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    Posts made by muker

    • RE: A pony express delivery ?

      @gofrit Passive income with kurierstube... hmmm. Then his workers must be well armed. Depending on the value of the goods, orders will be taken by couriers according to ranks (equipment, knowledge, etc.). Perhaps there would even be a Guild. For example, a conditional contract with the courier would be issued that upon delivery from point A to point B he would be paid for the service (advances are possible). With guilds with a good reputation, you would trust the new solo / unknown users would be hard to trust, as they would just be able to steal everything you gave them. So in the Guild-Couriers would be set rules, prices, grades were evaluated would experience raboch. With beginners would have required to make a large contribution, so you do not steal from customers the goods (Of course over time, this contribution was given, but until you earn a good reputation, do not expect anything like that). So guilds will be able preserve its reputation. In General, a Lot to figure out. All this is just a thought taken from nothing without much thought.

      posted in Questions & Answers
      muker
      muker
    • RE: Questions about weapons.

      @wolefie I have faced such a problem, but with the image of the background. I put the first background, I did not like it, changed, like changed, but after updating the page again the previous version. I changed the browser, there was a second new background. So I can assume that you have a problem with the browser, check another. If so, it is possible over time to solve this problem. I don't know anything else.
      you have now this is worth
      0_1530141943942_7e0173d3-4319-43f4-85bb-b043636509a2-image.png

      posted in Questions & Answers
      muker
      muker
    • RE: Questions about weapons.

      @wolefie specter said in What We Know About Weapons:


      They do have different characteristics depending on the type of item and the material used to craft it. They could also have other parameters, such as the quality. A Bronze Platemail has different stats compared to an Iron Platemail but two Bronze Platemails are the same, yes. (aside from possible modifiers that don't impact the power of the item, such as its Quality)

      Practically all items will be crafted. You will have access to various resources like wood, metals, minerals, etc. Each race (and family) has its own unique bonuses that go well beyond attribute-related ones - and they include crafting and gathering too.

      @esher said in State Of The Game #1 - A Gallop To Alpha:
      Will there be only "normal" weapons" ? (like sword, bow,...) Or there will be more ? (daggers, hammer, mass, axe,...) ?

      There will be more than the ones listed in this journal, of course!

      sunti said in What unusual weapon types would you like to see?:

      @asther Our current heavy armor has a gambeson, though it'll might not be so visible being under some heavy metal plates 🙂 Leather armours and gambesons will probably fall under different categories, that will mostly be a design choice

      @frost We'll have spears for sure, and some other pole weapons that will fall under that same category

      I'll take note of other designs from this thread so go wild! 😄

      All we know about the game + (RUS)

      posted in Questions & Answers
      muker
      muker
    • RE: Will there be a comprehensive wiki for the game? will there be a "town crier-esque" page or in game crier or news bulletin?

      @oldmule now we have this analogue, then there will be guides and other things

      posted in Questions & Answers
      muker
      muker
    • RE: Demons!

      @danielpqb Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Daily Message posting

      @lonig Hello new friend, you might need this (info).

      posted in Off Topic
      muker
      muker
    • RE: Demon HYPE!

      @scarleton Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hi everyone

      @smithyj Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Trueblood Demons only

      @zidroc link

      posted in Guild Recruitment
      muker
      muker
    • RE: For all of you I will be killing in game, I am sorry.

      @zidroc Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: What games can you relate to this?

      @tastycake I'm not sure you expected it, but still:

      There are plenty of titles that inspired us to make Fractured. In the MMO department I can name a few:

      • Ultima Online for the freedom and the emotions given by exploration.
      • Shadowbane for its town building and conquest mechanics.
      • Haven & Heart for its survival side.
      • Guild Wars 1 / 2 for its character building.
      • Vanguard for its race characterization.
      • Talking modern stuff, I could name Albion Online - or better, its dev studio Sandbox Interactive.
      • etc etc etc etc.

      Outiside of the MMO world, classic single player Action RPGs for the exciting and skill-based combat - you name them, there are so many! Tabletop games (D&d above all) and classic RPGs games (BG, Planescape) also inspired us for their character attributes, styles of magic, alignment...

      I could go on forever.

      Of course, most of the games I've mentioned are just * * inspirations* * - don't start thinking Fractured has, say, survival elements as hardcore as H & H - that's not the case 😄

      In the end, we've felt that in the sandbox MMO world there was still a lot of room for innovation and I hope what we've revealed so far and the future spotlights will convey Fractured's potential in full! 🙂

      The most striking comparison - Albion Online:

      Hi denispeda-since I know Albion myself very well, I can give you an answer as dev. The most important things I can outline:
      Fractured features ARPG combat, which is quite different from Albion's Dota-like style.
      Progress is horizontal and sees no grind thanks to the Knowledge System, while Albion progress is very vertical (with resources, items and everything divided in tiers) and progress requires repeating the same action over an over for a long, long time.
      The way PvP is managed is very different - on Albion, by level (low level: green, high level: red). On Fractured, by race and planet. In fact, the whole concept of races and worlds doesn't exist in Albion.
      Interactions with the environment being very important in combat are also missing from Albion.
      We have one massive open world, it's not divided in regions.
      ...and there's a lot more I could mention. Even the graphic style is different. So like... Yeah, it's very different

      Also, the game is friendly to single players and small groups, which is not in Albion Online

      22:50 what will be in the game for solo players and small groups? (very interesting to the word)

      posted in Off Topic
      muker
      muker
    • RE: Kickstarter Update #1 - A Big Thank You & What's Next

      Перевод на Русский

      posted in News & Announcements
      muker
      muker
    • RE: Оп оп, оффтоп в русской части форума!

