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    Posts made by munch

    • Message to Dynamight, a concerned citizen.

      So to Dynamight, i appreciate your hard work and dedication guys, and appreciate you for being you.

      But i am concerned about you as a company, as a dedicated lover of this kind of games, i am concerned about the longevity of this game and your company.
      So i would suggest you to implement some kind of a Premium and a Cash shop with skins and whatever as soon as possible.
      And i say it only for the reason of you starting to monetize the game as soon as possible to generate money to develop the game further.
      I believe this should be the biggest priority now, and i will support it 100%.
      You guys getting money is the most important thing, because you getting money will ensure that you are motivate and incentivized to develop the game further, making a better game for everyone.
      Take the example of Albion, Albion wasn't the best game when it came, and it maybe didn't have alot of people at the start, but they did have a good way to monetize the people, and they would always have enough money to put back into further development, and with that snowball effect, as they developed more, more people came, and more money came, and with that more development making a better and better product.

      posted in Discussions & Feedback
      munch
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    • RE: OP combinations of skills

      We've tested some of the iterations of Death Bargain, and Death Bargain is an active skill like lets say " Bleeding Strike", it will work passively and will wait to when you are getting killing blow, and the timer of the Death Bargain will start.
      First of all Death from Death Bargain is a full death, meaning you will not be knocked down, you will fully die.
      Second of all, if you click on Enrage, and because Enrage is disabling any active skills you have at the moment, meaning Death Bargain will not be active, and if you come out of Enrage with 50hp or whatever is the minimum and don't click Death Bargain immediately you will be knocked down.
      Also we've tested a possibility of getting to a killing blow and Death Bargain will activate, and on the last few seconds do Enrage skill to test if Enrage cancels the Death Bargain, and it in fact doesn't cancel, so if you have the Death Bargain clock ticking you will die, even with Enrage active.
      And silence spell of course gets rid of all active skills, so if somebody silenced you, the death bargain skill with not active and you will die.
      Combining this with the need of Spell channeling weapon, I think it is balanced.
      It can be strong in PvP, but there is a risk factor to it.

      posted in Questions & Answers
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    • RE: About ailments

      @asspirin
      Yep i do believe they have to explain in game about all those effects.
      So the average player can know what each effect does without the need to enter the wiki.

      posted in Questions & Answers
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    • RE: PVP World - Concern on ruleset

      @Kazzier But they've already addressed it, that it will not be the case.
      That they are testing this flagging system, and this system will only be on Syndesia.

      posted in Discussions & Feedback
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    • RE: PVP World - Concern on ruleset

      @Kazzier Can you elaborate please?

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @Daarknes Wood has never had value in the first place.
      There is too much wood in the game, and it is not even considered valuable, nor stone.
      But Ore do, because there are only certain locations that a specific ore can be obtained, so you will have to go to that mine, maybe paying the port fees to get there first, and you will have to mine from that location, mind you the Nodes are with a limited number, and never forget about you can be also pked, whilst mining those ores.
      So you will end with a situation where a city near those nodes will control the mines, and will sell the ore that is closest to them, and the other city with another ore will do the same.
      So when another city will need that ore that the other city will have, they will be trading for that material.

      No, you having a degree in game design does not qualify for you to not be ignorant about game economies.
      Because most of the games, that are being made by game designers, have AWFUL economies, and this whats end up killing those games.

      Your commend about money, you will not have nearly as many people as you are saying farming money, first of all you have a limited amount of farming spots for gold, with a limited amount of mobs in them and with a respawn time of 10 minutes.
      There are not enough farming spots for 1920 people to farm 4k gold each from.
      Seems like you are just taking the example of you farming 4k gold in 2hours, on an empty servers, and not understand that this number cannot be replicated when the server will be populated spread on all the population.

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @spoletta Well the PKing is not rampant, because there are no players.

      When you will have people farming, and people PvEing, you will see alot of new PKers emerge.
      That's just how it all works.
      Nobody wants to be flagged right now, running around the whole map not finding anyone to kill for hours ( been there, done that).
      For example your city has Coal, i bet you when the game comes out you will want to sell Coal, and you will have few people in that Coal mine, pking everyone that wants to gather some, making people buying from your city's marketplace, same with every location and every mine.

      Ports will be camped out too, general farming spots too.

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @GamerSeuss

      Well you also have PvP on this world we are playing now, yes the Goods will only lose 2 items, but they will lose their inventory.
      And the reds will lose everything.
      So yes, there will be alot of pking on this world, and people will not be able to farm freely and to move freely in the world all the time.

      Its like the Red Zone in Albion, you will not have PvP all the time here, but you will have enough.

