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    Posts made by Nekrage

    • The City Monopoly Meta

      Currently the best option is to spread out your guild among as many cities as possible to hold a monopoly on the games resources.

      This means the multi-boxing and multiple accounts is the way to success in Fractured. This is the exact issue I discussed in one of my previous threads I created IN AUGUST found here: https://forum.fracturedmmo.com/topic/12052/the-potential-city-problem?page=1.

      THIS IS OCCURRING NOW ON A MASS SCALE.

      Proof: https://i.imgur.com/lPLmAKO.png https://i.imgur.com/sqCThLd.png https://i.imgur.com/Kk96fuK.png https://i.imgur.com/s6S7Oek.png

      The fact that a rank 1 city gets access to the same amount of resources as a max rank means you are better off leaving your cities at rank 1 all over the map to keep upkeep low while you suck the map dry of resources.

      Before anyone comes in with "but then you can't defend them". Yes you can. You can join sieges to defend cities(once implemented) even if you are not a citizen.

      One of the changes would be to limit siege defense to citizens only and place a 1 week cooldown to join another city once you leave one.

      Additional Concern: Players are FORCED to trade with others. In a PvP heavy game it's VERY easy for players to refuse trades due to...well...PvP. Players tend to get upset and create their blacklists especially in a game with full loot PvP. Having to rely on other players to obtain resources is a huge hit to the future PvP community.

      My Suggestion: Completely revamp the resource system. Remove the resource allocated to cities design. Have resource hotspots such as quarries that players would fight and compete for. Fertile Grounds could be removed completely and a slight increase to all farming yields could be applied.

      The entire city system should be adjusted so players WANT to focus on one city and attempt to level it to the max rank. I believe as the city ranks increase the available land allocated to the city should also increase. This way massive cities begin to form on the continents truly allowing cities to differentiate themselves from other cities. Bonuses could be applied to reduce the amount of resources needed for some crafts rather than increase the amount of resources players obtain.

      A reduction in the amount of cities available could also greatly benefit players allying and competing for land. The painful truth should be that not everyone will own a city and battles must be fought to claim your own.

      The current city and resource system will be the death of the Fractured competitive environment and eventually the game itself.

      I know that both the community and Prometheus know that I truly want the best for Fractured. I spent a hell of a lot of money and time testing and supporting this project. I love you Fractured and Dynamight Studios but this is the honest truth. If the game launches with this system in place, I think I would have to say my goodbyes.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • [FRAC-2236] Woodworking Table Vanishes

      It seems the Woodworking Tables are vanishing upon crafting completion.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • RE: Incorrect Dynamight Tokens

      @Shivashanti said in Incorrect Dynamight Tokens:

      i think the tokens from the foundation are added later, i got mine from the package

      Ohh damn. I'm missing thousands if you got your pack Dynamight Tokens.

      I will bother Prometheus on that after the alpha when he's not so busy.

      posted in Questions & Answers
      Nekrage
      Nekrage
    • Incorrect Dynamight Tokens

      I noticed the Dynamight Tokens in the store are incorrect on my account.

      I wanted to ask the community if you guys are seeing the same thing.

      The tokens from the Foundation ranks + the pack both seem to be missing.

      posted in Questions & Answers
      Nekrage
      Nekrage
    • RE: Nekrage's Community Award Program!

      $100 worth of Dynamight tokens is coming up!

      See you guys in the alpha! πŸ™‚

      Feel free to nominate members of the community that go above and beyond to make Fractured the awesome game and community that it is!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Fractured Fall Alpha Update + Alpha Keys!

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: Every Ability Detailed!

      @Umbaalo said in Every Ability Detailed!:

      Very well done, and thank you for timestamps. I'm going to be watching this over and over for the next 2 weeks to figure out a build! 😁

      Happy to help!

      I will be a make an updated video for the new skills coming in! πŸ™‚

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: Every Ability Detailed!

      Happy to help! Super excited to make more content for the upcoming alpha!

      posted in Creative Corner
      Nekrage
      Nekrage
    • Path of Exile Hardcore Private League

      The Oran'Thul is hosting a Path of Exile league for those that are interested. I figured this could help us kill some time while waiting on the next Fractured test.

      This will be a Hardcore only league meaning you lose your character on death.

      https://www.pathofexile.com/private-leagues/league/The+OranThul+Hardcore+Heist

      Feel free to join the Discord too if you want to chat during the League. Discord.gg/Oranthul

      posted in Off Topic
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @StormBug said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      I will never again play a game that makes death meaningless. If death were ever to become meaningless in Fractured I would leave the game so fast that the heads of every one of its creators would spin for days. Seriously, what is the point of a game you can’t fail at?

      100% agreed.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: New Armors and weapons, how do you think will effect the gameplay and your build?

      @d3Sync I always like seeing that option in games. A medium/heavy armor melee healer.

      Hope to see you in the next test!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Daily Message posting

      Almost level 250 πŸ™‚

      posted in Off Topic
      Nekrage
      Nekrage
    • RE: New Armors and weapons, how do you think will effect the gameplay and your build?

      @Farlander said in New Armors and weapons, how do you think will effect the gameplay and your build?:

      @Nekrage D&D is the same way. I have always found it best to run high dex with lighter armor than to run with heavy armor and lose the dex bonus. Heavy armor always seems to be wanting in fantasy builds..

      Ya...unfortunately it seems like that may be how it plays out in Fractured.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: New Armors and weapons, how do you think will effect the gameplay and your build?

      I think the lack of Heavy Armor specific skills in the game will leave it lacking compared to light and medium armor.

      The only way to rectify this is to make it the most tankiest armor including against spells.

      The con would be having less available skills than light and medium such as stealth.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: PVE and PVP Alts Question

      Hey @StormBug, thanks for tagging me!

      I 100% support having an alt to PvP with. I think it's a great way to get your feet wet and see what the PvP is all about.

      That's a great way to use an Alt and is exactly what they are designed for. On the other hand I know the Alts won't always be used for the right reasons. There will be players that use Alts to spy on other guilds either by joining their guild on the alt or by simply following the enemy guild's raid/party while being free from attacks rather than following on their main which can be attacked.

      Supporting alts in Fractured certainly places strain on the games competitive scene but I understand that there will be players who use alts for the RIGHT reasons such as the reason you mentioned in this thread. Overall this shouldn't have much of an impact on my guild since we plan to kill everyone that isn't a guild member.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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