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    Best posts made by Nekrage

    • Nekrage's Community Award Program!

      Welcome! I am happy to announce Nekrage's Community Award Program!

      What is it?

      This is a program designed to give back to the amazing community we have here. If a player wins they will receive a Dynamite Token Reward delivered straight to their account!

      Who can win?

      Everyone...except me....what a shame. 🙂

      How do I win?

      Contribute to the community in an impactful way! This could be by providing meaningful feedback or creating a useful tool for the community. Get creative!

      There is no need to “manually enter” the program. Just keep being awesome on the forums!

      How Often Will This Occur?

      I am aiming to draw 1 winner a week. There will be special occurrences that increase the amount of winners drawn in a given week.

      WINNERS

      • (7/26/20) Our next winner is @Freas for his awesome contributions to the community with his Giveaway and your focus on the PvP in Fractured! Keep being awesome!

      • 1 of 2 (7/19/20) To celebrate the upcoming Alpha test we have a special DOUBLE DRAWING! @PeachMcD is our first winner for their incredible amount of contributions to this forum with over 400 posts providing a vast amount of informative answers to a lot of questions.

      • 2 of 2 (7/19/20) Our next winner is @Recoil!! for his giveaway thread! Thanks for supporting the community and helping spread the alpha testing joy!

      • (7/04/20) @GorTavaro is our next winner for his amazing contributions to the Fractured Wiki! Take a look at the amount of work completed on his Wiki profile here: GorTavaro's Wiki Profile Some of his work adjusting the Wiki can also be found on the forums here: Wiki Templates Post.

      • (6/27/20) @Silynx for his contribution in Party Markers Thread and Party Member Knowledge Points Bug Thread.

      PLEASE CONFIRM IN THE THREAD THAT YOU HAVE RECEIVED YOUR REWARD!

      Happily brought to you by Nekrage & The Oran'Thul! (The Oran'Thul Recruitment Thread)

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • The City Monopoly Meta

      Currently the best option is to spread out your guild among as many cities as possible to hold a monopoly on the games resources.

      This means the multi-boxing and multiple accounts is the way to success in Fractured. This is the exact issue I discussed in one of my previous threads I created IN AUGUST found here: https://forum.fracturedmmo.com/topic/12052/the-potential-city-problem?page=1.

      THIS IS OCCURRING NOW ON A MASS SCALE.

      Proof: https://i.imgur.com/lPLmAKO.png https://i.imgur.com/sqCThLd.png https://i.imgur.com/Kk96fuK.png https://i.imgur.com/s6S7Oek.png

      The fact that a rank 1 city gets access to the same amount of resources as a max rank means you are better off leaving your cities at rank 1 all over the map to keep upkeep low while you suck the map dry of resources.

      Before anyone comes in with "but then you can't defend them". Yes you can. You can join sieges to defend cities(once implemented) even if you are not a citizen.

      One of the changes would be to limit siege defense to citizens only and place a 1 week cooldown to join another city once you leave one.

      Additional Concern: Players are FORCED to trade with others. In a PvP heavy game it's VERY easy for players to refuse trades due to...well...PvP. Players tend to get upset and create their blacklists especially in a game with full loot PvP. Having to rely on other players to obtain resources is a huge hit to the future PvP community.

      My Suggestion: Completely revamp the resource system. Remove the resource allocated to cities design. Have resource hotspots such as quarries that players would fight and compete for. Fertile Grounds could be removed completely and a slight increase to all farming yields could be applied.

      The entire city system should be adjusted so players WANT to focus on one city and attempt to level it to the max rank. I believe as the city ranks increase the available land allocated to the city should also increase. This way massive cities begin to form on the continents truly allowing cities to differentiate themselves from other cities. Bonuses could be applied to reduce the amount of resources needed for some crafts rather than increase the amount of resources players obtain.

      A reduction in the amount of cities available could also greatly benefit players allying and competing for land. The painful truth should be that not everyone will own a city and battles must be fought to claim your own.

      The current city and resource system will be the death of the Fractured competitive environment and eventually the game itself.