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @Daarknes

      Saying that you are not thinking critically is not an insult, is an observation of your perspective on things.
      You are ignorant to everything, and the fact that you have degree in game design is even worse if that's your perspective on things, and you having a degree in game design doesn't say anything to me, or gives you any advantage in this discussion.
      Because degrees say nothing, and degree in game design doesn't say nothing even more, because most of the games, that are designed by game designers fail miserably, just because those people are so arrogant with their " degree in game design" that they won't even listen to anybody else.

      So to your whole arguments that the more there are people the more items are drown into the economy, Yep its true, and the fact that it took me 3 days to farm the materials is only to me is right also, but you are forgetting 1 thing, there is trade and marketplaces in this game, meaning if the market will be flooded with those materials there will be people like me buying it, and what does it mean? that i pay the Market fee which they will add for sure, and there you go, a money sink.
      It is actually worse for the economy that i would spend the time farming the materials than i would buy them, because me buying those items actually helps the economy, and money gets deleted, meaning more people, more people buying stuff, more money is being eliminated, meaning the economy is rolling even more.
      The thing that is funny to me, in your whole argument is you are not taking into consideration the PKing, the PvP that people will be doing.
      You have a degree in game design but yet you are not considering the biggest feature that drives the economy in this game, and its PvP.
      You will not be able to simply farm a spot, or even move in the map freely when the server will be full, you will have gankers, you will have people camping farm site to not let you farm the money you need.
      And its all maybe comes from you never playing a full loot PvP game, but that how it works, and hearing this from someone with a degree in game design is so much worse, because you should've know how a system like that affects the game, But hey if they never thought you this in the University or whatever you went to, how can you know it eh?
      That's just shows even more that you cannot think critically.

      The 120K that i spent on the gear to make it +4, yes the money has been REMOVED from the game.
      I do have a +4 gear, but you know what ? after playing with it for 2 days, half of the gear is already almost broken like 30/100 durability, and the sword is like 5/200 durability already.
      So ye, my gear almost broke.
      Or you forgot that there is a durability system in the game, and you cannot repair anything?
      How could you miss that? You have a degree in game design, don't you?

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @Daarknes

      I don't know where did you take the impression that they will only have a tiny fraction of people that they are expecting in launch, but you are very wrong, there are alot of people waiting for this game, and were playing it in previous alphas.
      Now you see, you are not a critical thinking, because you can not think this one through.
      Your whole prospective is flawed with 1 reason, There are no people in this alpha, Your whole prospective is with a server with no people, but you cannot see and think it through how it will be when the server will be full of people.
      And as of the limited number of plots? yes there are limited number of plots on THIS world, and on this Island, there will be 9 of these island in the full game, and to be honest most of the players that are from a guild that owns cities, like mine for example ( Criminal Den), most of the guildmates don't have land plots, we all have our chests in the city, we don't even build houses because its not necessary at his point for us.

      PvP will solve much, PvP is the only reason why things will be valuable, and yes to be competitive in PvP, you will have to Imbue alot, and farming all the materials to imbue properly is ALOT, Mohican and I, we farmed for 3 days to imbue our gear, and this with an almost empty server, with a full server, with constant fighting, this will be 10 times harder and 10 times longer.

      Again, your last point that you did 4k in 2 hours, Yes you did 4K in 2 hours, ON A SERVER WITH ALMOST NO POPULATION, it will take you 5 hours on a server with Population, and its not even a fact that you will be able to deliver this money to a safe spot before being killed by a pk.
      And to make a set of +4 armor to be competitive in PvP, you need 120K gold, so do the math yourself.

      I am done here, you are clearly not built for this discussion, because you cannot think this one through.

      posted in Discussions & Feedback
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    • RE: First Impressions

      @Sepoy
      I don't know what made you think that i am in some way owe you something, but the fact that my comment is off putting to you, doesn't really affect me in the slightest.

      I don't really care about if you are here day one, or you have been in this "community" or whatever you wanna call it, for years, all i do is respond to ideas.
      I am not part of any community that i am aware of, i am just a player who likes the game, and will respond to players who want to change core system and core mechanics in the game and will be local about the fact that i don't like it.

      And the fact that you come here, and demand some kind of different "language" or "change of attitude" towards you is entitlement in a level i've never seen before.
      If you have a bad idea, i will make you know about it.
      If you had a good idea, i would make you know it as well by supporting it.

      And about you saying that i implied that you might be this type of gamer or whatever, I've never implied that, You chose to believe that, and you chose to be offended by it.

      posted in Discussions & Feedback
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    • RE: First Impressions

      @Sepoy I don't see the last sentence you wrote as ignorance, it is actually a thing.

