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    Best posts made by Nekrage

    • Spell casters are too weak in Pvp.

      Let me start by saying I am a MELEE player and I think spell caster's need a buff.

      It starts with balancing the abilities.There is NO reason why a player should be 100% immune to fire and magic damage. Currently that is easily doable with a PERMANENT buff called "Protection from Fire". This needs to be a duration like 10 seconds. A player should have to use it skillfully during combat when expecting a fire spell.

      Mage armor should NOT be able to be used in anything above light armor. This gives too much spell resistance to melee players and can easily be stacked with their armor for 100% magic resist. Players have been doing this.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Spell casters are too weak in Pvp.

      @Kralith PvP specifically. I should clarify.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Shields are nearly worthless.

      @Logain I certainly hope so. Just giving feedback on the game in its current state.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Patch Log - v.a.2.3.0c

      @Prometheus said in Patch Log - v.a.2.3.3o:

      It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc

      No....no...NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

      I am going to miss the Moist Tavern, A.K.A. The Flooded Inn.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Player towns should not be safe

      @Helix Add NPC protection as well and I am all in.

      REAL NPC protection. Tough elite type enemies.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Player towns should not be safe

      @Helix i think that’s how it should be. The smaller group of players may be able to successfully defend themselves with the NPC’s on their side and maybe a buff for being in their own city.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Halberd Animation is BAD.

      @Kralith Absolutely. There are 1000 more important things than animations.

      Just wanted to get this feedback submitted before it slipped my mind.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @Vollmond said in The City Monopoly Meta:

      The painful truth is: small guilds will just go for pve world and this is the usual death of pvp centric games (only hardcore pvpers will stay on hardcore pvp setups). We know the chorus, its not the first time.

      Can't say I agree with your response. As ALL players must enter the realm of PvP if they wish to progress as far as possible. Even the Beastman planet will have 50%+ of it as PvP enabled areas.

      Stifling competitive PvP in a game that is advertised to support it is the death of the game. As I called this previously in my post in August, I am calling it here and now. If this does not change this will be the death of Fractured. We know the chorus, it's not the first time.

      @PeachMcD said in The City Monopoly Meta:

      This is where having a Very Helpful Demon comes in handy! Seeing the exploit in advance & warning about the possible uses of that exploit instead of just... EXPLOITING. Kinda angelic, actually....

      Once again, @Nekrage, I'm forced to wonder whether you're pretending to be a demon when you're actually an angel doing cosplay. 🤔 😉 💞
      77178920-acb6-40fd-a9b9-f576fb955d5e-image.png

      I am the Demon that looks out for those in need then once they are strong enough to stand up on their own two feet....I kill them. :^)

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @Vollmond Nothing wrong with being more casual or less into PvP.

      Fractured supports different playstyles and even different PvP playstyles such as full loot and non-full loot.

      HOWEVER when we get down to progression we NEED to have a game that is designed against multi-boxing and spamming cities as a method to progress.

      I know the RP'ers will actually back me on this when I say building a CAPITAL having having a reason to focus and prosper in that city is more appealing than spamming rank 1 cities all over the map.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @Vollmond said in The City Monopoly Meta:

      Sure, but i dont think removing city resource plots will help small guilds and casuals.
      This will only force us to be allies (vassals) with big guilds.

      I understand your concern 100%.

      That's why I believe there should be different gathering options.

      1. A heavily PvE contested area where 2-5 players(or more if you want) can work together to clear into the quarry like area, mine the resources, then carry it out. This could be an area that triggers respawns of PvE enemies when players are nearby, making it a bit of a "gauntlet" to get in an out.

      2. A heavily PvP contested area that may still have some PvE enemies(less than the first option). This could be something smaller groups may have trouble with but I argue that bringing a stealth crew in to jump a group that is fighting other players or PvE enemies can turn the tides real quick.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @Shivashanti Seems like it's 30% - 50%

      Source: https://i.imgur.com/nTZe4YN.png

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Chariot/Caravan/Carriage instead of auto follow.

      @PeachMcD said in Chariot/Caravan/Carriage instead of auto follow.:

      Interesting idea. My original hope was to be a sort of caravan guide for travelers in Arboreus, so this would make a real difference in my 'profession'

      But now that I'm playing and I imagine what that might be like in practice, I'm wondering how that would work if the caravan came under attack. 🤔

      It's annoying to be riding along and have to dismount bc your horsie is getting munched by random wolves or spiders, but it's realistic and keeps traveling from getting too boring. If I were the only player online and I were leading a caravan - protecting/guiding several other players who were afk - this would be really tricky.

      @Nekrage - help me visualize how your idea works in this scenario, ok?

      I love where your head is at. I think offering a taxi service to players would be an awesome idea. They can be lazy as they want but if the caravan comes under attack you would have to hop off the horse to defend it whether that be a PvP or PvE fight.

      In the multi-player vehicles I think the vehicle and horse should remain there and the player controlling it would dismount. This would only occur if a player is currently INSIDE the vehicle.

      I think offering a taxi service with armed guards may become an appealing profession for some players.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Bandage Hotkey

      My guild and I keep talking builds and we keep coming back to the 8 ability issue. No bandages on the action bar when you have 8 abilities.

      Any chance we may see a dedicated bandage hotkey instead of having to have it on the action bar or use it from the inventory?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bandage Hotkey

      @OlivePit said in Bandage Hotkey:

      I fervently disagree.
      It is an ability just like the healing herbs and has huge advantages over other abilities as it is not restricted by mana, knowledge points, or having to farm monsters to learn how to make, and the bandages have a very low cool down. The only balancing mechanism is to require it to be in the hot bar and take up one of the 8 slots.

      Just to let you know..it doesn't have to be on your hot bar right now. You can use it out of your inventory.

      Some players even setup a macro to right click the bandage in their inventory which they leave open in a very specific part of their screen.

      Not a good system.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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