Asking the important questions up in this thread!
Cat is cuter because I don't have a fox pet irl...yet?
Asking the important questions up in this thread!
Cat is cuter because I don't have a fox pet irl...yet?
@KinGZeus said in Adept Founder's Pack Giveaway!:
@Nekrage **Oh my God!! I won!! Haha !! Now I will be able to follow the game and stream on Twitch tv.
Tks a lot man!! XD
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My pleasure! Big congrats man!
Another giveaway will be held at the conclusion of the next test!
Congratulations to @KinGZeus for winning the Founder's Pack!
I will be hosting more giveaways in the near future.
Thanks to all who entered!
The drawing: https://dlive.tv/clip/3a949a74-fb79-402b-9bc5-90c4c4ada82b
The purchase proof: https://dlive.tv/clip/cfa88521-b7d1-4b29-8635-8e6b165e2bb9
@KinGZeus If you could confirm that you have received it that would be awesome! Thanks!
Preparing the giveaway right now at dlive.tv/Nekrage
See you there!
Hey!
Anyone hear anything about who won a key from the alpha?
Is there a feedback survey planned?
Tried searching but no luck.
This was certainly a humorous approach to a PvP video in 2020.
@Chapex said in Foundation and Future:
I started looking for information and I really liked what I found, that's why I decided to buy a founder pack (by the way, I use the promotional code associated with your video ) and I hope to see the evolution of the game in the near future to decide if I upgrade it.
Ohh man that's awesome. Thanks a ton for your support!
@Chapex said in Foundation and Future:
The other option is for Dynamight to attract private investors that provide them with a good flow of money, but that also depends on the perception and the Hype that the project creates in the community, which translates into the ability of these investors to recover their investment and earnings in a short period.
I would actually be interested in investment opportunities myself. I wonder if that would ever be an option.
@Chapex I agree that funding and publicity is certainly a much needed focus right now for the game.
I have been doing my best to stream, make videos, and fund the project for about $1000. I also brought my entire guild on board which added a small chunk of funding to the project.
I am not telling anyone to throw your money at the project, but PLEASE spread the word. Let this thing be known!
@Firstar No to all of this.
Mounts are planned but it is not an automated selling process which sounds like what you are asking. Offline character selling = less community interation.
Casual adjustment request. No.
Casual adjustment request. No.
@blckassn Enchanting equipment that you craft takes a TON of dedication and RNG. If you craft a piece of gear then enchant it right you could certainly trade it for a fair amount.
@Szai This 100%
I want the ENTIRE guild name showing but since that doesn't seem to be an option....
@Tuoni I don't understand what I am looking at.
The entire guild name is showing?
Small Time Skirmish:
Bridge Camping Skirmish:
(Lol at the cart runner)I recorded a video on the basics of Fractured
Let me know what you think.
Bonus: Also did a quick video on the foundation:
@Kriptini said in PvP Fight Duration:
I don't usually like having separate numbers/effects on abilities for PvE/PvP because it can make thing pretty complex. For some abilities it will probably need to be necessary (like Word of Power: Kill or any CC that lasts an absurd amount of time) but I think the correct solution would be to try to balance the game so that abilities act pretty much the same in both PvE and PvP.
TTK on players is really fast right now. If you've seen my Shadowmage build or Freas's math then you know just how fast a player can die. On the other hand, TTK on both players and mobs in PvE feels pretty good. Enemies don't feel like bullet sponges and carelessness can easily get you killed, so PvE feels very rewarding.
Therefore, I feel the appropriate measure is to buff all player's Endurance/Life and proportionally increase the amount of damage PvE enemies do. As Nekrage has pointed out, this would be quite a bit of work, but I feel that ultimately it is the proper solution, as having separate ability descriptions or mechanics for PvE and PvP is quite complicated (especially with the sheer amount of abilities in Fractured) and would result in a negative play experience.
100% this.
@Kriptini Ugh again with this dude.
You have obviously never fought the wisps because then you would know this would get you no where.
Let me make this easy for you.
@Nekrage said in PvP Fight Duration:
Not so simple. If player survivability is increased 3 times lets say, PvE content becomes trivial. Back to the drawing board to touch EVERY NPC in the game.
@Shivashanti said in PvP Fight Duration:
no you increase player survivability and of course the pve dmg output of the mobs,
Literally the same thing.
You seem to think there is a single setting to increase PvE damage players take. That is not the case. EACH AND EVERY NPC needs their damage adjusted.
@Shivashanti You start your sentence with "no" then literally repeat what I said and end up agreeing with me.
@Shivashanti Not so simple. If player survivability is increased 3 times lets say, PvE content becomes trivial. Back to the drawing board to touch EVERY NPC in the game.
Nerf player damage to increase PvP fight duration? Well now you have a PvE issue where it's much harder to kill enemies.
So a small tweak to adjust PvP could throw off PvE a TON.