@Specter Sorry it's off topic... I thought about the carpenters for a month, which we promised in the sets of kickstarter and.... Why can't the players be carpenters? Just... I built the whole house! Why can't I do it about?

Posts made by muker
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RE: [Discussion] Ingame currency system, what we want to get?
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RE: |Sales and players|
@minefo Because of my translator, I do not fully understand you, but I will say this: in the game, the economy is controlled by players and based on demand, the price will be set by them. Even if some product will be expensive, you can always agree with the seller (not the NTC) and much more
that's just we have something like that now under discussion -
RE: [Discussion] Ingame currency system, what we want to get?
@fibs Yeah, maybe it'll turn the game into a creepy grind.
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RE: [Discussion] Ingame currency system, what we want to get?
@terram I see 2 types of traders:
- NPC
- Players
The first highly specialized and have only a programmed trading system whether it's money for the goods, or with the fact that the seller herbalist-your grass on his grass.
With the second all much more interesting. You can bargain with him and maybe he will give you a discount. You can ask him what he wants in addition to what he requires in the trading window, thus he will give you a job as in standard MMO. With him, you can agree to buy in bulk goods, which will lead to another option discount. You can ask this trader to get something that you are not addicted, and in return to give something valuable to him. AND SO ON
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RE: Hype!!!!!!!
@lucasab Hello new friend, you might need this (info).
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RE: The Promised Embers (Human Guild)
Sorry to say this, but the game now 15,9k players, and is this 2000 Guild....
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RE: New- LF Friends
@sawyertk90 Hello new friend, you might need this (info).
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RE: well hello im new
@septuun Hello new friend, you might need this (info).
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RE: In- Game Currency / Resource Rules?
@lilithdragonflower Discussions are designed to expand. I referred you to that topic, as the main position of that topic was "currency", your there is also appropriate, that's all.
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RE: Hi to the foundation!
@heykan Hello new friend, you might need this (info).
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RE: [Discussion] Ingame currency system, what we want to get?
@kralith I've already asked specter to move the topic into discussions
@suruq I sent a message to specter yet with this message to make this topic a discussion
Anyway, why not using this thread to discuss about the currency? his name, alternative sytem....
i’ll do that as soon as possible
@moderator can you move this thread to general discussions? thanks
@Specter *
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RE: What platform is this game on?
@hughmiliated Yes, but also on Mac and Linux. (in addition to Windows)
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RE: [Discussion] Ingame currency system, what we want to get?
@suruq You probably don't fully understand us. We are talking about one of the variations, not just one with the exchange of goods. We also welcome the standard money-goods system, but also consider the exchange of resources.
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RE: [Discussion] Ingame currency system, what we want to get?
@kralith So the game gives us this opportunity due to the fact that on one planet there is only part of biomes. If you want to get something from another planet, you will have to go there or buy from a merchant
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RE: [Discussion] Ingame currency system, what we want to get?
@suruq With all users you can always agree. So if you don't have the resource that the merchant asks you to provide, you can ask what else might be useful to him. Thus, he will give you an order for the extraction of a resource and by completing his order, you will get the desired.
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RE: [Discussion] Ingame currency system, what we want to get?
@kralith said in In-game currency:
I can imagine not to have one "currency", but many currencies:
- rare metals
- spices
- crystals
- or even all materials are eligible to be a "currency"
I would like to see, that the player choose their own "currency" from the materials that will be available, because it will be for sure the most required ressources ingame.
Then each area will have its own currency. Take herbalism, there as currency will be used grass, which is used to create health potions (since it is the most tradable). From here and will flow commodity exchange. Either people will pay with the most demanded resource from each sphere, or equal in quality from all. Metal= lunar flower; dragon Meat=electric ore, etc
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RE: Всем привет!!!
@adream e Hello new friend, you might need this (info).
ку, там много полезной инфы