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    Posts made by Nekrage

    • Durability is depleting WAY too fast + Tanks are getting screwed!

      Currently I am going through a set of heavy armor A DAY while tanking legends.

      This is far too quickly in my opinion as we all know that heavy armor is quite pricey and time consuming to craft.

      Additionally tanks are getting SCREWED!

      They are the only players losing durability on their armor while fighting and it needs to change.

      Not only should the durability on armor increase 2 to 3 times the amount it currently has but it should also lose durability on armor while attacking.

      I know from a realism standpoint it doesn't make too much sense to lose durability on armor just form attacking but gameplay & balance is a thousand times more important than realism.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Healing Wave Bug

      https://i.imgur.com/Ibmx1wz.png

      Healing Wave is supposed to do Int*20 in healing.

      It seems the value is being randomized to a certain extent.

      In the screen shot that's 2 different healing waves going off yet they result in 6 different numbers on 3 players.

      Not sure if this is expected behavior as the skill description dictates that it should be 1 solid number and no range.

      posted in Bug Reports
      Nekrage
      Nekrage
    • RE: Chariot/Caravan/Carriage instead of auto follow.

      @PeachMcD said in Chariot/Caravan/Carriage instead of auto follow.:

      Interesting idea. My original hope was to be a sort of caravan guide for travelers in Arboreus, so this would make a real difference in my 'profession'

      But now that I'm playing and I imagine what that might be like in practice, I'm wondering how that would work if the caravan came under attack. 🤔

      It's annoying to be riding along and have to dismount bc your horsie is getting munched by random wolves or spiders, but it's realistic and keeps traveling from getting too boring. If I were the only player online and I were leading a caravan - protecting/guiding several other players who were afk - this would be really tricky.

      @Nekrage - help me visualize how your idea works in this scenario, ok?

      I love where your head is at. I think offering a taxi service to players would be an awesome idea. They can be lazy as they want but if the caravan comes under attack you would have to hop off the horse to defend it whether that be a PvP or PvE fight.

      In the multi-player vehicles I think the vehicle and horse should remain there and the player controlling it would dismount. This would only occur if a player is currently INSIDE the vehicle.

      I think offering a taxi service with armed guards may become an appealing profession for some players.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Murag-Gul Bugged in one location

      https://clips.twitch.tv/LachrymosePreciousStrawberryCclamChamp

      Sorry the audio of my mic is a bit low. But as you can see in the video Murag-Gul is bugged on the side of the cliff and not fighting back.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • [FRAC-2346] Shield Block does not negate effects

      If you block and attack that is supposed to have an additional effect such as a stun you will still receive the stun.

      https://i.imgur.com/rAceg9o.png

      posted in Bug Reports
      Nekrage
      Nekrage
    • Chariot/Caravan/Carriage instead of auto follow.

      I would like to suggest adding Chariots, Caravans and/or Carriages to the game.

      These would allow multiple players to enter them and ride along while one player controls them. This would allow for a lazy way for people to travel while afking. These should travel at the standard mount speed, not slower as that would negate a lot of the purpose.

      I think this would be a great revenue option for the game as well as the cash shop could sell cosmetic options for these.

      I would like one with my guild's skull on the side please and thanks. 🙂

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • "PARTY MEMBER DOWN!" Messages in Chat

      Since we have no UI for the party I would like to suggest a "Nekrage has fallen" type of message in chat so your party members know that someone is in trouble.

      Don't put the Nekrage one in though since I am not going to die. :^)

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Panning Camera

      @Esoba said in Panning Camera:

      I never realized how much I wanted a rotating camera on fractured until I tried a game out yesterday that is a spitting image of fractured. There you can rotate 360 degrees and its glorious. I definitely think they should incorporate it here.

      One thing I really hate about rotating cameras is "Hey guys go north" and half the players have the camera oriented the other way. It takes some getting used to lol.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Panning Camera

      @Extreminador said in Panning Camera:

      One of the issue's I see with this is about the mages and archers that will have a huge advantage, where they will be able to attack from even further away and at the same time people that have the higher grounds will always have the ability to spot the ones lower first (if you coming from East to West they will see the head first, if from West to East the feet's).
      In my perspective, people will have to study there tactics and take all that in mind when doing it.
      GamerSeuss said it very well and it would be a nice addiction to the game, being able to rotate where the top of the screen could be North, East, South or West with the press of a key.

      So I disagree with the advantage thing for ranged and casters. The reason being, gap closers, pulls, teleports, etc.

      Melee players can still use leap slams and such further away because of the camera adjustment. Additionally putting range limits on skills is already a thing in the game, some adjustments to them may be needed if this system is ever implements.

