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    Nelchael

    @Nelchael

    TF#12 - PEOPLE'S HERALD

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    Nelchael Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Nelchael

    • What We Know About Weapons

      This will be a short summary of everything we currently know about the weapon system that isn't already included in Vengu's compilation thread, just to make it more convenient for new people who don't want to crawl through several articles and forum threads for basic information.

      What we know so far:

      • Confirmed weapon types: unarmed, short sword, great sword, spear, crossbow, bow. More are planned. ->
      • Other weapons that have been mentioned: blunt weapons, polearms, shields, claws, daggers. ->
      • Weapons can be enchanted, either temporarily or permanently, using abilities from the school of Enchanting. ->
      • It is possible to dual wield weapons. ->
      • Archers can choose between different types of arrows, which they can craft. ->
      • Weapons aren't restricted, all races can craft and use all weapons (except for human-exclusive technologies). -> ->
      • Weapons that you didn't personally craft or buy have to be identified before they can be used to their full potential. ->
      • Weapon parameters currently include: damage, speed, range, area of effect (shape and size), accuracy, mobility. ->
      • Humans will be able to use cannons in sieges. They will be phallic. ->
      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Wallpapers?

      They're not meant to be wallpapers, but there's some nice art around here that you could use.














      They're not full HD, but they still look pretty nice even when they're zoomed in.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Suggestion: Demon Bone Armor/Weapon

      It would be interesting if you needed very low karma to craft these, and having them equipped would slowly lower your karma each day. It makes sense for "good" players to avoid using gear that's made out of people, after all.

      @finland said in suggestion: Demon Bone Armor/Weapon:

      Something restricted to Demons only.. You shoud suggest something for each race ;). Why not giving this option to all races?

      It makes sense to give this to demons, since it fits their culture. Humans already have exclusive steam technology, and beastmen probably wouldn't really approve of using gear made out of your enemies. Wooden weapons might be an interesting exclusive for beastmen, since those were actually used in real life by some cultures. It's pretty fascinating stuff, I'd recommend

      to anyone who wants to know more.

      I'd say this bone gear (and possibly the wooden gear, while we're on the topic) shouldn't be strictly exclusive though, not like human technologies are. I'd make it so that the recipes only drop on Tartaros (and Arboreus for the wooden stuff), but any crafter with the recipe can make them.

      Showing people killed by mouseovering the armor pieces is a bad idea. You could add it as an extra description while inspecting each piece.

      Why is it a bad idea?

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Question about being a game tester

      I'm not 100% sure, but if I remember correctly, the procedural generation is just a tool the devs use and then manually build the map on top of it, which would mean the land would stay the mostly the same between builds.

      About the resets, maybe the devs could give the alpha testers access to some pre-defined characters that already have some skills unlocked to make testing easier. Obviously this would be useless when testing skill acquisition, but when they want us to test combat, exploration and such, it might be quicker this way.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Fractured Mounts

      @whoatethecat

      It's something I'd like to see as well, if at all possible. A guild war is always better with cavalry.

      As for how it could work, here's a quick idea: a mounted player gains access to a special skillbar with two abilities (to keep it simple), a light and a heavy attack basically. They hit decently hard, but they have long cooldowns, so the player has to retreat and wait for the cooldown to finish after a successful charge.

      In the case of ranged weapons, they should get large penalties to accuracy. Otherwise, a ranged player who can outrun everyone would be too OP.

      To keep it balanced, when a mounted player who has his weapon out gets hit, there's a chance he could get knocked off his mount, dealing serious damage and stunning him for a few seconds.

      This way, it's a situational advantage: if you're in an open field, going for a mounted charge is a good strategy, as long as you can keep the enemy from knocking you off. If you're in an enclosed area, like a dungeon or a dense forest, you can't retreat while your skills are on cooldown, so it's easy for the enemy to surround you and knock you off.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Becomming an Angel or Abommination

      @oobenonioo

      Traditionally, there's too many traditions to count. In Judeo-Christian mythology, it's generally accepted that demons are fallen angels, in some versions however they are wicked human souls (usually with Lilith being the first demon), Nephilim (half-angels, half-humans) are supposedly evil spirits and therefore demonic, and in Islam they're something entirely different (demons are born of fire, whereas angels are born of light). Of course, the concept of good spirits and bad spirits predates all these religions, but that's not very relevant here.

