Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. muskan43
    3. Posts
    M
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by muskan43

    • Town Sieges Need More Strategy & Counterplay"

      Details:
      Hey Devs & Community,

      I wanted to bring up some concerns regarding town sieges and how they currently feel in the game. Right now, there are a few major issues making them feel unbalanced or less strategic:

      1. Defenders Have a Huge Advantage

        • Siege mechanics heavily favor defenders, making it nearly impossible for smaller groups to make an impact.
        • Defenders can respawn close to the battle, while attackers have to travel long distances, reducing their ability to maintain pressure.
      2. Lack of Strategic Depth

        • Sieges feel more like a brute-force fight rather than a tactical war.
        • There are limited siege weapons or mechanics that encourage diverse strategies.
      3. Offline Sieging / Lack of Proper Timing Mechanics

        • Some towns get sieged when most of the players are offline, making it unfair.
        • There should be better scheduling mechanics to ensure fair fights.

      Possible Solutions:

      • Introduce respawn limitations for defenders to make sieges more balanced.
      • Add more siege weapons (battering rams, catapults, etc.) to create tactical options.
      • Implement a siege scheduling system, so battles happen at times when both sides have a fair chance to participate.

      What do you all think? Have you encountered similar frustrations in sieges?


      posted in Discussions & Feedback
      M
      muskan43
    • 1 / 1