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    Topics created by Nekrage

    • Nekrage

      VIDEO: House Building
      Creative Corner • • Nekrage  

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      Nekrage

      @Calindor said in VIDEO: House Building: @Prometheus I helped out a little after I finished my own house. Indeed she did!
    • Nekrage

      [FRAC-1973] Blinding Strike - Not a Silence.
      Bug Reports - Closed • • Nekrage  

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      Nekrage

      In Blinding Strike's description it states that it SILENCES enemies. It does not. It does like the name suggests...it blinds enemies.
    • Nekrage

      Physical Immune enemies should be removed.
      Discussions & Feedback • • Nekrage  

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      asspirin

      @Xzait or one can at least CC the enemy or tank him, even if you deal no damage you can still be usable to your team.
    • Nekrage

      Fractured PvP 2
      Creative Corner • • Nekrage  

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      Nekrage

      A quick PvP battle.
    • Nekrage

      Logging out to avoid PvP Deaths
      Discussions & Feedback • • Nekrage  

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      Nekrage

      @Prometheus Good stuff! Thanks for the reply. Can't wait to see that "execution" feature! SLAY THEM ALL!
    • Nekrage

      Fractured PvP
      Creative Corner • • Nekrage  

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      Nekrage

      Some PvP!
    • Nekrage

      Permanent Stealth.
      Discussions & Feedback • • Nekrage  

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      C

      The chance to 'detect' a hidden player needs to either have a few more avenues with either abilities that detect stealth or if you can AoE an area and it reveals a player. I think back to Ultima Online and how Detect Hidden skill worked, if you didn't have it, you could always cast the spell Reveal. If you had neither, you had to move on or wait the player hiding out... If the hidden player did not have Stealth, they literally could not move anywhere, so the player who was chasing the now hidden character knew exactly where that hidden player was. A bit of cat vs mouse scenario, highly enjoyable How it's currently implemented, it favors the stealthed player more as very few players will have the proper attribute points to reveal them (when in range) and the stealthed player can move freely. Maybe chance stealth to, If standing still, they are hidden unless revealed... If they are moving, the required attribute to detect them in reduced.
    • Nekrage

      See party members on the map.
      Discussions & Feedback • • Nekrage  

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      Kralith

      I hope for a kind of Map locator for group member. It happened to me several times, that i lost my group, just because they stepped out of my view and was running in another direction than expected.
    • Nekrage

      Coordinates on main map.
      Discussions & Feedback • • Nekrage  

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      Kralith

      Beside Coordinates, i would also like to see in the Map: Fog of War POI Marker, after you explored them personal Map Marker Houseplot-Marker for each house where you are added as friend or co-owner.
    • Nekrage

      Spaces In and After Names.
      Discussions & Feedback • • Nekrage  

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      Kralith

      @Nekrage good point. I am agreeing, there should be limitations for Names. But i think it should be possible to chose first and surname. The Limitation can be, to be able to have just one space in Name, but not at start or end.
    • Nekrage

      [FRAC-1956] "Throwing" windows off your screen.
      Bug Reports - Closed • • Nekrage  

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      Prometheus

      Fixed in v.a.2.3.0g
    • Nekrage

      [FRAC-1955] Deleting Characters That Own a Guild
      Bug Reports • • Nekrage  

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      Szai

      He also remade the guild name with a space at the end and it worked, would allow people to make mock or fake guilds
    • Nekrage

      What guild joining restrictions are there?
      Questions & Answers • • Nekrage  

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      Tuoni

      The alignment part will not work because it can change. I am not sure where I stand with that race locked guilds, perhaps I am fine with both options... Anyhow, even the ingame guilds would be race locked, nothing stops guilds to be multi-race communities and just create separated sub-guilds into the game. Therefore, the race lock can be bypassed very easily so perhaps the locking is vain in the first place.
    • Nekrage

      Is being a Demon all around negative?
      Questions & Answers • • Nekrage  

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      asspirin

      @Tuoni correct Beastman: get one stat to 25 and rest to average/low or get 3 stats to natural 20 and rest to super low Human: can get 4x 18 (of which one can be turned into natural 20 any time in the game, further making it 22 with items) or 6x 15 or anything between. So beastmen / demons are VERY specialised and once you go race you have to follow its archetype (bear- tank, deer - nuker etc.) and stay like it forever. Human race on the other hand can completelly respec on the go from mage to warrior to assassin by just switching gear and redistributing talents at camp. You can go into dungeon like a dedicated healer and crawl out like assassin. I´m still convinced that giving human race further improvements (in form of active abilities like beastmen or passives like demons) would make them way too strong. Looking forward to their technology however.
    • Nekrage

      Bug or Intended? Projectiles miss due to incline.
      Discussions & Feedback • • Nekrage  

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      Silynx

      I did post this as a bug https://forum.fracturedmmo.com/topic/10298/no-damage-to-enemies-uphill/6 a while back. There shouldn't be a reason for this. Seems especially exploitable in PvP. Silynx
    • Nekrage

      Video: My first hour in Fractured.
      Creative Corner • • Nekrage  

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      Nekrage

      My first hands on experience with Fractured. Maybe this will help you guys see what the first hour of gameplay will be like. Let me know what you think. Thanks!
    • Nekrage

      Nekrage - Lead of The Oran'Thul
      Welcome to Fractured • • Nekrage  

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      Zelor

      Hey and welcome
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