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    Posts made by Nekrage

    • RE: The Potential City Problem.

      @Gothix said in The Potential City Problem.:

      Having PvP ability is not only about being able to PvP when you want.

      The major part is the danger that is always present. It creates completely different atmophsfere while playing. Even when you do not aim to PvP, you still need to watch what you are doing.

      Even if you don't meet anyone at all for a good period of time, just the possibility that you could and that it might be dangerous, is what makes all the difference.

      +1

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Sativo Please make this an MMO with actual PvP.

      Was a worlds first Rank 14 in Classic WoW then the PvP turned off. Obliterated the game for me.

      I will not play an MMO where the PvP just...ends. Or you can accomplish all there is about PvP.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Gibbx said in The Potential City Problem.:

      @Nekrage said in The Potential City Problem.:

      @Ostaff said in The Potential City Problem.:

      As for multiple alts.. of course everyone will have multiple alts... that is the whole intention of the game.

      Then it seems I am supporting the wrong game. I would love to hear that "alts are the main purpose of Fractured" from Prometheus himself.

      @Nekrage said in The Potential City Problem.:

      @Gibbx said in The Potential City Problem.:

      Perfect you and your awesome guild are already planning on how you can break the game and its only in alpha. And this is fun for you?

      Yes. Being the best I can be is fun for me.

      Intentionally looking for ways to utilize the game's systems for progression is a main goal for me. Whether it benefits me or not I want to see this specific issue resolved because I believe in Fractured.

      @Gibbx said in The Potential City Problem.:

      You said early in this thread that perhaps you had backed the wrong game.

      Please point out where I said that. I bet you can't because I never did.

      See above

      @Gibbx said in The Potential City Problem.:

      I am thinking now that as the game gains some recognition and grows that due to some of the people coming in that perhaps I have backed the wrong game. Yes there are indeed some troubling things happening in the Fractured-verse.

      You attempted to insult me by claiming I made a statement(which I haven't) that you just made yourself....um ok.

      Don't you have some furry community to type to instead?

      I made no 'attempt' to insult you. If you see yourself reflected in my comments well then as they say if the shoe fits...

      Happy gaming and please by all means enjoy 'being the best'

      You misunderstand. I have no regrets "backing" Fractured. I am happy with the $1500+ I provided to this project and plan to give more because I believe in the project. There is a reason I am passionate about it.

      And we will indeed enjoy being the best guild that Fractured has to offer as we have been in many MMOs in the past.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Specter said in The Potential City Problem.:

      @Nekrage Prometheus's explanation only applies to cities on Syndesia and Tartaros. Cities on Arboreus can't be raided and will have a different mechanic to deal with the ownership of resource nodes.

      Makes sense. The casuals need their safe zone!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Prometheus said in The Potential City Problem.:

      @Nekrage said in The Potential City Problem.:

      I like your mindset on most of this however I STRONGLY disagree with the lack of an option to steal resources from an enemy city. It allows for additional PvP elements when sieges are not occurring. Additionally it's very easy for a guild to refuse to trade with another guild (this is guaranteed to happen) and lock each other out of resources.

      ...but the option does exist! Guilds can launch raids on cities without having to own a neighboring city. The raid battle happens at a given time the day after the raid is declared, but resources that can be stolen are locked beforehand.

      Also, once multiple resource nodes per city are implemented, all cities in proximity of a node will be able to vie for the control of that node.

      There are a lot of opportunities for PvP. Allowing players to freely use the nodes that belong to other cities would make the whole resource nodes system pointless though.

      Ohh hell ya! We’re in business boys!

      This is a different ballgame now and much different than what was originally explained earlier. Thanks for clearing this up!

      Hype level increased.

      I bet we have some upset roleplayers lol. Some just found out there will be full loot PvP on all planets 🙂

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Prometheus said in The Potential City Problem.:

      On a guild level, the situation is different. The risk of a guild claiming a small city with a handful of secondary accounts just to gather resources so they don't have to trade with anyone is real. Again, it's not clever, but I can see why a guild might want to do that to be entirely self-sufficient. We must make it a very unprofitable choice through maintenance costs, time required to move resources and other tech tree shenanigans

      Agreed 100%. Go out of your way to block this playstyle choice.

      I like your mindset on most of this however I STRONGLY disagree with the lack of an option to steal resources from an enemy city. It allows for additional PvP elements when sieges are not occurring. Additionally it's very easy for a guild to refuse to trade with another guild (this is guaranteed to happen) and lock each other out of resources.

