@Prometheus said in Why we need attribute respec options.:
And there we are! This works PERFECTLY!
Thanks a ton for the response!
@Prometheus said in Why we need attribute respec options.:
And there we are! This works PERFECTLY!
Thanks a ton for the response!
@Prometheus That's the only one we tested with I believe. This could be unique to Inspire in this case however a guild member says he THINKS the heals suffered from it too.
@asspirin said in Buffs are based off the RECEIVER'S stats.:
I believe it´s due to state of the game - alpha. If it was planned to be final state of buffs, it would make as much sense as counting my melee damage from enemy´s strength.
We don't know for sure. That's why I created the topic.
This could be the intended final state...if it is it really should change.
Currently buffs are based off the receiving player's stats and not the buff caster.
For instance, if there is a buff that increases Accuracy by Charisma x 10 and the receiving player has 6 Charisma he only receives 60 Accuracy.
If this was based off the caster's stats instead we could see players build buff/support builds that are actually viable rather than hoping your receiving friendly targets have high stats.
This would bring an entire new play style to the game which I believe should be supported.
@Denyde Agree'd 100%. That HAS to be nerfed into the ground to make healers viable.
@Freas Nerf bandages to the ground, increase the duration of fights(already confirmed to be in the works). Healers are now VERY important.
Resolved.
@Morgion said in Support/Healer type builds:
Long time WoW healer here
Isn't it nice to not be playing that crap now? WoW DISGUSTS me.
On the topic of the thread, I don't normally play support or heals but I love having them along side me as a front line tanky melee
Can't wait to see what abilities they have to throw at me!
Welcome! If you have any questions about the game let me know! Always happy to talk Fractured!