      I know that both the community and Prometheus know that I truly want the best for Fractured. I spent a hell of a lot of money and time testing and supporting this project. I love you Fractured and Dynamight Studios but this is the honest truth. If the game launches with this system in place, I think I would have to say my goodbyes.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: shitty game

      @insomnia said in shitty game:

      What a shitty game. What incompetent retards thinks it's a good idea to give people useless gear and make it a pain to get better. You do fuck all damage as a "warrior". Yet you don't seem to be able to get a better weapon. When you die, you revive weaker, making you die faster. If you respawn at a city, you lose all your shit. So now i have to run where i was, with no gear! This game deserves to fail. What a pile of garbage. I died and have to spend what! 20 fucking minutes or so, i would guess, because on top of this shit. Traveling is ridiculesly slow. And you have no idea where your corpse is

      You know what? I could have come here and responded in a way that seems caring and supportive of your stance in an attempt to get you to try the game again but as soon as you called the devs and this community "incompetent retards" that was out of the question.

      You were rude as fuck to this community and the developers behind this game. So I present you with the following options.

      1. Go fuck yourself and leave.
      2. Fuck off and leave.
      3. Eat shit and leave.
      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • My Gripes About the City System

      Gripes about the city system in the CURRENT alpha(yes I know this is not a finished feature).

      Currently the cities are the main "event" of this test. I was extremely excited for the addition of the cities but was devastated to see what they actually were.

      Enemy players running through player cities looting chests that cannot have their permissions adjusted to stop random looting.

      Enemy players that can sit in the middle of YOUR city, utilizing your bank and inn in order to PREPARE TO KILL YOU when you leave YOUR city. There is no option to bar them entry or kill them if they trespass.

      The removal of tanning beds from houses that now need to be placed in cities to be looted by citizens. You need to PRAY no one messes with your tanning beds for 16 hours. No longer can you have private tanning beds.

      This has been a SEVERE blow to the quality of the game in my opinion. I understand the city system is not finalized. I am just making a statement about the way the city system currently impacts the game for me.

      Players should be considered "trespassers" if they are entering a city that has a rule set to keep them out. This should make them open to attacks from the citizens of these cities.

      Question: Are there any plans to provide players with the option to set their city to GUILD ONLY to keep all non guild members out of the city?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Every Ability Detailed!

      posted in Creative Corner
      Nekrage
      Nekrage
    • Adept Founder's Pack Giveaway!

      Hey guys! I am giving away an Adept Founder's Pack to celebrate the awesome Fractured's successful Alpha 2 test.

      All you need to do is comment in this thread. I will draw the winner on live stream.

      If you already have a founder pack you would not be eligible to win this one. Sorry!

      The drawing will occur on Friday, June 5th at 9pm Eastern. Stream details will be posted then.

      ONE ENTRY PER PERSON. I reserve the right to disqualify anyone.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Two-Factor Authentication Request

      Lets get some Two-Factor Authentication on this site.

      Google Authenticator is free to add for developers/hosts.

      I have had a few accounts "hacked" back in my day and would love to avoid that here.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Fractured MMORPG Part 1: The Overview + Alpha Giveaway!

      posted in Creative Corner
      Nekrage
      Nekrage
    • The Potential City Problem.

      Currently the resources that are allocated to cities can only be obtained by citizens of the city that "owns" the resources.

      I see multiple problems with this arising.

      1. Players will jump from city to city to be able to acquire these resources. Players would never truly decide on one home.

      2. The "meta" in Fractured would require multiple ACCOUNTS in order to belong to multiple cities and obtain ALL available resources.

      3. This would split guild members and friends up who don't want to own or manage multiple accounts. They would join separate cities to obtain the resources and compile them.

      The solution? Allow NON citizens and opposing players to "steal" resource nodes. This should temporarily flag the player and make them vulnerable to PvP even within city limits (no protection).

      This should increase PvP in the open world if players OPT to "steal" the resources rather than trade for it.

      And before someone claims that this system will increase trading...ya maybe slightly. The lack of a specific resource and the ability to "lock down" all of it or a majority of the specific resource would lead to players having to seek their own methods to obtain it.

      The multi-character and multi-account "meta" should be avoided at ALL costs.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Why we need attribute respec options.

      Why we need attribute respec options.

      Fractured has a big focus on exploring and finding new abilities to throw into your build. This allows for some unique builds and combinations. These abilities scale off different attributes. For instance strength may increase the damage of an ability while charisma increases the duration of a buff and its intensity.

