entrance of the Labyrinth, where players have a chance to exchange tokens for basic equipment by talking to the Guardian, or just proceed into the dungeon fully naked (ok, you can keep your underwear).

      The dungeon is procedurally-generated from different rooms and instantiated for the group. It might feature multiple levels (once the stretch goals have been unlocked), each one using a unique set of rooms. It doesn’t contain only powerful hostile creatures and bosses, but also riddles, activities for stealth players, and resources that can be gathered to craft equipment and other items.

      If a player dies in the Labyrinth, it can only be resurrected by a teammate. If all the members of a group are dead, the timer runs out, or vote for leaving, the adventure is over, and players are sent back to the entrance. If coming out alive, a player can bring home all he was wearing and all he has managed to fit in his inventory.

      The biggest reward of the Labyrinth? Unique tokens that can be exchanged for weapon skins, armor skins, mount skins, pet companions and other cosmetic rewards – or used to boost the next Labyrinth challenge, as mentioned before!

      posted in Questions & Answers
      muker
      muker
    • RE: Comunidade Brasileira - Guildas etc

      @jotaa Hello new friend, you might need this (info).

      posted in Bem-vindos ao Fractured
      muker
      muker
    • RE: Daily Message posting

      Daily Message day 192
      Top 99 (49)
      Top 73 (62)
      Top 55(121)>40(122)>30(180) afk style

      posted in Off Topic
      muker
      muker
    • RE: Hail friend!

      @sadahara Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Two questions about founder packs after Kickstarter

      @fibs Free packages can not be received, this was said.
      vengu said in Summary of the Crafting & Building Q&A livestream.:

      MISCELLANEOUS:

      You cannot obtain or upgrade pledge packs through ingame means. Obviously you can only obtain or upgrade those by buying them.

      posted in Questions & Answers
      muker
      muker
    • RE: salve pessoas

      @jovijo Hello new friend, you might need this (info).

      posted in Bem-vindos ao Fractured
      muker
      muker
    • RE: One Man "town"

      @cinnao Of course not, because you will need a large amount of prestige, which in addition will have to maintain weekly.

      posted in Questions & Answers
      muker
      muker
    • RE: ¿El juego es gratuito?

      @nodaking
      -Fractured is still in development.Pre-alpha in October, December 2018 is the month Alpha 1 is planned to go live. 2019 is therefore expected to be the year of Alpha 2 testing phases, 2020 of Beta testing phases, and 2021 of Full Release (Characters will be a wipe after each testing phase) photo chart
      -Fractured will be buy to play (€30) with an optional VIP subscription (№9) (€10/month) and a cash shop, selling cosmetics only. No lootboxes

      posted in Discusiones Generales
      muker
      muker
    • RE: Hello!

      @razzllee Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: How much p2w driven will this game be?

      @byshopro Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: What is the gvg format?

      @radovid This is what we'll discuss in the next spotlight features

      Yes, there’s a lot to explain here, so much that we have to split the topic into multiple spotlights.

      In this one, we’re focusing on the structure of the world map, the basics of town progression, guild towns vs free towns, and town politics (Governors and elections).

      SF#7 Towns, Governors&Politics+(RUS, DE)

      posted in Questions & Answers
      muker
      muker
    • RE: Grupo para hablar. xD

      @nodaking Hello new friend, you might need this (info).

      posted in Bienvenidos a Fractured
      muker
      muker
    • RE: Hello everyone

      @trixstir Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Greetings!

      @necrarian Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hello everybody :D

      @zaan Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
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