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    Topics created by Nukem

    • Nukem

      [Alpha2-1] Two Large Wooden Chest & inventory Window
      Bug Reports - Closed • • Nukem  

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      Nukem

      Issue when you have two large wooden chests next to each other and you open the first one then open your inventory. Close the first open chest window and try to open the second chest and it will not open until you close your inventory window.
    • Nukem

      No News Good News?
      Discussions & Feedback • • Nukem  

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      Specter

      @Nukem @Specter said in Next test phase: Well, I can give you an update on a few things: The devs went to Milan Games Week earlier this week and showcased Fractured there. (Hence the influx of Italian members on the forum over the last few days.) I have no update on the porting but a week ago Prometheus told me it was almost done, so it's probably done by now or very close to done. Znirf is currently on vacation, hence the lack of content pills and answers from him. I have no update on the test weekends but I've asked Prometheus for an update.
    • Nukem

      Dungeon Content
      Discussions & Feedback • • Nukem  

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      Dragomok

      @Dybuk This: I hope that dungeons won't be just "move forward -> kill everything -> repeat". and this: That it will require a bit of planning, preparation and dedication. Not just mindless button spamming. doesn't have to be mutually exclusive, does it? One can do a lot with tricky enemy teamups, tricky terrain setup, or both. But I agree with you - puzzles would be nice. I never got to raiding in any multiplayer game, but I have many a few a tiny handful of fond memories of doing Spy missions in Warframe(1). I heard that roguelike-ish roguelite Unexplored has procedurally generated, multi-floor puzzles that are not just "paste puzzle vault here", so there's already prior art for Dynamight to take notes from. Speaking of which: I really hope Dynamight has some traditional roguelike nerds on the team, if they're tackling procedurally generated dungeons. There are two reasons: roguelike renaissence has produced a lot of useful know-how in that area, and a lot of creators share their findings freely, "proc-gen" is a bit of a dirty word for MMO veterans, because it has been implemented poorly in past titles(2). (1) And a lot of awful memories of uncooperative randos ruining them by acting like blind idiots. -_- (2) If r/MMORPG is to be believed, at any rate.
    • Nukem

      WhatzUp
      Welcome to Fractured • • Nukem  

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      Mata

      Hello Nukem! LG Mata
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