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    NeroulGB

    @NeroulGB

    Love pvp full loot immersive worlds survivals mmos and mobas i cant waiiiiit!!!!

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    TF#1 - WHISPERER

    Best posts made by NeroulGB

    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      me personally the idea of soulbound equipment dosent belong in fractured and you must be able to make something with mats from other planets i just think there should be a knowledge system tied to learning crafts from other planets so someone who loves crafting can show off

      the gear i proposed was no better than the other gear just variations to fine tune your builds or change the damage type from slash to pierce or blunt or potentially at a high enough knowledge and with rare mats maybe change it to an element who knows i just think people like to show something off such as making a heavier weapon for a new friend (slower attackspeed higher on hit damage same dps using something like tartaros iron and some knowledge of its application or wood with lighter properties than normal wood from arboreous to make a quicker variation of a weapon from your races crafts ) that maybe they hadn't seen before

      once again i dont care much about crafts but people usually enjoy something to set them apart it would probably be annoying making multiple variations of weapons to craft but the joy people will feel when they come home from tartaros with the ability to craft tweeaked versions of their own crafts ect if they made a smithing ish crafting station that could tweak parts of a weapon that would be epic but maybe hard to have changeable weapon skins but mixing racial crafts and unlocking variations on normal crafts would be a cool horizontal way to add depth without 2 much effort i feel but meh just pointing it out 😄 much loove 😄

      -edit- if it cost knowledge points to learn such things would serve to diversify characters so one man will be spending on new creature abilities ect and another may be unlocking tier 1 tartaros crafts after that have a questline similar to leveling abilities i.e make 1 of each craft advance to level 2 tartaros crafting unlocking weapons when you get high enough make hybrids of your weapons and the other tech dreeamy idk 😛 -edit-

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      for me i think the idea of if you dont wanna lose it stay on arboreous is the best 1

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      I am curious about the life bar mechanic in this game I have been playing alpha 2 and I haven't really figured out exactly what it does and under what circumstances it drops (aside from poison and revive) and also how it would make you tanky having a large bar, basically it just doesn't feel right when i have high constitution (i do understand that constitution brings resistances, fortitude and better heals from potions).

      i understand that it is used in abilities already but i think that should be built on so it is more relavant to everyone, it kills my beastman bear hype. 😢 (as i see it now i think you can rob players items when they are knocked out for 24 hours evil if this is the case your life bar will only matter after your items are stolen)

      a mechanic i thought of is that your endurance could take from your life bar when it regenerates meaning that although you wont have a bigger initial pool of endurance you will be more durable over a longer fight or consecutive fights, (assuming you dont reach 0 and are ko') this could feed into the system of increasing the effectiveness of skills and add more variable upgrades if this is currently not the case i.e lvl 1 healspell could take 100% the life relevant to endurance healed and lvl2 80% lvl 3 60% lvl 4 40% and also have more variability in potions some may heal a flat amount and take a flat amount from life others may work in% i.e heal for 20% of life (and reduce that from your life) 2 possible ways to make it more viable playing like that is reduce the cost for the campfire/craftable at workbench 1 time use campfire, other is items you have to channel to use that give you life regen increases based on your natural regen ranging from rubbing ointments with 1.25x regen rate to mana crystals from Arboreus with life energy in that could be used in crafting or carried only dropping on death for 2x regen when channeled, possibly abilities that enter meditive states just so you cant regen using these things in fights but you have ways to be prepped for a drawnout pve grinds without relying too heavily on crafting campfires.

      you could have high constitution healers using spells that take from there own life to give endurance to others and low constitution healers that will add you life to your endurance at a reduced cost as they get better with skills. i think this would be cool and make constitution guys real good heal sponges and give a cool feel to the beastmen bears who are regenning life midfight with a huge pool to be healed from, less fortuitous character would feel the limitation of his constitution in prolonged battle unless his healers are using there own life to prop him up and also make people with less life have to rest more often from damage sustained also adding a feel of constitution or lack thereof.

      if i am wrong about how it is currently please educate me i love the alpha i cant wait for the game but this is the only blip for me at the min!

      p.s as it currently stands i think shadow demons will be super powerful str=hp(endurance)/armor/dmg agi= attackspeed/evasion per=accuracy/crit/critchance from what i can see as it stands constitution is a much more situational stat. is the reason why the bearmen and hellfires have magic affinity because constitution isnt all that?