      My point is, there are many versions and interpretations of these mythologies, and Fractured doesn't have to bother with sticking to one of them. This game takes place in a completely new universe after all, and Fractured angels and demons aren't the same as angels and demons in our mythologies. Maybe in the Fractured world, angels can become evil again, maybe they can turn back into demons, or maybe they're just incapable of doing bad things and lowering their karma. Who knows? That's for the devs to decide.

      Personally, I'd like it if angels could at least become neutral, since I'd like to try playing as an angel at least once, but being forced to have my alignment set to "good" would become annoying very quickly.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Is here another person who scared about writing on the forum?

      @fibs

      To be honest, I'd prefer it if threads like the daily post thread were banned, since it's essentially gaming the system. Still, those people have to visit the forum daily to get their points, so there's a decent chance they'll be tempted into joining the conversation at some point. There's the "create a thread" quest as well, which gives people an incentive to make a thread like this one.

      Either way, it doesn't matter too much, since the Foundation system is there mostly just to make the forum look more alive and to give people an incentive to advertise Fractured around the net. I doubt the devs really care about how introverted we all are.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: Dungeons

      @finland said in Dungeons:

      @gothix Mobs will drop crafting thingy and currency but not gear.

      0_1525865085180_Screenshot_2018-05-09-12-23-43.png

      Does that mean this part of the Knowledge spotlight is outdated information? When was this confirmed?

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Is the game ready to download and play?

      @beetmymeet said in Is the game ready to download and play?:

      @ember2528 wait whoa so it isn't even going to be free to play? Fuck this

      Thank you for showing exactly the reason why I'm glad the game won't be free.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Can you live without coffee?

      The real question is, would that be a life worth living?

      posted in Off Topic
      Nelchael
      Nelchael

    Latest posts made by Nelchael

    • RE: A few spoilers

      Man. I can't say I'm as hyped about this game as I once was, but I do actually feel optimistic for the first time in a while. Keep it up guys!

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Does anyone wonder if one race will be stronger in pve/pvp?

      Demons have more direct buffs (blood demons for magic, shadow demons for stealth, hellfire demons for direct physical combat), beastmen have their primal forms, and humans have advanced technologies. It should all be pretty well balanced.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Daily Message posting

      It's only spammy and pointless if you post content that's spammy and pointless. It's not a problem with the quest, it's a problem with people who have nothing interesting to say and so they resort to spamming.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: [Suggestions] Tournament in Towns + Governor features

      *Allow to banish people - Meaning not letting them in and or their not allowed there. The person can still try and sneak into the town, but if caught can get killed or arrested.

      That should be simple enough to implement. It would be nice if we could ban entire guilds from our cities, as well.

      *Tournaments - I think it'll be a cool feature if towns can host their own tourneys and people can come to watch or take part in it.

      We already have a thread about arenas and tournaments here, where it's discussed in more depth.

      *Governor's employees - It'll also be a cool feature if Governors can give people ranks like the guild system. You'll have the top of the line Governor then below them a second in-command or a Vice Governor to help the Governor maintain the town.

      Since cities belong to guilds, having those ranks in the guild that governs the city should be enough. There's no need for two separate ranking systems.

      *Marketplace - I think the developers already said this in their blogs or something along the lines, but it'll be cool to build like a little marketplace area in your town and have merchants come to sell their items and or have your very own shops open where the Governor can sell the items his or anyone in his guild may put in the shop. Also, players can buy the items and or sell the items in the shops too.

      That's almost certainly confirmed. We know trading will play a huge role in Fractured, and there won't be global auction houses, so local marketplaces are really the only logical step.

      *Laws - I think the developers set this in place already in the blogs, but just to remind them to try and give players who own towns to give them a wide variety of laws to choose.

