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    Posts made by Nightcoder

    • RE: Guild Functions

      @kellewic said in Guild Functions:

      @nightcoder Specter recently replied about it at https://forum.fracturedmmo.com/topic/5879/cross-race-guilds/8

      "guilds are planet-restricted these days. If you can live permanently on a planet, you can join a guild belonging to that planet. In the case of Syndesia, Humans, Beastmen and Angels can all join Syndesia guilds."

      Previously it was alignment restricted and who knows, might change again although I like planet restricted more and any guilds that want to restrict alignment can still do so by controlling membership themselves.

      Humans, Beastmen and Angels - note that Demons are excluded.

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Guild Functions

      @target Guess we'll have to wait for the devs to come back from their vacation and ask 🙂

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Guild Functions

      @target said in Guild Functions:

      What we know about guilds so far:

      • Guild membership is restricted by planet (as of latest news, it may change again)
      • Guilds can own towns and territory
      • Guilds can form alliances and declare war
      • On Tartaros and Syndesia, guilds can siege towns and take them over if successful
      • Member cap starts small and increases as a guild gains territory and builds certain buildings

      Also good and evil players cannot be members of the same guild.

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Keys distribution date

      @logain said in Keys distribution date:

      @therippyone said in Keys distribution date:

      (...)We know about when the pre-alpha will start - 4th quarter, and probably closer to December (...)

      Could it be that you confused pre-alpha with alpha 1? The development roadmap states pre-alpha to happen around October, though I wouldn't nail them to that month.

      Indeed, development is always a game of estimates. There are a lot of things that can delay a release or even a phase (think about all the titles that have been delayed for ages) - unexpected bugs, the need for resources from another team, which has its own priorities (especially in games, where, e.g. a programmer could never to a character designer's work or vice versa).
      Time tables exists for customers and to keep some sort of pressure (that is actually needed) but the actual move from phase to phase is dependent mostly on progress, e.g. if the game crashes immediately after clicking on "New game" on the main menu then it can't leave RnD. If the characters are simplified as squares because there are no models yet then it may be suitable for internal pre-alpha but no more than that. If the graphics work but there's no sound at all then it's fine for alpha but not beta.

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Alpha 1 Testing Town A

      @jairone said in Alpha 1 Testing Town A:

      Assuming we have that to test, I may be down to help test.

      If not alpha 1 then alpha 2 🙂

      posted in Town Planning
      Nightcoder
      Nightcoder
    • RE: what do you like to see next from the developers?

      @specter said in what do you like to see next from the developers?:

      @genobee Lifetime VIP is not a Kickstarter exclusive. It was never marketed as a Kickstarter exclusive.

      It's probably time limited though, I doubt they'll offer that even after release.

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: Daily Message posting

      yet another daily post

      posted in Off Topic
      Nightcoder
      Nightcoder
    • RE: Daily Message posting

      sup ppl 🙂

      posted in Off Topic
      Nightcoder
      Nightcoder
    • RE: Settlements as a Solo Player

      AFAIK it's possible to be the only player in a town but if it's a free town then nothing prevents other players from settling there as well as competing against you for mayor.
      I think it should be possible to create a guild of one and the establish a guild town for yourself.

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: Fractured Kickstarter - I pledged post!

      @endmyon said in Fractured Kickstarter - I pledged post!:

      RECRUIT - EARLY BIRD
      I think I will upgrade to Pioneer or Founder, maybe later on. I'm not much into in-game bonus. I just want to play, but the pledge to alpha 1 is a bit too high 😢

      Have they already set-up orders on the website?

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: Allergy to various types of food.

      I think we can generalize that a little bit and it may actually be a neat idea (though probably for another game) - every character has some sort of issue / weakness, may it be allergies or headaches or whatever. You don't choose what your problem is, you only get to know about it once you begin your journey. You also don't know what other characters' problems are but if you find that out you can take advantage of it.

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: There is some limit to the power of a character?

      @fibs said in There is some limit to the power of a character?:

      You can learn every single skill, but it will take you forever to do so and you can only equip or turn on a certain number of skills at a time.

      That's actually something that I've been wondering about... I mean, having to forget a skill to learn another kind of contradicts real life.

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Alpha 1 Testing Town A

      @benseine I don't think he'd mind seeing that it'll probably take a couple of weeks before the phase ends and everything's wiped anyway.

      posted in Town Planning
      Nightcoder
      Nightcoder
    • RE: Alpha 1 Testing Town A

      @greenfire said in Alpha 1 Testing Town A:

      @nightcoder yep, I imagine there are several areas of the forum that are hidden and yet to be revealed.

      Or just haven't been created yet (but will be). At the very least there has to be a bug-report forum and I assume there will be another forum for discussing things that are only relevant to the current testers.

