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    Nekrage

    @Nekrage

    Content Creator

    Leader of The Oran'Thul. A guild with previous worlds and server bests success.
    https://forum.fracturedmmo.com/topic/10925/the-oran-thul-15-year-history-of-success-evil-alignment-na-east-pve-pvp

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    Joined Last Online
    Website www.oranthul.com Location United States Age 36

    Nekrage Follow
    Content Creator TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Nekrage

    • Nekrage's Community Award Program!

      Welcome! I am happy to announce Nekrage's Community Award Program!

      What is it?

      This is a program designed to give back to the amazing community we have here. If a player wins they will receive a Dynamite Token Reward delivered straight to their account!

      Who can win?

      Everyone...except me....what a shame. πŸ™‚

      How do I win?

      Contribute to the community in an impactful way! This could be by providing meaningful feedback or creating a useful tool for the community. Get creative!

      There is no need to β€œmanually enter” the program. Just keep being awesome on the forums!

      How Often Will This Occur?

      I am aiming to draw 1 winner a week. There will be special occurrences that increase the amount of winners drawn in a given week.

      WINNERS

      • (7/26/20) Our next winner is @Freas for his awesome contributions to the community with his Giveaway and your focus on the PvP in Fractured! Keep being awesome!

      • 1 of 2 (7/19/20) To celebrate the upcoming Alpha test we have a special DOUBLE DRAWING! @PeachMcD is our first winner for their incredible amount of contributions to this forum with over 400 posts providing a vast amount of informative answers to a lot of questions.

      • 2 of 2 (7/19/20) Our next winner is @Recoil!! for his giveaway thread! Thanks for supporting the community and helping spread the alpha testing joy!

      • (7/04/20) @GorTavaro is our next winner for his amazing contributions to the Fractured Wiki! Take a look at the amount of work completed on his Wiki profile here: GorTavaro's Wiki Profile Some of his work adjusting the Wiki can also be found on the forums here: Wiki Templates Post.

      • (6/27/20) @Silynx for his contribution in Party Markers Thread and Party Member Knowledge Points Bug Thread.

      PLEASE CONFIRM IN THE THREAD THAT YOU HAVE RECEIVED YOUR REWARD!

      Happily brought to you by Nekrage & The Oran'Thul! (The Oran'Thul Recruitment Thread)

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • The City Monopoly Meta

      Currently the best option is to spread out your guild among as many cities as possible to hold a monopoly on the games resources.

      This means the multi-boxing and multiple accounts is the way to success in Fractured. This is the exact issue I discussed in one of my previous threads I created IN AUGUST found here: https://forum.fracturedmmo.com/topic/12052/the-potential-city-problem?page=1.

      THIS IS OCCURRING NOW ON A MASS SCALE.

      Proof: https://i.imgur.com/lPLmAKO.png https://i.imgur.com/sqCThLd.png https://i.imgur.com/Kk96fuK.png https://i.imgur.com/s6S7Oek.png

      The fact that a rank 1 city gets access to the same amount of resources as a max rank means you are better off leaving your cities at rank 1 all over the map to keep upkeep low while you suck the map dry of resources.

      Before anyone comes in with "but then you can't defend them". Yes you can. You can join sieges to defend cities(once implemented) even if you are not a citizen.

      One of the changes would be to limit siege defense to citizens only and place a 1 week cooldown to join another city once you leave one.

      Additional Concern: Players are FORCED to trade with others. In a PvP heavy game it's VERY easy for players to refuse trades due to...well...PvP. Players tend to get upset and create their blacklists especially in a game with full loot PvP. Having to rely on other players to obtain resources is a huge hit to the future PvP community.

      My Suggestion: Completely revamp the resource system. Remove the resource allocated to cities design. Have resource hotspots such as quarries that players would fight and compete for. Fertile Grounds could be removed completely and a slight increase to all farming yields could be applied.

