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    Topics created by Nekrage

    • Nekrage

      Fractured Spring Alpha Overview + The Good & Bad
      Creative Corner • • Nekrage  

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      crayzycat

      This game looks like 2010s or something. I love the bonepit - really scary and that bone dragon looks like way fun to smite. Lol
    • Nekrage

      Siege Bugs
      Bug Reports • • Nekrage  

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      OlivePit

      Thanks for the testing info everyone. I am sorry that there are not more on and available to join in.
    • Nekrage

      Bandage Hotkey
      Discussions & Feedback • • Nekrage  

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      maze

      I brought up the same issues as this and had the same fixes as Spoletta. I use autohotkey with a few extra functions- (Without people telling me OMG thats a bot, please ignore that and see it's an issue. Moderation can only go so far. proper system can eliminate such problems.); Macro key opens inventory [i] program looks for image [bandage] macro program moves mouse instantly to bandage to use then returns mouse to same position before macro was used. inventory closes. happens so quickly you see a quick flash of inventory. @spoletta said in Bandage Hotkey: Alternate idea. Everytime you enter combat (the game already detects combat state), your inventory and equipment are closed and you can't open them until you are out of combat. Effects of this change: You can't use bandages and herbals(or future consumables) from the backpack. You have to put them on the bar, making it part of your build. You can't trash your gold when a red attacks you. You can't switch armor during the fight. You can still switch weapons with the tab command. It immediately clears your screen when you get attacked, allowing you to react faster in case that you were caught while reorganizing your inventory. using items should definitely be part of being a build. Not using items or using items is just another system. but stacing your inventory with 10000 items should not be. very annoying problem any ganker could agree with. problem might not be there if we could ever just drop items on the ground instead of it going poof. 3)This was a big problem of mine a few test ago. We were using armor switching with macros to use skills and negate damage. It can be very much abused by programs. (people gave me such a hard time about armor switching when I brought it up last time)
    • Nekrage

      FRACTURED - The DETAILED Breakdown of A Full Loot MMO! (MMO Alpha)
      Creative Corner • • Nekrage  

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      Farlander

      Shared with my community. Hopefully it will cause some interest
    • Nekrage

      No Hunger & Rest Depletion In Towns.
      Discussions & Feedback • • Nekrage  

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      FibS

      The way Fractured is currently, I would be horrified if anything was keeping even more uneaten meat in my inventory, so I'll have to say no. Here's a compromise: Add a furniture item that must be stocked with food, which is converted into discrete food points and cannot be taken back out. Privileged players who are nearby will regenerate their belly bar by consuming the food points. The owner of the furniture always has this privilege and can extend it to friends or (if in a player city) to guild mates and random visitors. The starter cities have a food table, but somebody has to put food in it. Any player can donate their extra food to the starter cities' food tables.
    • Nekrage

      World's First Max KP & All Pages!
      Discussions & Feedback • • Nekrage  

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      Nekrage

      Thanks guys! Now on to the next alpha test!
    • Nekrage

      Durability is depleting WAY too fast + Tanks are getting screwed!
      Discussions & Feedback • • Nekrage  

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      Logain

      @Esoba said in Durability is depleting WAY too fast + Tanks are getting screwed!: (...)However, I'm talking even basic copper weapons/armor(...) '(...)One thing you should really understand is that metal weapon and metal armors are valuable, it's not like in many other games that you've played, where you just craft 1000 plate armors each day, that's not the way it works, you can maybe craft 4 of them in one day if you're really hardcore, because they require several ingots (...)' That's how I understood what Prometheus stated in the video. The question would be, can you play and enjoy the game without metal weapons and armors as a player? May reply would be yes, in this test I didn't have a metal weapon for the first 10 days and I still don't have a metal armor. I didn't solo legendary creatures, but I could kill most normal beasts. What I would do though is add a 'tier in the middle' where you have the uttermost basic items that you can craft 'on the fly'. Some items that you can craft in your own house, which offer slight benefits and then the full metal items which require a city membership.
    • Nekrage

      Healing Wave Bug
      Bug Reports • • Nekrage  

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      Nekrage

      https://i.imgur.com/Ibmx1wz.png Healing Wave is supposed to do Int*20 in healing. It seems the value is being randomized to a certain extent. In the screen shot that's 2 different healing waves going off yet they result in 6 different numbers on 3 players. Not sure if this is expected behavior as the skill description dictates that it should be 1 solid number and no range.
    • Nekrage

      Murag-Gul Bugged in one location
      Bug Reports - Closed • • Nekrage  

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      Nekrage

      https://clips.twitch.tv/LachrymosePreciousStrawberryCclamChamp Sorry the audio of my mic is a bit low. But as you can see in the video Murag-Gul is bugged on the side of the cliff and not fighting back.
    • Nekrage