      Additionally I disagree with rotating cameras. They become a nuisance to manage mid combat, constantly rotating cameras to check various directions. Moving a mouse over to a corner of a screen is MUCH more user friendly.

      Note: Players with ultrawide monitors have a MAJOR advantage in Fractured already. This would help reduce that advantage.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Panning Camera

      Hey guys!

      So I began thinking about the limitations of isometric games when it comes to your camera and restricted view.

      I made a video to explain exactly what my suggestion is. Please take 3 minutes to watch the video and contribute to the discussion. Thanks!

      https://www.twitch.tv/videos/812907898

      Note: Players with ultrawide monitors have a MAJOR advantage in Fractured already. This would help reduce that advantage.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • [FRAC-2354] Mini Red ! Marks for Legends

      https://i.imgur.com/0D8DlQk.jpg

      Sometimes legends will appear with a VERY small exclamation mark. I used an arrow to show just how small this thing really is lol.

      posted in Bug Reports
      Nekrage
      Nekrage
    • RE: Patch Log - v.a.2.4.1

      The Oran'Thul with the world's first Legend kill! 🙂

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @grofire said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      @Gothix in Syndesia if you die, and someone take your items and wasn't allowed to, he will get the "thief" label, and that not good for anyone that want to be free in Syndesia.

      i think this 3 planets, with 3 different loot condition is smart and good, and no need to change it.

      Not if demons come to Syndesia and kill you. They can take anything they want to my understanding.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Esoba said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      @Nekrage
      That would be purely an argument on semantics because you can "avoid" it as much as you want to. Heck, perfect quote:

      "If you play as a Beastman on Arboreus, you’ll often wander zones completely devoid of hostile PvP – particularly as a new player, and you’re unlikely to be the victim of an aggression from other races in the rest of the world as well" .

      Does that mean it is absolutely 100% eliminated. No. But a player can sure as heck find ways to minimize it to a point that it is effectively zero. I mean I can avoid ever getting bit by a shark by never going into the ocean, but I'm sure there's a miniscule chance a sharknado event could drop one in my lap next summer.

      I disagree with the "effectively zero".

      Additionally if you plan to actually make progress in this game and push yourself to be the strongest you can be...you HAVE to venture into PvP territory.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Esoba Good thing you can't avoid it in Fractured.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      So many non-pvpers in this community. Really blows my mind.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: shitty game

      @Jimbolini said in shitty game:

      With more and more free keys, expect these posts from time to time.

      Any reason not to lock this thread?

      Agreed. Otherwise Nekrage may come back in this thread and tell him to fuck off again.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: shitty game

      @insomnia said in shitty game:

      What a shitty game. What incompetent retards thinks it's a good idea to give people useless gear and make it a pain to get better. You do fuck all damage as a "warrior". Yet you don't seem to be able to get a better weapon. When you die, you revive weaker, making you die faster. If you respawn at a city, you lose all your shit. So now i have to run where i was, with no gear! This game deserves to fail. What a pile of garbage. I died and have to spend what! 20 fucking minutes or so, i would guess, because on top of this shit. Traveling is ridiculesly slow. And you have no idea where your corpse is

      You know what? I could have come here and responded in a way that seems caring and supportive of your stance in an attempt to get you to try the game again but as soon as you called the devs and this community "incompetent retards" that was out of the question.

      You were rude as fuck to this community and the developers behind this game. So I present you with the following options.

      1. Go fuck yourself and leave.
      2. Fuck off and leave.
      3. Eat shit and leave.
      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @AlejoTheBear said in The City Monopoly Meta:

      Yea I don't care what your guild specifically is doing.

      The city tech tree, when implemented, will be based on the city level which will encourage more citizens in one city than the minimum to claim and keep it from downranking.

      I hope that there is a set of reasons why spreading out and consolidation are both viable.

      You will care when this is exploited to gain a major advantage which is then used to destroy what little you have.

      This is a HORRIBLE system that only promotes multi-boxing which I warned about almost a year ago. If this is not changed this game is done out of the gates.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The City Monopoly Meta

      @AlejoTheBear said in The City Monopoly Meta:

      Do... you guys know about the city tech tree that is supposed to come out? I feel like you guys don't know about the city tech tree that will be coming out.

      Also I don't think that only having one city should be the ONLY way to go. Keep it possible and have its own set of pros for people to consider and pick what is right for them.

      We are all well aware of that.

      This game's meta is an absolute mess. I play to be the best and if the best is "scrounge up every single city in existence" then I will be doing just that. Just so we are clear, my guild will benefit from this system, doesn't mean I want it to stay this way.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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