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    Posts made by Nekrage

    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Lohen said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      @SmithyJones i really was contemplating if i should respond to this or not
      part of me thinks your post is a troll post or an unnecessary negative one.

      but nonetheless here we go

      first things first: how did you really die? not just knocked out but really dying ...
      did you played the tutorial? Do you understand the dynamic between life and endurance? Did you read the spotlight in the forum which explain the background dynamics in detail?
      those questions are not here to defame you but for me/us to understand.

      @SmithyJones said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      I'm so irritated right now, I keep wasting so much timer crafting gear, enchanting (with the damn random luck of getting something good)

      soooo ... the enchanting isn't random or lucky at all. its following its own rules. pls read the blogs about it or search for the vandir enchantment tool. some people did all this crazy stuff and have something that even say what ingredients you need for which tier enchantment.
      time crafting ... i guess it crafts for like 4 seconds for one part. the materials you find on the way. the starter equipment is easy to catch and you can even craft it on your way with fibers and wood. ++

      @SmithyJones said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      What's the point crafting, gathering the better mats to improve your gear and even to enchant that is such a crazy hunt for material and kinda luck to get the stats you want
      the gear at the moment is pretty rudimental. we have 2 tiers for each set with one standard and one slightly better set with direwolf hide and spider silk. both materials are pretty fast to collect if you know where and how. and thats the point in the game. getting yourself more knowledgeable. after your death experience i hope you learned enough to not do the same mistakes again.
      always have enough sticks and stones for a campfire, watch your health bar (the red one), dont collect everything thats lying around (for enchantment you want ingredients with 4 or at least 3 points for the desired effect)

      and the last point:
      @SmithyJones said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      Then everybody have the time in the world to give advise but not to help retrieve your body... I guess I need to lower my expectations...
      you expect people to offer their time for your mishaps. if you are in starter town and died in the vale you expect to just gift 1h of the playtime from a random player so that you can retrieve items and gear you can collect and craft in that hour on your own.
      to "expect" people to "help" you with the attitude you shown in your post here ... i would not do this either
      work on your attitude, get some knowledge (either read the spotlights or make your own hard experience) and stop blaming others for your mistakes

      "dude dont try to drive your opinions and values on the devs and the game"

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @Lohen said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      @Nekrage said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      I have tested many MMOs recently and there are quite a few that have players killing themselves just to teleport back to town. This needs to be avoided at ALL costs.

      Travel time and death need to be REAL things in Fractured.

      You should be penalized SEVERELY for your mistakes.

      dude dont try to drive your opinions and values on the devs and the game

      Excuse me?

      "Don't give suggestions on these forums." is essentially what you just said.

      Do you know how idiotic that sounds? This entire thread is based off an opinion. You should be making that statement to everyone who ever gives feedback or a suggestion on these forums right?

      Really stupid stance to have.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      I have tested many MMOs recently and there are quite a few that have players killing themselves just to teleport back to town. This needs to be avoided at ALL costs.

      Travel time and death need to be REAL things in Fractured.

      You should be penalized SEVERELY for your mistakes.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Patch Log - v.a.2.3.0d

      Great work! Glad to see the Inspire fix!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Game Release date

      @Stacy555 said in Game Release date:

      Can my Family apply for a refund if I die before release ??

      Just a thought, 😬

      Ha! Lets just hope that doesn't happen.

      posted in Questions & Answers
      Nekrage
      Nekrage
    • RE: [A2.3.3o] Chest duplication bug

      Can confirm. Every chest built has a second chest under it until you move the original.

      This is a new bug that occurred after the patch. That should help narrow down the cause.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • RE: Game Release date

      @nHero said in Game Release date:

      i see in the roadmap (2018) that the beta 1 was supposed to be in Q1 2020 but it seems to start only in around Q4 so full release will be in 2020?

      The full release is not planned until 2021 or 2022. We have a long road ahead of us.

      posted in Questions & Answers
      Nekrage
      Nekrage
    • RE: Patch Log - v.a.2.3.0c

      @Prometheus said in Patch Log - v.a.2.3.3o:

      It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc

      No....no...NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

      I am going to miss the Moist Tavern, A.K.A. The Flooded Inn.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • [FRAC-1993] Inspire's Intensity Is Still Bugged.

      As it stands Inspire's Intensity is based off the RECEIVER'S Charisma rather than the caster.

      I remember @Prometheus claiming this was not intended and should be considered a bug.

      I made a thread on this previously but I see it's closed and has not been fixed. Just to be sure this wasn't accidentally overlooked I wanted to post once more that this is a bug in the current state.

      Old Thread: https://forum.fracturedmmo.com/topic/11163/buffs-are-based-off-the-receiver-s-stats

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • Every Ability Detailed!

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: Nekrage's Community Award Program!

      @Freas said in Nekrage's Community Award Program!:

      Ohh. Thank you very much, @Nekrage. Would've never imagined being in that list. šŸ™‚

      And I already received the tokens. Thank you, good sir! šŸ™‚

      My pleasure! Keep being an awesome addition to this community!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Nekrage's Community Award Program!

      Our next winner is @Freas for his awesome contributions to the community with his Giveaway and your focus on the PvP in Fractured! Keep being awesome!

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Player towns should not be safe

      @Razvan said in Player towns should not be safe:

      This sounds like a neat idea until you realize that every time you'll be afk in town you're going to bank all your stuff, or until you do mass crafting and you have to sit in front of the monitor watching a bar go blue instead of being afk. I don't dislike PvP in towns altogether, but the tavern/crafting facilities area should be safe.

      Not for ā€œtrespassingā€ players.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: [FRAC-2056] Totems Are Immune to Melee Mobs

      @Prometheus Nice job! Didn’t expect a fix so quickly!

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • Mage Armor with Shields.

      Mage Armor should be able to be utilized with shields in order to support a defensive spell caster build.

      Currently the shield is barely used by anyone due to the heavy limitations placed on it.

      Additionally a one handed "wand" to be able to cast with would be a nice addition to the game so players aren't forced to go unarmed with a shield to cast.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • [FRAC-2056] Totems Are Immune to Melee Mobs

      It seems totems do not take damage from PvE mobs doing melee damage.

      This allows for extremely simple farming by gathering up tons of enemies, dropping a totem and running away from the mobs so the totem "tanks" them all.

      Not sure if this is a bug or intentional.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • RE: Player towns should not be safe

      @Helix i think that’s how it should be. The smaller group of players may be able to successfully defend themselves with the NPC’s on their side and maybe a buff for being in their own city.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Player towns should not be safe

      @Helix Add NPC protection as well and I am all in.

      REAL NPC protection. Tough elite type enemies.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Talents Temporarily Disable Themselves.

      @Freas said in Talents Temporarily Disable Themselves.:

      @Nekrage Yeah, mana is just like health and endurance tho. Have you checked for armor, resistances, melee damage or other stats, that are visible in the character sheet? I wasn't able to check yet.

      Yup! Happens with that too.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
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