      The single most important decision you will make in Fractured is at the creation screen when you allocate these attributes. This sets players up for failure. They have little to no knowledge of the game at this point let alone what abilities are out there and how they scale.

      If a player decides that they enjoy playing a support kind of build they may find that multiple buffs they wish to use scale with charisma that they originally thought was not going to be needed. They now need to start a new character after investing potentially 100s of hours into their character.

      The game is all about adventuring out into the world, finding new abilities and trying new ways to play your character. The attribute points are an ever looming disappointment to players who find an awesome ability that they learned scales with their lowest attribute making the ability nearly useless to place in your build.

      I am not suggesting a quick attribute reallocation at a campfire, this should be something that is difficult to earn and highly sought after. An attribute reallocation point may be earned at Knowledge Point intervals such as every 20k or 40k knowledge. Perhaps from a rare spawn or by crafting and extremely expensive potion.

      To recap: The fact that most players are unaware of the abilities in the game causes a great burden on attribute allocation at the creation of your character. This hinders the AMAZING ability learning system in Fractured and cheapens the build customization experience.

      What do you guys think? Would you like to see an option to earn attribute respecs?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • World's First Max KP & All Pages!

      It is finally done.

      Over 50 hours of farming legends and I finally have ALL 88 pages.

      This was a daunting task for sure but it's finally done!

      I will be uploading a video on all legends soon.

      https://i.imgur.com/2pHbu86.png
      https://i.imgur.com/txqH3tJ.png
      https://i.imgur.com/nzidqCl.png
      https://i.imgur.com/NQkyh3W.png
      https://i.imgur.com/8gKsocB.png
      https://i.imgur.com/hwSz2jN.png
      https://i.imgur.com/u5loEuR.png
      https://i.imgur.com/k2Pdz5q.png
      https://i.imgur.com/h1P2P2e.png
      https://i.imgur.com/RtUWHgw.png
      https://i.imgur.com/4QP9fOV.png

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Fractured Spring Alpha Overview + The Good & Bad

      I put a lot of work and man hours into this one.

      I hope you guys enjoy this. If you skip through the video, please consider watching the end for the Good + Bad opinion portion, it really touches on some of the serious issues and the good that the Fractured dev team has done.

      posted in Creative Corner
      Nekrage
      Nekrage
    • Mage Armor with Shields.

      Mage Armor should be able to be utilized with shields in order to support a defensive spell caster build.

      Currently the shield is barely used by anyone due to the heavy limitations placed on it.

      Additionally a one handed "wand" to be able to cast with would be a nice addition to the game so players aren't forced to go unarmed with a shield to cast.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Fractured Alpha Stream

      I plan to stream Fractured throughout the alpha test. Feel free to tune in and bring some life to my chat 🙂

      Streams: https://dlive.tv/Nekrage , https://twitch.tv/Nekrage and https://youtube.com/Nekrage

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      I agree 100% with the ONE guild per account statement. The spying kiddos would have a field day in Fractured without a limitation like that.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • FRACTURED - The DETAILED Breakdown of A Full Loot MMO! (MMO Alpha)

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: KP for City Skills

      Perhaps when the profession system comes in we can see one for hunting or herbing? If you choose to specialize in it maybe you can get more loot and rare drops?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Chariot/Caravan/Carriage instead of auto follow.

      I would like to suggest adding Chariots, Caravans and/or Carriages to the game.

      These would allow multiple players to enter them and ride along while one player controls them. This would allow for a lazy way for people to travel while afking. These should travel at the standard mount speed, not slower as that would negate a lot of the purpose.

      I think this would be a great revenue option for the game as well as the cash shop could sell cosmetic options for these.

      I would like one with my guild's skull on the side please and thanks. 🙂

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Durability is depleting WAY too fast + Tanks are getting screwed!

      Currently I am going through a set of heavy armor A DAY while tanking legends.

      This is far too quickly in my opinion as we all know that heavy armor is quite pricey and time consuming to craft.

      Additionally tanks are getting SCREWED!

      They are the only players losing durability on their armor while fighting and it needs to change.

      Not only should the durability on armor increase 2 to 3 times the amount it currently has but it should also lose durability on armor while attacking.

      I know from a realism standpoint it doesn't make too much sense to lose durability on armor just form attacking but gameplay & balance is a thousand times more important than realism.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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