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: wondering how a city owner would view this

      as much as i would love to own a city and hire mercs as it stands i only have 2 people who will play with me much more likely that i will be able to make a non-city owning guild i thought people would worry inviting a guild will result in losing control of the city if they only have 1 plot maybe the char who owns it is the only 1 who gets a vote not sure

      also how will cities work for red players on synthesia can they walk into any city or is it based on governance idk 😄

      posted in Town Planning
      NeroulGB
      NeroulGB
    • RE: Give us Attribute Resets please

      im very against attribute resets i love the style of this game and it is very groundbreaking and less repetitive in nature to other games but i think if you can respec for any occasion it will feel less like a persistent world it will already be easier than other games to make a char with the attributes you want and focus ur time in gaining knowledge for the skills you want without having to grind to max level then gear up also the cool focused attributes of the beastmen and demons make it even less viable because they have less points to spend and are given a discount in only some attributes that wont be needed in all builds i was thinking of taking a medium line human character with good int to give me alot of skill slots and plenty of flex with what skills i can use with gear to make a push in whatever direction i pick at the time to get the most out of a wide range of knowledge from exploring the world but that would be useless if resets were readily available (i understand that is just my personal fantasy 😛 )

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith ok xD

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: So, what is the plan for "fun"?

      i want to bring a level of peace to a couple of city owning guilds on tartaros send out ambassadors to the human world to find power hungry guilds with/without a town if they aint evil they will be 😛 have them trade materials/assistance in gaining knowledge of the human world in exchange for hitting there enemies when the eclipse of tartaros happens and semi safe passage to key locations to upgrade abilities on tartaros, once both parties are able to make use of the varied materials and knowledge that we have over our competitors we will create a hell on earth for the demons to travel to with little worry of human opposition as the rulers of that area will be in leauge with the demons giving them the opportunity for demons to gate into their area somewhere from our personal portal in the city if anyone dares attack our human slaves 😛 also if you can bottle blood we will be able to steroid our blood demons more often than others if not we can always demand sacrifice before battle 😛 either our corruption will spread gaining more followers on human world desperate for our power in the quest for an immortal empire or we will be beaten back for a time if the humans and the beastmen team up to beat us back 😛

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith done i hope 😛

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: Ability List

      i know its alot of work but if you have every ability updating the wiki would be huuuuuuuge! if you wont do that could you list them here just so i can take a peek at what they do 😄

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @Kralith got confirmed to a degree in the livestream oxfurd did the other day anyways 😄

      posted in Questions & Answers
      NeroulGB
      NeroulGB

    Latest posts made by NeroulGB

    • RE: PvP Flagging Requirement

      @MaxFlex hope so much you can pvp and red skull ect on human world will suuuuck if you have to flag on human cant on pve would be dumb af how would you turn evil im sure the finished product is can kill whoever but will become a red if you look in design journals]

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Concerns related to the attributes

      everyone gets a free 1 think also

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: Concerns related to the attributes

      didnt read it all but there will be cooldowns on re speccing your character for just this reason i am imagining 2 weeks+, the devs are aware of the issues 😄

      posted in Questions & Answers
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @temjiu i can see where you are coming from but the player-driven elements brought in with a survival style to the gameplay have you ever played ark survival evolved ?

      its going to be more sandbox oriented feeling more like living in a world than climbing through it

      i can see your point on arboreous (pve world) but the human world and demon world will have those player-driven elements that keep you on games like ark survival evolved and multiplayer sandboxes in general with the combat of a moba and the scale of an mmo i love the idea personally but i have played all of the types of games this blends together without the benefits of merging the gameplay i.e sandboxes are usually 150 pop max, mmos usually have autotargeted combat, mobas usually have no lasting progression but cool combat putting it together i think this game will be epic personally 😄