      The entire city system should be adjusted so players WANT to focus on one city and attempt to level it to the max rank. I believe as the city ranks increase the available land allocated to the city should also increase. This way massive cities begin to form on the continents truly allowing cities to differentiate themselves from other cities. Bonuses could be applied to reduce the amount of resources needed for some crafts rather than increase the amount of resources players obtain.

      A reduction in the amount of cities available could also greatly benefit players allying and competing for land. The painful truth should be that not everyone will own a city and battles must be fought to claim your own.

      The current city and resource system will be the death of the Fractured competitive environment and eventually the game itself.

      I know that both the community and Prometheus know that I truly want the best for Fractured. I spent a hell of a lot of money and time testing and supporting this project. I love you Fractured and Dynamight Studios but this is the honest truth. If the game launches with this system in place, I think I would have to say my goodbyes.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: shitty game

      @insomnia said in shitty game:

      What a shitty game. What incompetent retards thinks it's a good idea to give people useless gear and make it a pain to get better. You do fuck all damage as a "warrior". Yet you don't seem to be able to get a better weapon. When you die, you revive weaker, making you die faster. If you respawn at a city, you lose all your shit. So now i have to run where i was, with no gear! This game deserves to fail. What a pile of garbage. I died and have to spend what! 20 fucking minutes or so, i would guess, because on top of this shit. Traveling is ridiculesly slow. And you have no idea where your corpse is

      You know what? I could have come here and responded in a way that seems caring and supportive of your stance in an attempt to get you to try the game again but as soon as you called the devs and this community "incompetent retards" that was out of the question.

      You were rude as fuck to this community and the developers behind this game. So I present you with the following options.

      1. Go fuck yourself and leave.
      2. Fuck off and leave.
      3. Eat shit and leave.
      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • My Gripes About the City System

      Gripes about the city system in the CURRENT alpha(yes I know this is not a finished feature).

      Currently the cities are the main "event" of this test. I was extremely excited for the addition of the cities but was devastated to see what they actually were.

      Enemy players running through player cities looting chests that cannot have their permissions adjusted to stop random looting.

      Enemy players that can sit in the middle of YOUR city, utilizing your bank and inn in order to PREPARE TO KILL YOU when you leave YOUR city. There is no option to bar them entry or kill them if they trespass.

      The removal of tanning beds from houses that now need to be placed in cities to be looted by citizens. You need to PRAY no one messes with your tanning beds for 16 hours. No longer can you have private tanning beds.

      This has been a SEVERE blow to the quality of the game in my opinion. I understand the city system is not finalized. I am just making a statement about the way the city system currently impacts the game for me.

      Players should be considered "trespassers" if they are entering a city that has a rule set to keep them out. This should make them open to attacks from the citizens of these cities.

      Question: Are there any plans to provide players with the option to set their city to GUILD ONLY to keep all non guild members out of the city?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Every Ability Detailed!

      posted in Creative Corner
      Nekrage
      Nekrage
    • Adept Founder's Pack Giveaway!

      Hey guys! I am giving away an Adept Founder's Pack to celebrate the awesome Fractured's successful Alpha 2 test.

      All you need to do is comment in this thread. I will draw the winner on live stream.

      If you already have a founder pack you would not be eligible to win this one. Sorry!

      The drawing will occur on Friday, June 5th at 9pm Eastern. Stream details will be posted then.

      ONE ENTRY PER PERSON. I reserve the right to disqualify anyone.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Two-Factor Authentication Request

      Lets get some Two-Factor Authentication on this site.

      Google Authenticator is free to add for developers/hosts.

      I have had a few accounts "hacked" back in my day and would love to avoid that here.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Fractured MMORPG Part 1: The Overview + Alpha Giveaway!

      posted in Creative Corner
      Nekrage
      Nekrage
    • The Potential City Problem.

      Currently the resources that are allocated to cities can only be obtained by citizens of the city that "owns" the resources.

      I see multiple problems with this arising.

      1. Players will jump from city to city to be able to acquire these resources. Players would never truly decide on one home.

      2. The "meta" in Fractured would require multiple ACCOUNTS in order to belong to multiple cities and obtain ALL available resources.