      City-specific laws are indeed already confirmed, although it's possible they'll only apply on Syndesia. To quote the Crime Spotlight:

      The degree of protection enjoyed by players on Syndesia is location-dependent, and varies according to the laws established by the guild in possession of each town and its surrounding territory.

      Tartaros is supposed to be a completely lawless planet, and crime is already heavily prosecuted on all of Arboreus, so there's no need for additional city laws.

      *Attacking a Town and taking it over - Don't know if it is possible to attack other towns, and then take it over. But, I think you can attack towns and ruin it but not take it over completely. It'll be very cool if you could take over a town and or etc, but please don't let it be like Albion Online where you have GvGs and etc. It's just asking for trouble.

      GvG will definitely be a thing, although not identical to Albion. City conquest will be discussed in the next Spotlight, so we should get some details then.

      *Guards - I just don't mean players, but maybe if the Governor have good relations and or have the money for it. They can buy AI guards to guard their Town from intruders or trouble makers when the Governor or anyone else who was assign to guard the town isn't online.

      NPC guards are already confirmed:

      ...At least, being Evil is not enough to get you fully cast out of society. Guards on Syndesia let you enter towns, for instance...

      *Upgrading the town - Maybe have a feature to upgrade a town or at least expand it instead of just being a small little town.

      Upgrading cities will almost certainly be possible. It hasn't really been discussed in a Spotlight so far, but we've been told some basics:

      Buildings, crop fields, etc can be upgraded. Houses can be decorated. Players who decide to manage their own city can determine the layout, where houses and pavement will be and more.

      There's a bit more information in Vengu's compilation thread, and hopefully, we'll hear more about this in the upcoming Spotlight.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Pre-alpha Key, question.

      @tulukaruk

      Players who have won one or more drawings, disregarding whether they are in the TOP X or not. The more you’ve won, the more likely it is, but even one is enough to have chance!

      The more you win, the more likely it is you'll get a key. It's not guaranteed. (Source here)

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Will There Be Any Weather Restriction?

      Food and drinks. You start your journey to the largest town of the realm. Just like fighting, travelling accelerates the need to feed yourself. While some regions are rich with edible resources and you can hope to find food on the way, this one is quite bare and requires adventures to plan their trip wisely. You open your bag, and realize there’s only a slice of hardtack in it – and this is not LOTR. Damn!
      Clothing. This time, you’ve brought the perfect quantity of food and water with you and you’re sure you’ll reach your destination with ease… but you’ve forgotten you have to cross a mountain pass in the meantime. Your journey ends up with a new human popsicle on the way, reminding travelers that on Fractured equipment doesn’t matter in combat only.
      Rest. You won’t get fooled this time. You have plenty food, water and all the clothing you need. A little too much, in fact. You’re heavy, and you’re tiring quickly. When your legs refuse to move any longer, you set up a makeshift bed, feast aplenty and close your eyes for a shirt sleep – but your lame camp offers little protection, so a pack of wolves ends up feasting on you. Too bad!

      ^ From the Travels Spotlight. Those will be the three main things to keep in mind while traveling in Fractured.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Pre-alpha Key, question.

      We don't know exactly how many testers they'll need, but it'll be over 100 and less than 1000. Keep checking the leaderboard, a higher rank means a better chance to get into the pre-alpha. If you get into the top 100, it's almost guaranteed you'll get in.

      Weekly drawing winners are more likely to receive a key as well.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: +400 skills at release or sooner?

      I assume they'll add the rest sometime during beta. All abilities need to be tested for bugs and such before the official release.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: In Game Memorial for Players that Die as a Suggestion

      @esher

      Not in-game deaths. Real life deaths.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: So i prefer no slaves because it would be to easy but can we save them?

      I doubt there will be camp evolution, since realistically, most dungeons will probably be cleared at the very least a few times a day, so it would rarely see any use. The NPC rescuing idea might work though, it could be an interesting little random event.

      posted in Questions & Answers
      Nelchael
      Nelchael