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    Posts made by Nekrage

    • RE: The Potential City Problem.

      @Farlander said in The Potential City Problem.:

      Put safe guards into the game to prevent abuse from using alts

      I agree 100%

      Currently there are no safe guards and no indication there ever will be. Hence the “meta” requiring alts and multiple accounts.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Razvan said in The Potential City Problem.:

      The problem, as it often happens in this forum is that most active people are oriented towards casual or even solo play and completely disregard that there will be (semi-)hardcore guilds out there with people dedicated enough to pay 2-3 subs per month and how will they affect the game.

      @Blectorn said in The Potential City Problem.:

      @Nekrage said in The Potential City Problem.:

      That's a good idea, but what about the beastmen? There's no PvP, is there?

      Arboreus is not very well thought at this point. Having limited public farming spots and resources without being able to dispute them will lead to a lot of griefing.

      100% this.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Roccandil said in The Potential City Problem.:

      The above scenario is not free:

      You must pay real money for each account;

      Righttttt....and that gives you an ADVANTAGE.

      As it stands it's required to be the most efficient. That's P2W.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      Um... you do know that there are non-city owned resources right? You are free to get those as you want, its just that some resource nodes are "city" controlled.

      That's IF there aren't unique resources that can only be required from a city which seems to be the plan.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      @Nekrage That's just it, he has stated the answer several times already in both the dev articles and the Q&As. There are three different game styles being catered to. Each planet will have its own game style. You will need multiple alts to live on each planet. Cities will control only 1 or 2 resources unless a tech tree allows you otherwise. Resources can not be fast traveled and must be delivered the old fashion way.

      Not the topic.


      The game should absolutely be limited to 1 character and 1 account.

      Lets just put this into perspective.

      Let me log on all of my alts to obtain the materials I need and cycle on that as much as possible.

      Character 1: Iron ore.
      Character 2: Copper ore.
      Character 3: Orichalcum
      Character 4: Rubies
      Character 5: Topaz
      Character 6: Diamond
      Character 7: Lumber
      Character 8: Amethyst

      I will be here to tell you "I told you so" when this becomes just as I explained above ruining all PvP and trading.

      I would love to hear from @Prometheus that there are NO plans to allow players to obtain materials from other cities beyond trading thus confirming that alts and multiple accounts are REQUIRED to be the most successful you can be.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      @Nekrage

      Then it looks like you already had your answer.

      I will wait for Prometheus to provide his reply. Not you.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      So if someone actually wants to have multiple accounts,then they get to buy that many more copies of the game and the devs make that much more money!

      So RUIN the integrity of the game for money. That has worked out SUPER well in the past 100+ pay to win MMOs.

      This is essentially what you are requesting.

      @Ostaff said in The Potential City Problem.:

      As for multiple alts.. of course everyone will have multiple alts... that is the whole intention of the game.

      Then it seems I am supporting the wrong game. I would love to hear that "alts are the main purpose of Fractured" from Prometheus himself.

      @Ostaff said in The Potential City Problem.:

      As for your steal and kill, sigh quite literally you are over obsessive with PvP. This game is far more than just PvP.

      More roleplaying PvE baby crap we have been seeing non-stop on these forums. Pathetic.

      I got this message as SOON as I posted this thread and he was SPOT on.

      https://i.imgur.com/3sNu0RV.png

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      The way it currently stands this game will be a game of multiple alts and multiple accounts.

      Players will ALWAYS jump to most beneficial method of obtaining/completing something.

      There needs to be a change of direction and mindset when it comes to developing features like this.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      The whole idea is for no-one to be ABLE TO HAVE all the resources. The whole IDEA is to force you to having to TRADE.

      We already covered how that won’t work as planned.

      This is is a system that FORCES alts and multiple accounts NOT trading.

      This is a severe blow to the quality of the game and I question the design decision behind it.

      Now permitting the option to “steal” these resources and risk being killed in the process losing everything is a big miss for Fractured.

      I understand that the though of PvP scares a lot of you guys on these forums and RP is more of your thing. In that case seek out trading.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Gibbx That's fine and dandy on paper. It won't play out that way when you can simply have 10+ characters located in every city obtaining everything they want.

      That literally goes against your trading theory.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Roccandil said in The Potential City Problem.:

      That's not multi-accounting, though: I get eight or nine toons on this account as it is! So, that's a dev design decision.

      Multiple characters and multiple accounts shouldn't be permissible. That's a different topic though.

      The way it currently stands the "meta" REQUIRES multiple characters and accounts. This is a massive blow to the integrity of the game.

      As it’s obvious we will be having alts in Fractured there needs to be limitations in the game’s systems that stop alt abuse.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: The Potential City Problem.

      @Roccandil said in The Potential City Problem.:

      Buying the non-city resources they need will probably be easier than multi-accounting, since the developers have indicated it will be hard for players to maintain one city with all their available time (much less split their time between multiple cities).

      We are not talking about managing cities, just being a citizen in multiple cities to obtain ALL resources.

      There needs to be a way to obtain the resources BY FORCE without being a citizen.

      @Roccandil said in The Potential City Problem.:

      At that, I believe players -will- be able to multi-city with multiple toons on the same account: at least one city per planet, so depending on the reliability and expense of portal trade, playing a toon on each planet may be easier, cheaper, and more rewarding than multi-accounting.

      And that's a problem in its self. You HAVE to play multiple characters due to the "meta".

      You be the most efficient you MUST have multiple characters. I personally think the multiple characters thing shouldn't even be permitted. It allows for spying but that's another topic.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • The Potential City Problem.

      Currently the resources that are allocated to cities can only be obtained by citizens of the city that "owns" the resources.

      I see multiple problems with this arising.

      1. Players will jump from city to city to be able to acquire these resources. Players would never truly decide on one home.

      2. The "meta" in Fractured would require multiple ACCOUNTS in order to belong to multiple cities and obtain ALL available resources.

      3. This would split guild members and friends up who don't want to own or manage multiple accounts. They would join separate cities to obtain the resources and compile them.

      The solution? Allow NON citizens and opposing players to "steal" resource nodes. This should temporarily flag the player and make them vulnerable to PvP even within city limits (no protection).

      This should increase PvP in the open world if players OPT to "steal" the resources rather than trade for it.

      And before someone claims that this system will increase trading...ya maybe slightly. The lack of a specific resource and the ability to "lock down" all of it or a majority of the specific resource would lead to players having to seek their own methods to obtain it.

      The multi-character and multi-account "meta" should be avoided at ALL costs.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Nekrage's Community Award Program!

      The forums slowed down a bit so I am beginning to look elsewhere for some winners. If you have any nominations please message me them!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Nekrage's Community Award Program!

      Took a break for a bit but have quite a few more giveaways coming up!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Daily Message posting

      It's time.

      posted in Off Topic
      Nekrage
      Nekrage
    • RE: Daily Message posting

      Damn this topic has a ton of posts lol.

      posted in Off Topic
      Nekrage
      Nekrage
    • RE: Patch Log - v.a.2.3.0g - 1st Balancing Patch

      Wow. Some truly game changing adjustments here with Assassination only working with light armor now.

      Nice job!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Anyone else get this?

      Lol. What a joke of a game.

      posted in Off Topic
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Lohen You attempted to start a forum war because you don't like the fact that I post on these forums.

      Nothing I stated is any different than your posts or the posts of others in this thread.

      All of it is feedback.

      Don't start forum wars in an attempt to derail the thread.

      Grow up. You're behaving like a spoiled brat.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
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