      3. This would split guild members and friends up who don't want to own or manage multiple accounts. They would join separate cities to obtain the resources and compile them.

      The solution? Allow NON citizens and opposing players to "steal" resource nodes. This should temporarily flag the player and make them vulnerable to PvP even within city limits (no protection).

      This should increase PvP in the open world if players OPT to "steal" the resources rather than trade for it.

      And before someone claims that this system will increase trading...ya maybe slightly. The lack of a specific resource and the ability to "lock down" all of it or a majority of the specific resource would lead to players having to seek their own methods to obtain it.

      The multi-character and multi-account "meta" should be avoided at ALL costs.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Why we need attribute respec options.

      Why we need attribute respec options.

      Fractured has a big focus on exploring and finding new abilities to throw into your build. This allows for some unique builds and combinations. These abilities scale off different attributes. For instance strength may increase the damage of an ability while charisma increases the duration of a buff and its intensity.

      The single most important decision you will make in Fractured is at the creation screen when you allocate these attributes. This sets players up for failure. They have little to no knowledge of the game at this point let alone what abilities are out there and how they scale.

      If a player decides that they enjoy playing a support kind of build they may find that multiple buffs they wish to use scale with charisma that they originally thought was not going to be needed. They now need to start a new character after investing potentially 100s of hours into their character.

      The game is all about adventuring out into the world, finding new abilities and trying new ways to play your character. The attribute points are an ever looming disappointment to players who find an awesome ability that they learned scales with their lowest attribute making the ability nearly useless to place in your build.

      I am not suggesting a quick attribute reallocation at a campfire, this should be something that is difficult to earn and highly sought after. An attribute reallocation point may be earned at Knowledge Point intervals such as every 20k or 40k knowledge. Perhaps from a rare spawn or by crafting and extremely expensive potion.

      To recap: The fact that most players are unaware of the abilities in the game causes a great burden on attribute allocation at the creation of your character. This hinders the AMAZING ability learning system in Fractured and cheapens the build customization experience.

      What do you guys think? Would you like to see an option to earn attribute respecs?

      posted in Discussions & Feedback
      Nekrage
      Nekrage

    Latest posts made by Nekrage

    • RE: Hello !

      @PeachMcD said in Hello !:

      hihi @TwinsEdge! Great to have you with us. If you're into the evil pvp game, you'll want to meet my buddy @Nekrage, a content creator and video producer who makes truly helpful vids about the game and about best use of various abilities/spells. His guild is full of nice people who play evil toons.
      😍 πŸ‘Ή 🀣

      His most recent vid about the just-concluded alpha is at this link

      You are too good to me Peach! πŸ™‚

      @TwinsEdge said in Hello !:

      Honestly really looking forward to play the Lawful-evil Demon/pvp/monster hunter/raiding playstyle.
      game is looking great and I sure hope we get to play it this year πŸ™‚

      Welcome man! Feel free to hit me up if you are ever looking for an Evil aligned guild.

      posted in Welcome to Fractured
      Nekrage
      Nekrage
    • RE: OranThul Citizenship

      @BitterLoD said in OranThul Citizenship:

      @Nekrage Thanks for hosting us for a short time! You guys taking over that same area next summer alpha launch?

      It was a pleasure!

      We have new plans for the next test! πŸ™‚

      posted in Town Planning
      Nekrage
      Nekrage
    • RE: Fractured Spring Alpha Overview + The Good & Bad

      @Tajger Thanks buddy! I appreciate your kind words!

      posted in Creative Corner
      Nekrage
      Nekrage
    • Fractured Spring Alpha Overview + The Good & Bad

      I put a lot of work and man hours into this one.

      I hope you guys enjoy this. If you skip through the video, please consider watching the end for the Good + Bad opinion portion, it really touches on some of the serious issues and the good that the Fractured dev team has done.