      I personally see no reason for resources to be protected without player interaction. If players want to protect their resources, place guards or players to do so.

      This would also promote daily guild vs. guild activity rather than waiting for scheduled events.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Gothix said in The Potential City Problem.:

      @Specter said in The Potential City Problem.:

      @Nekrage The governor decides who can harvest the resources, it's not free for all. The same applies to "timed" crafting stations like the tanning tubs, those too can be managed by the governor. You can't just join a city and immediately start harvesting their resource nodes, unless you can convince the governor to give you permission to do so. 😉

      So this means I can't go to enemy territory and harvest their resources?
      Hmm I don't know how i feel about this..
      Maybe for arboreus... but for PvP area this kinda doesnt seem very fitting.

      Right? Such a blow to the game for me.

      @Tuoni said in The Potential City Problem.:

      @Gibbx said in The Potential City Problem.:

      Perfect you and your awesome guild are already planning on how you can break the game and its only in alpha.

      Actually one part of the testing is try to break the game so the issues can be addressed and fixed before the game goes live. Yeah it sounds bad, but it is better that someone does that during the test phases rather than when the game is already released.

      Agreed 100%. The problem people are those that find something broken with the game such as an exploit and NEVER REPORT IT so they can abuse it until the end of days.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Gibbx said in The Potential City Problem.:

      Perfect you and your awesome guild are already planning on how you can break the game and its only in alpha. And this is fun for you?

      Yes. Being the best I can be is fun for me.

      Intentionally looking for ways to utilize the game's systems for progression is a main goal for me. Whether it benefits me or not I want to see this specific issue resolved because I believe in Fractured.

      @Gibbx said in The Potential City Problem.:

      You said early in this thread that perhaps you had backed the wrong game.

      Please point out where I said that. I bet you can't because I never did.

      @Gibbx said in The Potential City Problem.:

      I am thinking now that as the game gains some recognition and grows that due to some of the people coming in that perhaps I have backed the wrong game. Yes there are indeed some troubling things happening in the Fractured-verse.

      You attempted to insult me by claiming I made a statement(which I haven't) that you just made yourself....um ok.

      Don't you have some furry community to type to instead?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Specter said in The Potential City Problem.:

      @Nekrage The governor decides who can harvest the resources, it's not free for all. The same applies to "timed" crafting stations like the tanning tubs, those too can be managed by the governor. You can't just join a city and immediately start harvesting their resource nodes, unless you can convince the governor to give you permission to do so. 😉

      Good! That’s a nice change from the last alpha.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Razvan said in The Potential City Problem.:

      Well, this is the problem. It's not good enough for me. There's this player in Albion who did a lot of dirty stuff, owned a whole town and eventually scammed a lot of rich people. You'd expect that everyone would start boycotting him/her by not using the crafting facilities and trying to raise the bid, right? Wrong, at most a handfull of people from the forums coordinated their bids so they don't outbid eachother, but nothing really happened against that player until the devs completely changed the bidding system.

      Exactly what goes on with people supporting horrible dev studios in the gaming world. You would think people would take up arms to avoid supporting shit devs right? Nope! Instead the gaming community makes videos supporting the game and building hype.

      The same shit will happen with Fractured’s cities and alts and it’s so painfully obvious for any competitive/hardcore MMO player to see it from a mile away.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Roccandil said in The Potential City Problem.:

      @Nekrage said in The Potential City Problem.:

      @Tuoni said in The Potential City Problem.:

      @Ostaff I did not want a list of all games you have played which have alts. Only those where alts have actual impact to other players gaming experience and especially to the player driven economy. Anyway, if you think this is generally just about having several alts then I understand why you do not acknowledge the concern. I guess you have not seen how alts can be used very wrong like in Albion and EvE online. Anyhow, even I would personally want to see as less as possible impact from alts, I can personally adapt and take the maximum benefit out from them if that is the case.

      100% this. I want this changed. If it’s not changed I will certainly abuse it.

      How would you abuse it?

      As stated earlier I won’t provide details publicly but steps are already being taken. As long as it’s not cheating it’s fair game. I will be testing this going forward and providing details via PMs to devs instead of posting it publicly. This thread already draws enough attention to the issue.