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Farlander there is vertical growth but not to the point that you are un-killable like a lvl 60 vs a lvl 30 in WoW you have a talent tree just released some more info on it recently so when you gain knowledge you will be able to spend it on now skills but also on talent points ( https://fracturedmmo.com/roadmap-to-alpha-2-test-3/ ) thats the link to the new post

      they will give you vertical progression compared to people who haven't played the game for as long such as getting attributes over 20 as a human is a confirmed 1 but i think you will also get passive buffs to certain types of skills ect such as "Warriors Dance" when you score a critical hit gain 3% evasion for 20 seconds stacking upto 5 times or "Frostbite if you keep an enemy frozen solid for 3 seconds or more consecutively apply a 2% of life damage a second for 10 seconds effect just off the top of my head

      i imagine things like this maybe flat increases to stats such as accuracy or evasion and ones that need to be activated like those above idk but in the usual scale of mmos that is quite small as opposed to 10k extra hp and 2k damage crit advantage ect

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: wondering how a city owner would view this

      i have been thinking about it and it would be cool if there was a way when you invite someone to define a business arrangement and a citizenship as 2 different things possibly raising upkeep for the city and giving no upkeep to the contracted party but with the difference that they cant vote on things in the city just to make city owners feel safe when hiring mercs ect but if 1 plot of land = 1 vote you wouldnt really need that system because they can make a guildhouse/shop and still only have 1 vote it would be cool to have a separate style of invite tho with pros and cons for the city owner hopefully we will see it a little clearer soon 😄

      posted in Town Planning
      NeroulGB
      NeroulGB
    • RE: wondering how a city owner would view this

      as much as i would love to own a city and hire mercs as it stands i only have 2 people who will play with me much more likely that i will be able to make a non-city owning guild i thought people would worry inviting a guild will result in losing control of the city if they only have 1 plot maybe the char who owns it is the only 1 who gets a vote not sure

      also how will cities work for red players on synthesia can they walk into any city or is it based on governance idk 😄

      posted in Town Planning
      NeroulGB
      NeroulGB
    • wondering how a city owner would view this

      well you guys are probably going to be some of the guys owning cities and i was wondering if presented with mercenaries/red guild(pvp murderers)/ petitioning you for a large plot of land to make a guildhall in return for fighting your battles defending your land/assasinating your enemies would you go for it and let them move in? or maybe only if you were desperate? just wondering i think guilds like that could function quite well with allocating plots of land as a thing so they can make a guildhouse/invite people to their house so they can use it as a guildhouse and if you tire of them/dont need them you can kick them and they will have to move on/murder your gatherers for a day or too then move on 😛

      if it was a thing people would likely go for it may make tiers to guilds so not everyone is trying to get a city to own some guilds could just be trying to find a home they can help defend ect others could be trying to make a network of guild houses in lots of cities maybe even a network of rare item shops by a trade guild possibly (would love to see this) a semi rp group of white knights that kill reds and try to set up temples in order to better help syndesia and root out demonic influence and maybe a death cult with ties to the demons lol

      my point being that will you guys as possible city owners likely take on groups of people as citizens of your city in exchange for things or will it likely be your friends and your guildies having max palaces and eco for upkeep ect lol

      posted in Town Planning
      NeroulGB
      NeroulGB
    • RE: What's your main gonna be?

      @Razvan yea i took the bonuses into consideration but humans can have 3 stats at 18 and the other 3 at 10 so with talent perks they will be able to possibly 3 stats at 20 with none under 10 (i want to play demon the most or maybe criminal human we will see lol)

      also does perceptions crit values and accuracy work with magical spells? i thought it would be a good stat so i wouldn't be as vulnerable to stealth attacks but in a group setting I think the little bit of survivability from con will be helpful ( not sure what you meant by DD maybe Blood Demon? )

      a concept i have been thinking about is making human Assasin with 18 dex 18 per 15 int 15 cha 10 str 10 con scour the lands for the best skills/magic for murdering the unaware get a house where the poison grows then Achieve ninja status 😛

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB
    • RE: So, what is the plan for "fun"?

      i think if you kick everyone they could just reform as a community lol much better to be the boss 😛

      posted in Discussions & Feedback
      NeroulGB
      NeroulGB