      Now to you whole comment.
      There is a tutorial in the game, or your whole meaning of tutorial is actually get you through all the game for you to understand?
      The tutorial teaches you about gathering, about crafting, about killing mobs and gaining skills from them, making presets and memorizing them and then the tutorial even sends you to a place with the lowest tier mobs, to start your journey.
      There isn't more than that, that the game tutorial can teach you.
      The fact that there are people that are struggling with the game after the tutorial, just shows how ignorant and how people are not willing to even think for themselves or anything just trying to know everything from the get go.
      I will give an example of what I mean, for example in a game "X" there is a hard quest that you have to actually read the quest and figure out where you should go, and what you have to do next or a maze or whatever.
      Most of the people will not want to figure out the quest, the will just write the name of the quest in google, go to the forums or wiki and just check how to complete the quest, and when they are done with all of these, they will say " the game is boring, the quests are boring and shallow".
      The same thing here, the tutorial gives you the basic, and even it gives you a lot more than your typical sandbox will give you, the rest you will understand and will figure out as you go.

      posted in Discussions & Feedback
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    • Shivers spell is not doing Criticals.

      In the description of the spell "Shivers", it says that the spell can be a Critical.
      But in fact we tested, and the Spell is never a critical.

      posted in Bug Reports
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    • RE: Help for Newbies

      @Tardigrade

      You can run back to your body, and loot all your items back.

      posted in Discussions & Feedback
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    • RE: Economy Feedback and Suggestion

      @Daarknes

      To your first point, there is a drain out of the system, its called PvP.
      When you die, you lose some items depending on your Alignment status.
      Plus you have durability that cannot be repaired, so items leave the economy.
      Don't get me started on imbuing, the shear amount of materials you need to be imbued in tier2 is a lot.
      You don't have to be imbued, but to be competitive in a PvP battle, the PvPers will be.
      And the enchanting, which to make a full set of equipment to +5 will cost you around 100k-120k gold.
      And you can lose it anytime.

      To upgrade a level of a city, you already have to pay a lot of gold, and resources in a way of meat and grains, and plus you have to upkeep the city every 3 days with a lot of meat and grains as well.
      Grains can only be obtained by farming, and there is a finite amount of farming land you can put in a city.
      Plus you have raids of a city, To initiate a siege you pay 20k or 30k gold depending on if the city is Village or Town.
      And if the attackers successfully raided the city, they will get an upgrade worth of materials, so for example for a city that is above rank 10, it will be 50k gold, 80 sacks of grains and 40 sacks of meat, and if they don't have those materials at the time of the raid, they would lose a rank ( which is a level essentially).
      Ah the cherry on top, when you die in a siege, you lose your equipment to, and you revive, so you can then go to a chest and take another set, and die once again.
      So you essentially will have to have alot of sets ready if you want to defend your city.

      About the caravans, No, there shouldn't be AI run caravans, The system is made in a way that player have to be the Caravans, traders will check the market, will see whats needed in another city and will take the wagon, buy or obtain in one city and sell it in another for a profit, so the economy is always player run.

      And no we don't need the donation system either.

      posted in Discussions & Feedback
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    • RE: Moving a chest leaves the "collision box" behind

      @Kralith ye i think moving like 1 screen away, and coming back fixing it.
      Reloging fixing it for sure as well.

      posted in Bug Reports
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    • RE: Prometheus 21 century

      @TETRIS Shto tebe nado dolboyob?

      ne nravitsa igra? idi naxuy otsuda, yebanashka.

      posted in Welcome to Fractured
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    • RE: Accessories/rings

      @Nasty Yes.

      Ring that is made from Flawless Emerald gives Poison Resistance.
      Depends on the color of the ring and gem used its gives another Resistance, Ruby = Fire Resistance, Topaz = Shock and so on.
      Necklace give stats, for example Topaz = Precision, Ruby = Strength etc.

      posted in Questions & Answers
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    • RE: First Impressions

      @grofire There is tons of progression.
      My char for example has 50/60 Talents, I am WAY stronger than somebody who doesnt have any talents.

      posted in Discussions & Feedback
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    • RE: Ingots, Leather and Theft

      @Farlander You don't have to logout, to be brought back, you can put your materials to process for the hours needed, and go do other things in the game, so you know in X hours you can go back to your house/city and take the ready materials.

      It's okay you disagree, you might not understand the core system mechanic and how it affects economy and value of things.
      The majority of the players here, do not want it to change, because we played enough games like this, and know how important those things to a functioning player driven economy.
      If an armor is easy to make, and everybody can make tons of sets, it removes any value from it, its just that simple.

      posted in Discussions & Feedback
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