      [FRAC-2346] Shield Block does not negate effects
      Bug Reports • • Nekrage  

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      Nekrage

      If you block and attack that is supposed to have an additional effect such as a stun you will still receive the stun. https://i.imgur.com/rAceg9o.png
    • Nekrage

      Chariot/Caravan/Carriage instead of auto follow.
      Discussions & Feedback • • Nekrage  

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      S

      What I would like to see is actually a lighter wagon. Something like just an horse with saddlebags. Carries only 4 items but is faster than a wagon. Right now as soon as you need to carry a single heavy item, your need to build and drive a full wagon. There should another option between a full wagon and no heavy items. It would be good for small trades and to gather small resource nodes.
    • Nekrage

      "PARTY MEMBER DOWN!" Messages in Chat
      Discussions & Feedback • • Nekrage  

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      asspirin

      And maybe add Diablo II approach - each number on num keyboard was voiced simple message: 0 - Player's character says "Help." 1 - Player's character says "Follow me." 2 - Player's character says "For you." 3 - Player's character says "Thanks." 4 - Player's character says "Sorry." 5 - Player's character says "Bye." 6 - Player's character says "Die." Ofc these could be different and maybe some text might appear above head of one talking (as in Planescape Torment / fallout) to identify the talker (at least inside the group).
    • Nekrage

      Panning Camera
      Discussions & Feedback • • Nekrage  

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      Kralith

      @Nekrage said in Panning Camera: "Hey guys go north" It is already a pain to decribe directions, since north/south is not up/down and west/east is not left/right, because the ingame map got turned to the side for 45° to fit the Minimap. Your example with that wider view, when you mouse out on the edges, is a quite nice one. Often i get problems to see creatures and if i see them, they already are in aggro range. At the moment the Legends are such a thing. I was looking for their shadows, just not to step to close to them. Others did not and just pulled them too early. I guess such a "spy-mode" would make the overview way better.
    • Nekrage

      [FRAC-2354] Mini Red ! Marks for Legends
      Bug Reports • • Nekrage  

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      Jimbolini

      yeah, it was tricky for a while locating them for sure. Usually they are dead before I can get to them as well.
    • Nekrage

      Halberd Animation is BAD.
      Discussions & Feedback • • Nekrage  

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      BlueGoblin

      The foot sliding back makes it seem very weird.
    • Nekrage

      [FRAC-2261] Necklaces do nothing.
      Bug Reports • • Nekrage  

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      Ostaff

      @asspirin said in [FRAC-2261] Necklaces do nothing.: nt caps on everything (wolfkin will sure have better sense of smell than human therefore will be better at detecting enemy-->higher detection cap and three I have no idea of what release will be like since we only have access to humans at the moment.
    • Nekrage

      [FRAC-2264] Mounting While Running
      Bug Reports - Closed • • Nekrage  

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      Prometheus

      Fixed in v.a.2.4.1
    • Nekrage

      [FRAC-2263] Memory Points Bug
      Bug Reports - Closed • • Nekrage  

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      Prometheus

      Fixed in v.a.2.4.1
    • Nekrage

      Resource Gather / Burn Rate is WAY OFF.
      Discussions & Feedback • • Nekrage  

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      Meziljin

      i'm partially agree Since tradepost must have a global overview to check where to go with cart for trade, i think problem is the money sink, actually the only money sink, if i'm not wrong, it's the daily tax each city have, but its so small that its affordable even by only 1 player (sure it's alpha price will raise, but it's really limitated as it not affect solo players non-citized). Yesterday i traded silver for coins (cannot even call it gold, because its a resource lol), but i realized i can do nothing with that...
    • Nekrage

      The City Monopoly Meta
      Discussions & Feedback • • Nekrage  

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      vedran625

      @Nekrage said in The City Monopoly Meta: "My Suggestion: Completely revamp the resource system. Remove the resource allocated to cities design. Have resource hotspots such as quarries that players would fight and compete for. Fertile Grounds could be removed completely and a slight increase to all farming yields could be applied. Ok i totally missed that part about detaching resources from the city itself. While it would be a good idea in principle it would not change the fact that the big companies would camp such locations. @Nekrage said in The City Monopoly Meta: Sieges are scheduled content. Not "do as you please". This will not be an issue. This i completely agree with, it is similar to LiF. But as in LiF it should have vulnerability timers for certain buildings and such in the cities to keep people on their toes. The least i would do is separate the protection of the resource node and the city in some way. Maybe you could spike some kind of raiding totem/flag on the resource node and have the ability to raid a portion of the resources or something and this would not be scheduled but rather it would determine how much you grab by how long you stick around. Also even if all this is not the case you could still in theory intercept the resources when they transfer them between the cities. Naturally a lot of this can be circumvented by big companies since they can be online all the time. But they are going to be hungry or resources and will need to transport stuff often so who knows.
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