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    Posts made by Nekrage

    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik said in Bounty Hunting & Jails - Official Feedback Thread:

      @Nekrage

      You are absolutely advocating for your time to be more valuable than the people you kill when your entire suggestion boils down to remove our harsh punishment system all together. Joke of a post.

      For you to think this is a good system for the LONGEVITY OF FRACTURED makes you an absolute fucking moron.

      This system WILL be the death of Fractured in the future if it remains as is.

      This game has so many issues because of this "3 planet, 3 rules bullshit" and we can never coexist because of it. This game attracted all different kinds of players and you know what? It won't work.

      Personally I am all for 3 servers with 3 different rules. No cross play.

      Fractured has been gunning for something new with these 3 planets thing but the reality is that this will never work no matter how much you think it will because little kids like you exist.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik Don't play this social justice bullshit with me.

      No one is claiming their time is more valuable than others. I never advocated for no penalty.

      You also have no idea what the fuck you are talking about because you get a 24 hour sentence for literally ZERO KILLS. ZERO CRIMES.

      Don't talk about shit you have no knowledge of.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik Just can't agree.

      Would restate my stance but I will just say "scroll up" instead. lol.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik said in Bounty Hunting & Jails - Official Feedback Thread:

      @Nekrage

      I've played enough PvP MMOs to know that PKs drive off the bulk of the pop unless you curb them. This game has an advertised FFA world for people to do just that. Treating the middle ground like an FFA ruleset is mind boggling nonsense.

      It should absolutely NOT be a FFA world for the middle ground and I am absolutely not suggesting that.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik said in Bounty Hunting & Jails - Official Feedback Thread:

      Jail system seems fine, penalties should be steep. I honestly don't care if people can't handle the consequences of their own actions, quit then.

      This is the kind of person that does not care for the longevity of the game.

      Exactly the kind of person we should not be listening to.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      Let me start off by saying this. If you know me you may dislike or even hate me but you know I truly care for Fractured and want to see it succeed.

      Ok. Lets get started.

      PROBLEM: The MINIMUM sentence for turning criminal is 24 HOURS. Twenty. Four. HOURS.

      You have not killed a single player yet. No crime at all. Yet you are already getting a TWENTY FOUR HOUR sentence for a single death. If you keep this broken system, criminals need the option to gain POSITIVE KARMA to avoid sentence time on death.

      • A player logs in on Friday night and gets a 24-48 hours sentence.
        --
        *What does this player do if they have no other option but to wait out the entire sentence?
        --
        I can tell you the most likely scenario: He spends his weekend playing something else and potentially never comes back. Every second someone plays another game is a chance they realize they are having more fun in this game rather than Fractured. I can tell you 100% without a doubt that I would be having more fun in quite literally any other game other than Fractured when the only available content in Fractured is sitting in a jail cell.

      SOLUTION: Remove the jail system entirely. I propose a system that alerts all Sheriffs to the location of recent criminal attacks. Just like the legends appear with a red ! mark on the map, add a map logo to show the location of the attack. Sheriffs gather their groups and the hunt commences. The criminal player(s) can quickly find themselves outnumbered and quite dead. This promotes MORE player interaction and PvP and adds more danger to Evil players. A group of bounty hunters and do-gooders hunting down bandits? That sounds awesome and I would actually consider playing as a Sheriff permanently with this system.

      POSITIVE REINFORCEMENT should be the design goal. Reward the good players but don't punish the criminals.
      *
      Spacing for and easy read.
      *
      SHERIFF STATUS: The fact that any good player can become a Sheriff at any time means that....THEY ALL WILL BE. There is nothing special about being a Sheriff because it's available to everyone. Why would you not take Sheriff status when it can ONLY help you? Extra gold baby!

      SHERIFF SOLUTION: Require a certain amount of criminal kills to rank up to the Sheriff rank.
      Ever play Classic WoW? The honor system ranks players up depending on how much honor they get. They increase in ranks on the weekly reset day(Tuesdays) if they obtained enough honor to do so. There is a limit to how many players can HOLD each rank(only impacts the higher ranks). Ranks decay over time if the players are no longer reaching the required honor goal.
      *
      Spacing for and easy read.
      *
      There are game studios that design their games to be as addictive as possible in order to keep their players....well...playing. Psychologists have been hired to support this exact goal (right Epic Games? lol.

      What Fractured is doing with this system is literally the exact opposite and it's the worst possible thing you could do for the health of your game.

      Currently the system deals in absolutes. There is no reason to be a criminal when the potential loss is infinitely greater than the potential gain.

      With the system as it is you are hurting both the criminals AND the good players that want to fight criminals. Why? Because criminals have literally called it quits already, either swapping to good or just leaving the game(I would name drop the players I know of but this post is not about insulting people and I actually agree with their choice).

      • I question why this system was added to the game in this alpha when there is literally no other PvP option in the game other than to be a criminal. No factions. No militias(lets be real that's not a thing anymore as I have spent over 50 hours in game at this point and have seen literally 0 players in a militia). It seems like the right thing to do would have been to wait for the demon planet then add the jails to the human planet.

      Locking players out of playing the game is essentially the same as having instanced content in Fractured. You removed those players from the world. They are no longer contributing to gameplay. No longer participating in anything meaningful.

      One final statement: Players playing Evil are not evil in real life. Stop making them out to be bad human beings. It's a playstyle and it's an important part of Fractured's social dynamic. Without them how are you going to be the bounty hunter you always dreamed of being?

      Future video to come on this as I am a better talker than a typer. I am up for a community discussion video where we all talk about the pros and cons of the system.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Mythopoeia (modified)

      @Xzait Ohhh! Didn't see this thread.

