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    Posts made by muker

    • RE: I saw this game on an Instagram ad and I think it looks awesome. I'm still trying to figure out the gods as well as more about the nature race and Demon race, any help about them would be great. Thanks

      @manhb2 Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: How Big Is The Skill Tree System?

      The game will have more than 400 skills and 40 of them are buffs and debuffs
      Information skills+(RUS, ITA, FRA)
      Types of skills+(RUS, ITA, FRA)

      posted in Questions & Answers
      muker
      muker
    • RE: Hey luvs

      @ksaria Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hello

      @wardriven Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: I don't get the abilities

      @baconbr Please read the full news.

      STEP #3: BACKGROUND

      In this last step, you can choose the past of your character. Each kind of background grants you a different set of abilities already learnt to level 1, plus some known crafting recipes and starting equipment.

      One thing worth noticing is that all character backgrounds available are pre-defined – you can’t choose the exact abilities, recipes and equipment you already know/own. This choice has been taken to make new heroes always start with a set of abilities and equipment that synergize properly with each other, allowing new players to have a more effective early game experience. Once your character learns new abilities and gains talent points, its background will no longer be significant anyway.

      For more information on ability learning, talents and overall character growth, check out the last Feature Spotlight on the Knowledge System.

      https://fracturedmmo.com/feature-spotlight-5-character-creation-attributes-resting/

      ABILITY LEARNING

      On Fractured, magical and combat abilities are discovered and learned through a unique process involving exploration, combat, gathering, crafting, and a little bit of waiting time (including offline time).

      Our aim when we designed this piece of the Knowledge System was once again to avoid grinding and to make you feel like any ability you learn is a small adventure in itself – always familiar yet never repetitive, always worth following but never creating power gaps.

      Have we managed to do so? Read on and let us know!

      STEP #1: DISCOVER & QUEST AROUND

      When you open your Character Abilities window for the first time, almost all the spells listed in each School are in an Unknown state.

      When an ability is Unknown, you character doesn’t know anything about it (surprising, eh), including its effect and what are the tasks required to unlock it – you’re only able to catch a glimpse of its icon. How to discover an ability? Just play the game! Travel, fight, gather, craft – whatever you fancy. As soon as you accidentally perform one of the tasks required to unlock an ability, it will switch to Discovered state.

      Once an ability is Discovered, you get to know everything about it: what it does, what’s the cost to use it, and – mostly importantly – what are the tasks that have to be performed to be able to start studying it. Some examples of such tasks are:

      • Find, interact with, or kill specific creatures.

      • Kill some specific creatures in a unique way.

      • Find, collect or refine some amount of a specific resource.

      • Consume X units of a specific item.

      • Be hit X times by a specific spell.

      • Perform a specific combat action X times.

      • Explore one or more world locations.

      • Rest in a specific location.

      • Craft X units of a specific item.

      • Die in a specific way.

      Ability learning tasks never require you to repeat the same action for hours. Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.

      All abilities have a total of 6 tasks associated to them, but it’s enough you complete 2 to turn the ability to Ready To Study – and that’s when the second part of the learning process begins.

      STEP #2: STUDY THE ABILITY

      So you finally have your ability Ready To Study. To start the learning process, all you need are:

      • A sufficient amount of Knowledge Points.

      • A blank tome of the appropriate School of Magic or Fighting.

      Tomes are regular items that can be crafted by players. Tomes of different schools feature different procedures to be created, as some are made of parchment, others of paper, and several require unique resources on top of their basic material. They can be freely traded between players.

      When you have your tome and enough Knowledge Points, you can start the learning process: the points are consumed and the book is inscribed, removed from your inventory and added to one of the Learning Slots of your character – if you have at least one not in use. Once launched, a learning process cannot be interrupted and continues even when your character is offline. The inscribed tome disappears when the learning has been completed.

      That’s it! Now you just have to wait for the learning process to end to be able to use the ability. The total time required depends on several factors (such as the type of ability and your character attributes), and can be made shorter by actively playing the game (e.g. by consuming special kinds of edible resources).

      Below you can see how a spell already learnt to level 1 looks like – the fearsome Axii’s Sun Strike, from the School of Invocation!

      https://fracturedmmo.com/feature-spotlight-3-knowledge-system/

      posted in Discussions & Feedback
      muker
      muker
    • RE: Things Seem Interesting Here

      @jimb Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: HELLO FREE ALL

      @1prowler1 Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hello My Fellow Travelers<Knowledge>

      @yumramens Hello

      )

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hello, I'm brazilian

      @gtm9700776 Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Is thing on?

      @jessegg Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hey, I’m new here

      @actually-novohkiin Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hey everyone!

      @cheekycal Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Hi!

      @blaise2003 Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Fractured

      @strawberry Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Howdy everyone!

      @lukasjindrak

      I mean, I worked, I tried, and you called me a bot.
      The forum is moder and admin, they have the status I have, so I am not a bot/
      Okay would laugh as some, but there is no, need to insult "bot." My ass ain't gonna burn, but I'm not in the mood now.

      posted in Welcome to Fractured
      muker
      muker
    • RE: Howdy everyone!

      @lukasjindrak I'm offended.

      posted in Welcome to Fractured
      muker
      muker
    • RE: La miglior classe da pvp

      @pepix News from a number of FEATURE SPOTLIGHT:
      Race+(RUS, ITA, FRA)
      Bestie - pve, le persone - pve/pvp, i demoni - pvp
      Information skills+(RUS, ITA, FRA)
      Types of skills+(RUS, ITA, FRA)

      posted in Discussioni Generali
      muker
      muker
    • RE: Howdy everyone!

      @lukasjindrak Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Welcoming newcomers (Group for people who don't want to be in a guild upon launch)

      @orical-the-exile Hello

      ).

      posted in Welcome to Fractured
      muker
      muker
    • RE: Dove scaricare il gioco

      @pepix Hello

      ).

      posted in Benvenuti a Fractured
      muker
      muker
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