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    Topics created by OldMule

    • OldMule

      Stealth Archer
      Character Builds • • OldMule  

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      K

      @OldMule healing based on your skill so it vary a bit on your progression, but minor is better for singleplayers
    • OldMule

      [FRAC-2036] Excessive KP gains when killing monsters in a group
      Bug Reports - Closed • • OldMule  

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      Prometheus

      Fixed in v.a.2.2.3m
    • OldMule

      Next testing period ETA?
      Questions & Answers • • OldMule  

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      Kralith

      @OldMule The News will give you the right answer. Nice that you got hooked and that you want more!
    • OldMule

      Targetting overview
      Discussions & Feedback • • OldMule  

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      Kralith

      Yes, the targetting is sometimes a bit hard, since people in front of your wanted target prevent that you can target it. But i am absolutely against Tab-Targetting, that would make the fighting system boring and cheap. If someone want to secure a friend, it must be possible to make him out of sight. They surely have to work on the targetting, because even for PVE it is hard to fight at the actual state, but it should be an intelligent targetting. Friendly units should get ignored as a target if you cast an attack skill, instead the unit behind should be in target. Friendly units should be classified as target, if you want to cast a buff or heal. That would help for PVE and for PVP aswell.
    • OldMule

      Light armor head slot for mages
      Discussions & Feedback • • OldMule  

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      Kralith

      @OldMule There will be way more Armor Items later on, so you can assume that there will be way more options to equip a Mage (and other "classes"). For now we just have some base weapons and Armor for testing, that will not be all that we will have in Release.
    • OldMule

      Will there be a comprehensive wiki for the game? will there be a "town crier-esque" page or in game crier or news bulletin?
      Questions & Answers • • OldMule  

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      Generalimmortus

      community wiki will likely crop up a few months after the game comes out.
    • OldMule

      Progression
      Questions & Answers • • OldMule  

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      Loxreaten

      I'm pretty sure @Jetah Explained it quite well, although: Each resource will be needed to build, pretty much anything. It's about skills and weapon classes, not rng and mindless grinding (I think and I hope). The Knowledge system will require specific tasks before unlocking a skill. 3 different worlds, animal haven (Mainly PVE), human man land (Law based pvp), and literal hell (Free for all bonanza) Each character you make has different stats and different amounts of stat points. I'm assuming PVE won't be too difficult, but who knows. The News page is very helpful.
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