@Razvan said in Heavy armor specific skills?:
@Nekrage said in Heavy armor specific skills?:
Without a unique set of abilities I think that heavy armor does very little to standout from the rest. Taking reduced damage is not enough to consider it a different play style.
And what is the reasoning for that?
I see nothing wrong with using such skills with cloth armor: they unlock the possibility of more niche classes such as CC mages; give nukers a defensive spell which is balanced by reducing their overall DPS since they already have a limited number of skills
Oooof. You think it's acceptable for a player to be a glass cannon dps wise but have a immortality skill?
Just to detail this further so we are all following along.
A player that does about (for simplicity lets use DPS) 200 DPS does so because of his heavy armor that MAY have a DPS redcution on it to counter the survivability it provides. This player can now use a 5 seconds damage immunity skill due to his use of heavy armor.
A player does 1000 DPS because of his light armor usage and heavy damage spells. This player can also use the 5 second immunity.
From a balance perspective it is MUCH easier to balance PvP and builds when you can place restrictions on abilities or adjust skills to work differently in PvP and PvE value wise(damage, stun duration, etc.).
TLDR: Having skills completely unencumbered by armor restrictions is a recipe for unbalanced, broken PvP.
Source: MMO consultant on multiple projects.