      BTW I'd like to set-up a guild immediately as alpha 1 begins. Would anyone be interested?

      posted in Town Planning
      Nightcoder
      Nightcoder
    • RE: Open Beta

      @jetah said in Open Beta:

      @fibs @Nightcoder
      https://en.wikipedia.org/wiki/Software_release_life_cycle#Open_and_closed_beta

      open beta is when they allow everyone in to 'test/play' the game to see if they want to buy it (unless it's a f2p game then it's more advertisement). closed beta is when you are selected from a pool or pay to enter it.

      it's like having an open bar at a wedding or a pay for drinks.

      From the wiki page:

      Examples of a major public beta test include the following:
      Early customers purchased a "pioneer edition" of the WordVision word processor for the IBM PC for $49.95. In 1984, Stephen Manes wrote that "in a brilliant marketing coup, Bruce and James Program Publishers managed to get people to pay for the privilege of testing the product."[9]

      So according to this, open beta does not have to be free at all.
      I think that there's no absolute truth here and that different people may have different definitions of "open" vs "closed" beta. I actually also define a third "semi-open" kind. The way I see it -

      • As far as free to play games are considered, it's only considered open beta if it's free. For paid games (especially pay once) I consider it to be open beta if the beta access is already included in the retail game price, i.e. everyone who pre-orders the final game also gets beta access and does not have to pay extra.
      • Semi-open is (in my opinion) when you need to pay extra to join the beta, but other than that there's nothing that keeps you from joining.
      • Closed is when the testers are a closed group, i.e. a random person cannot join no matter how much s/he wants or when the extra price is high enough for most people to pass, therefore limiting the number of beta testers to a relatively few.

      So according to these definitions I'd consider the pre-alpha and alpha 1 to be "closed", because pre-alpha is a closed group decided by the devs and alpha 1 costs €200, more than most people are willing to pay. Alpha 2 may also fall into that category (costs €100).
      Beta 1 would be "semi-open", since it costs €60. It's not incredibly steep but still twice the price of the retail game (€30).
      Beta 2 according to this definition is open because it comes at no extra charge (right now it's actually €5 cheaper) and that includes the retail copy so you don't pay anything for the beta itself and most importantly - everyone who pre-orders the game has access to beta 2, there's no way of pre-ordering the retail game without being able to join the beta.

      Of course, I will say that it can change, e.g. if the devs decide that beta access is only sold until a certain point in time or if the price climbs so it's not possible to join the currently-running beta without paying extra (over the retail price).

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Just for to clarify the pledges

      @jozef Well it must be impressive seeing that €2,500 is more than the monthly salary of many 🙂

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: [Discussion] Ingame currency system, what we want to get?

      @dybuk Actually, using three different currencies without a fixed exchange rate can create a nice profession of merchants (mostly human) who travel between planets just to exploit these arbitrage differences. That's also real-world basic economics.

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: Kickstarter gooaaaaalllll

      @specter said in Kickstarter gooaaaaalllll:

      @firefiite No, they will be the same. The early birds might not move to the website though, and the ones that have been sold out obviously can't be sold again.

      No pack was sold out except for the three €5,000 king packs (which were only one in stock to begin with).
      Even if the early-bird packs are removed, the only difference between them and the regular packages is a €50 discount. The content of the packs are the same.

      That being said, I don't think the packs can remain the same forever, I mean, at least you can't sell alpha 1 access after the launch of alpha 2, right?

      posted in Discussions & Feedback
      Nightcoder
      Nightcoder
    • RE: Suggestion: Disable ability for fresh accounts to post

      @gothix If spam is the concern then a login captcha should be enough.

      posted in Questions & Answers
      Nightcoder
      Nightcoder
    • RE: Alpha 1 Testing Town A

      @greenfire said in Alpha 1 Testing Town A:

      @bigmclargehuge I imagine there will be a whole new section to the forum to discuss Alpha 1 stuff once it's time. I know they won't let anyone talk about pre-alpha once it starts, everyone will need to sign a non disclosure agreement, but they've said they'll allow players to stream video in alpha 1, and discuss it, so there is likely to be a whole new set of forum threads/sections open up. I can see the need for a bug report section at the very least if they don't separate a section for player discussion too.

      There is supposed to be a developers forum open up to those who qualified for it on the kickstarter, the devs have said they want to give access to the people who purchased access soon, but are rightly taking a little time off right now, so I don't expect to see it too soon. If you were granted access on your kickstarter pledge, I'm sure that section will open to you the same time it'll open to me.

      Mind that not everyone who'll be in alpha 1 also has access to the devs forum (the former requires the €200 knight tier while the latter requires the €300 immortal tier) so that forum will not be suitable for issues relevant to all alpha 1 testers. Maybe they'll set up another forum for that task and/or hopefully the in-game chat system will already work by then.

      posted in Town Planning
      Nightcoder
      Nightcoder
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