      Перевод 23 Новости

      posted in Общие Обсуждения
      muker
      muker
    • Перевод Новостей 23 "Обновление Кикстартера #1 - Большое Спасибо Вам и Что Вас Ждёт Дальше"

      Обновление Кикстартера #1 - Большое Спасибо Вам и Что Вас Ждёт Дальше

      (27 июня 2018)
      30% преодолели за за один день: вы классные! Взглянуть на то, что будет представлено дальше!

      Приветствуем геймеров и фанатов ММО!

      Я всегда знал, что сообщество Fractured - особенное. Тысячи милых, отзывчивых, дружелюбных людей. Такая сильная страсть к игре и её развитию. Так много хороших отзывов - включая вежливую, конструктивную критику. Вся эта поддержка продолжается уже полтора года, вместе мы преодолевали наши проблем развития MMO с вашими захватывающими и полезными идеями, очень трудно сказать насколько мы благодарны.

      ... тем не менее, я искренне взволнован, когда начинал печатать это сообщение.
      € 10000 собраны всего за 5 минут.
      € 30000 в первый день.
      Вы восхитительны! Большое вам спасибо! Это правда, что сила MMO заключается в его сообществе. Если мы продолжим двигаться так дальше, я не боюсь, что цель в €100000 будет достигнута очень скоро!

      Теперь, как говорится... мы расскажем вам какие обновления будут дальше, ведь некоторые из вас остались с вопросами. Вот они!

      Вознаграждения За Наборы - Арты

      Арты для нескольких наборов отсутствуют на странице кампании, и мы знаем, что некоторые из вас хотели бы увидеть больше. Как выглядит последняя эволюция маленького Дракона? Насколько эпично могут выглядеть доспехи аристократа для маунтов?

      Все это мы покажем в ближайшие дни! 🙂

      Другие Цели (после превышения €100000)

      Как указано на странице кампании, другие цели Fractured не включают основных функций. Это не означает, что они не имеют какой-то действительно интересный контент в том числе награды для всех сторонников. Оставайтесь с нами для дальнейших обновлений!

      Города, Созданные Игроками

      Эта тема, вероятно, волнует большую часть сообщества Я имею в виду, безусловно! Она огромна, хотя и охватывает такие вопросы, как:

      • Как разделена карта мира (городские районы, свободные районы, заброшенные районы, нейтральные районы)

      • Положения Городов (преследуемые, заброшенные, востребованные)

      • Губернаторы и городская политика

      • Война! Осады VS Завоевания в мире

      Из-за этого мы, вероятно, разделим тему на несколько Важных Аспектов (2 или даже 3), начиная с первых двух пунктов, перечисленных выше.

      Крафт (Оборудование И Снаряжение)

      Еще одна широко востребованная тема, хотя и не столько, сколько вопросы о городах. Она включает в себя такие вопросы, как:

      • Примитивные инструменты VS Лучшие инструменты

      • Крафт и выживание

      • Процессы крафта

      • Как роль играют города для крафта?

      Опять же, мы позаботимся о том, чтобы было уделено одно или несколько Важных Аспектов, посвящённых этому 🙂

      Стрим с Ответами на Вопросы

      Мы это уже делали один раз – пришло время сделать еще несколько! Говоря об этом, почему бы вам не сообщить нам, когда вы сможете посмотреть их, указав их в опросе? 😉

      Вы чего-нибудь ещё хотите? Мы очень восприимчивы к вашим отзывам - заходите на наш форум и канал Discord, и сообщите нам ваше мнение!

      Увидимся завтра для первого обновления!


      Подписывайся на паблик Вконтакте, чтобы сразу узнать о переводе!

      Ссылка на источник новости: https://fracturedmmo.com/kickstater-update-1-a-big-thank-you-and-whats-next/
      Перевод в ВК: https://vk.com/@fracturedmmo-obnovlenie-kikstartera-1-bolshoe-spasibo-vam-i-chto-vas-zh
      Над переводом работал: muker

      Возможно вы хотите заново прочесть 22 Новость или перейти к следующей 24 Новости
      Вернуться в навигатор новостей

      posted in Общие Обсуждения
      muker
      muker
    • RE: Ciao a tutti !!!

      @kelyos Hello new friend, you might need this (info).

      posted in Benvenuti a Fractured
      muker
      muker
    • RE: Salve a tutti !!!

      @tolish Hello new friend, you might need this (info).

      posted in Benvenuti a Fractured
      muker
      muker
    • RE: Greetings

      @dasma Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Moin Moin

      @spysie213 Hello new friend, you might need this (info).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Let's help design the game!

      @specter Perhaps, let's just say, the translation changes into a "rough" form a little.
      usually threads with the phrase"let us discuss" (there is in view all in General) - empty, no one is discussing, I have long noticed. Okay, now I admit that the themes of this plan are now relevant because of the arrival of a large number of players

      posted in Discussions & Feedback
      muker
      muker
    • RE: Let's help design the game!

      @greenfire If the search to drive "boss" or "world boss", then you will be given a lot of similar discussions. I'm not saying we're not going to discuss it, I'm saying the idea is trivial in itself

      posted in Discussions & Feedback
      muker
      muker
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