      If this is not changed I question the direction Fractured is going and worry for its longevity, quality and support of a competitive environment.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Tuoni said in The Potential City Problem.:

      @Ostaff I did not want a list of all games you have played which have alts. Only those where alts have actual impact to other players gaming experience and especially to the player driven economy. Anyway, if you think this is generally just about having several alts then I understand why you do not acknowledge the concern. I guess you have not seen how alts can be used very wrong like in Albion and EvE online. Anyhow, even I would personally want to see as less as possible impact from alts, I can personally adapt and take the maximum benefit out from them if that is the case.

      100% this. I want this changed. If it’s not changed I will certainly abuse it.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Specter any plans to notify the city who is taking these resources?

      Was thinking It could be similar to the withdraw/deposit guild bank log some games have.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Specter we aren’t talking about maintaining cities. Joining a city is enough to reap the rewards of resource acquisition. You won’t have to do a thing except line your pockets.

      Fractured: World of Alts

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff what falling out has my guild had? Would love to know considering we have been a guild for 15+ years and you guys have been for what...a few months? Lol.

      Going to be quite enjoyable watching your guild fall apart with your continued drama I see in your Discord 🙂

      Also I wasn’t banned from New World nor Ashes of Creation, nice try. I publicly called out their horrible treatment of the MMO community and stand by my words.

      HAHAHAHAHAH! Ashes of Creation! Supporting the dude who literally tried to BUY MY GUILD in Archeage and was BANNED from Italy for running a pyramid scheme. Banned from a country...it takes a lot of scum baggery to be banned from a damn country. GL supporting garbage like that.

      And remember, you started this.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      @Nekrage

      Then you should already know how to stop people in your guild from joining another guild. If not, don't worry, TSE will show you how it is done. After all, we are a real guild. 🙂

      Haha! No, you’re not.

      You have multiple guild leaders and multiple guilds in one guild. You already had a falling out and you have no history and no past accomplishments.

      You are new to the MMO world which is obvious by your lack of achievements in the genre and understandIng of how players WILL abuse and exploit a system for their own benefits if permitted.

      Also...isn’t your guild looking forward to New World? Haha!

      Back on topic. Fractured’s systems have holes in them that are going to be abused til the end of days if these holes are not plugged.

      I have been through all of this in every MMO and I can call it from a mile away. I will personally be abusing this system if it’s not fixed. I prefer it to be fixed.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      @Tuoni

      Aye, the larger guilds will definitely have sub guilds on all planets and will be fully self-reliant on the resources they need, and they will have their "guild transport caravans". That is a very true statement. I think the reason for "account locking" planet membership was done specifically with that in mind. Again, there was no need for guild locking, since they basically did that with the property lock, and this way a non-hard core player is able to join multiple guilds on the same planet with their alts if they want to. No biggie.

      I still do not think nor see how an alt will effect a game, sorry. none of the reasons I have seen thus far have much merit. And as GamerSeus stated....there will be alts. There is no doubt there will be alts. So it is best for guilds who do not like that fact, to start working on being able to handle that fact. Cause regardless, of what I think, the devs have made the game with the intention of having alts from ground up. Thus, as with the "portals" polling months earlier, it is a worthless cause to debate it. It will be.

      (Now, if only we can persuade them to add a Camera movement and WASD stylem movement system.... sigh... if only it "could" happen)

      No one is asking for alts to be removed although that would certainly increase the quality of the game and support the competitive side of this game which casuals like yourself seem to forget exists

      “There is no need for guild locking” Oh my sweet summer child. I have seen it ALL. The spying, the stealing of guild materials, the EVE Online level scamming...it WILL happen. This game needs guild limitations. There is NO reason a player should be in more than one guild. Join a real guild.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      I agree 100% with the ONE guild per account statement. The spying kiddos would have a field day in Fractured without a limitation like that.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Sativo you are thinking about it the wrong way and I won’t tell you how I will be performing this if this is not fixed.

      As long as it’s not cheating we will do what it takes to be the best including abusing this major flaw in the game until it is fixed.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Roccandil said in The Potential City Problem.:

      @Nekrage said in The Potential City Problem.:

      @Roccandil said in The Potential City Problem.:

      The above scenario is not free:

      You must pay real money for each account;

      Righttttt....and that gives you an ADVANTAGE.

      As it stands it's required to be the most efficient. That's P2W.

      No, it isn't. 🙂

      Yes. It is. 🙂

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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