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: OranThul Citizenship

      Heck ya! Welcome aboard! πŸ™‚

      @PeachMcD said in OranThul Citizenship:

      easiest place to catch up with @Nekrage is on discord. He and @Harleyyelrah will be happy to welcome y'all, I'm sure

      Appreciate the help!

      posted in Town Planning
      Nekrage
      Nekrage
    • Siege Bugs

      1. The siege timer starts when the siege tent is completed. (Turns out the siege tent just happened to be completed exactly at the 10PM start time of the declared siege.

      1. You cannot build the Siege Banners (see screenshot)
        https://i.imgur.com/Dse54p0.png

      2. The 72 Hour timer is still in place.

      3. Even if the guild leader doesn't start the siege, the guild leader must accept attackers at the siege tent. (Not sure if intended)

      4. The siege tent on the world map only appears for the guild leader.

      5. The siege timer on a city is only viewable once the siege is declared. This time shows in the UTC timezone at the Siege Tent even if the player is declaring a siege on an EST timed city. (See screenshot)
        https://i.imgur.com/aKfamnV.png

      6. Catapult is the built siege equipment however when unpacked it's labeled a Trebuchet.
        https://i.imgur.com/yhX7TGC.png

      7. You can load a catapult with stone then pack it again. All stone is gone after doing this. POOF!

      posted in Bug Reports
      Nekrage
      Nekrage
    • RE: Again with Luck BS...

      @Prometheus said in Again with Luck BS...:

      Hi @OlivePit, the chance to fail "tragically" (the one that breaks the item) is 7% - even without Luck, it's very low. You should succeed often (66%), fail consuming reagents without breaking the item a few items (100-66-7 = 27%), and destroy the item... well, very very rarely.

      If it happened to you so often, it means something is not working correctly, either in the RNG or in the actual probabilities. We'll check it out, sorry for the item loss!

      The fact that Luck has an effect on crafting/enchanting is HORRIBLE.

      The best option currently: Having an alt character that you log on to pull your mats out of the chest to craft & enchant with, deposit that gear back in the chest, then log on your main to pull that gear out.

      Here's the issue with this. Crafting is anything but in-depth with this system. NO ONE will reach out to another player to craft for them.

      Make your own character with high luck and do your own crafting. No reason to EVER ask someone who specializes in a craft.

      The current "meta" is to have a max charisma character with all charisma talents and enchants to do all of your crafting.

      Luck should NEVER impact any form of crafting(or be in the game at all imo).

      Luck is a stat that really has no place in the game at all. It is the "black sheep" of all stats.

      "Here is your chance to crit but also not because of luck"
      "50% chance to hit but not really because you forgot about luck."
      "80% chance to resist stun but wait you forgot about luck."
      "50% chance to stun this enemy but you forgot about your luck and his luck"

      It's a state that throws all the math behind every stat and chance into whack.
      No one knows how to calculate it and now one knows how it really works.

      Remove Luck or at the very least stop making it work for crafting. It only supports using alts to complete all of your crafting and enchanting.

      posted in Bug Reports
      Nekrage
      Nekrage
    • RE: Bandage Hotkey

      @OlivePit said in Bandage Hotkey:

      I fervently disagree.
      It is an ability just like the healing herbs and has huge advantages over other abilities as it is not restricted by mana, knowledge points, or having to farm monsters to learn how to make, and the bandages have a very low cool down. The only balancing mechanism is to require it to be in the hot bar and take up one of the 8 slots.

      Just to let you know..it doesn't have to be on your hot bar right now. You can use it out of your inventory.

      Some players even setup a macro to right click the bandage in their inventory which they leave open in a very specific part of their screen.

      Not a good system.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bandage Hotkey

      @spoletta I'm all for bandage adjustments as I don't think it's designed perfectly.

      Just want to know with the current bandage design if we would have the option to add it to it's own key so it appears next to the mount icon to the left(or right) of the action bar.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Bandage Hotkey

      My guild and I keep talking builds and we keep coming back to the 8 ability issue. No bandages on the action bar when you have 8 abilities.

      Any chance we may see a dedicated bandage hotkey instead of having to have it on the action bar or use it from the inventory?

      posted in Discussions & Feedback
      Nekrage
      Nekrage