      I absolutely intend to test the siege systems but I really want to avoid taking a city from someone as it would only remove a testing feature from them.

      It's an alpha, no need for world domination.

      I truly think Fractured has a pretty high failure risk and the cause of that is the city system. This has me worried to no end and I really want to test it thoroughly. I would like for us all to experience the system in its entirety and provide honest feedback on it.

      posted in Town Planning
      Nekrage
      Nekrage
    • RE: Twitch Q&A Video recording is where...?

      @Kralith said in Twitch Q&A Video recording is where...?:

      @Ostaff said in Twitch Q&A Video recording is where...?:

      Leap Slam is a thing

      ... and gave @Nekrage a wet pant, when Jacopo came close to the camera to confirm it will be a thing 😉

      Ha! Loved that part!

      posted in Questions & Answers
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      You will perform worse in an MMO when playing solo. Period.

      That's how it is. That's how it always should be. This is an MMO, not a single player game.

      As for cities this design is a damn joke and it absolutely benefits players avoiding city ownership the most.

      My guild would just camp cities, use their shit and kill everyone as they leave. A city is just a big red target planted on your guild.

      If this is how we plan to proceed....I'm out right here and now.

      @grofire said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      you will not able to kill them before or after , they go inside the city

      i know your not very creative, so let me to help you, after they leave the city, towards their own city... try to catch them...

      You're an absolute idiot.

      Why leave when you are at a disadvantage? Just sit in the city and wait for the most opportunistic time to jump out and attack people.

      Allowing your ENEMIES to benefit from your work is fucking laughable. "Ohh I know we were just killing each other but come on in, craft some new armor and weapons then attack me with them." - Anyone that supports this shit is a goddamn moron.

      Players WILL exploit this for their own advantage. Enjoy the non-stop shit talking in local chat of your city that you can't do a damn thing to stop.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @grofire said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      you will not able to kill them before or after they go inside the city

      Proof right here you have absolutely no goddamn idea what you are talking about.

      This is the entire issue. The game literally STOPS YOU FROM KILLING PEOPLE IN YOUR CITY.

      Can you not understand that?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @grofire said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      if your guild is so small that you can't kill your enemy before they go inside your city or after, then you need this rules more then anyone else.

      What you just said is one of the most idiotic things I have seen on these forums.

      It's almost like you haven't even played the game or have no idea what you are talking about.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @grofire NO ONE said the game should be "guild only". Try your strawman argument with someone else because it won't work with me.

      My issue is this.

      Watching enemies sitting in your city completely safe while using YOUR guild's structures to gear up and kill your members will be the final straw for me with Fractured.

      I won't be around much longer depending on how this Q & A goes. I'm not going to support a game going to casual route. Won't have it again. Too many MMOs cater to the casuals and this is starting to go that way.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @grofire Ohh ya? How about you take your BS and go find me a post or advertisement that says "Enemy players and guilds will benefit from your guilds hard work" or something along those lines. I will wait.

      Because what I see is this.

      "Looking for a new home? Find a suitable location and start a settlement with your guild. As a governor, you’ll be able to guide its development into a social, trading, or military hub. Beware, though: the rise to power of your city won’t go unnoticed, so get ready to protect it from hostile raids and sieges!"

      Now where does it say "watch as enemy players and guilds craft loot from your guild's city while you can do nothing about it!"?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @FibS said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      EDIT: Apparently, solo players can build any crafting station in their homes that their closest city has researched. This makes no sense, but okay.

      Yup. Don't see myself playing Fractured in release with the current design CHANGE that we are now seeing.

      This is not how Fractured was advertised and we are seeing a completely different game begin to appear. This marks the turning point.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: First Impressions on the new City System

      @spoletta said in First Impressions on the new City System:

      Increase the spawn rate of natural resources, or make it client side

      You're kidding right?

      I'm not even going to....no...just no.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @spoletta said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      @Nekrage

      No one said anything about solo players being able to do end game content or being competitive.
      Obviously you need to form groups to do that stuff.

      In the system I proposed, you can't do anything above a certain scale without having a city.

      And you think solo players should be able to have cities. That's the first issue.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @GamerSeuss said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      As @spoletta said, there are actually far more small groups/solo players than Guild players who play MMOs so the major faulty reasoning that the "Multiplayer" in the name means the games are set for big groups is actually detrimental from most Developers' standpoint.

      Source? This is absolutely just NOT true lol.

      @spoletta said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:

      @Nekrage

      A game like this cannot live without solo players.

      I've made a suggestion here which potentially bridges the gap and makes owning a city desiderable without limiting solo players.

      https://forum.fracturedmmo.com/topic/13248/first-impressions-on-the-new-city-system

      False. Even fkn World of Warcraft proved that designing a game for solo players doesn't work. There game has NEVER been designed for solo players and it still stands as THE MOST SUCCESSFUL MMO OF ALL TIME regardless of what people want to say.

      At the end of the day and MMO stands for MASSIVELY MULTIPLAYER ONLINE not Mostly Me Online. You should in no way shape or form be able to progress in end game, play on a competitive level or succeed if you refuse to join a group or guild in an MMO. If you can that MMO is designed like shit.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @Harleyyelrah I cannot agree more.

      This decision really makes me question the overall goal behind Fractured.

      The "3 planet appeal to everyone" approach is not going to work. Rules like this "Your enemies trying to kill you can benefit from the hard work you put in your city" seems to be a casualty of this design approach.

      We need to stop catering to solo players. This is an MMO. They SHOULD have a hard time and they should find it much more difficult than an organized guild.

      One or two more changes like this and I have to say I'm out.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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