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    Ookywooky

    @Ookywooky

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    Best posts made by Ookywooky

    • RE: Most of the newer changes kind of just suck.

      I like the game as it is now - I don't like PvP - so I'm going for the PVE-world as soon as it is available.

      Anyway, this is a VERY EARLY Beta. People, please relax and enjoy exploring and testing and let the Devs do their work. There is still enough to do for the basics of the game. And to lose loot is actually not my most favourite topic, because of MANY other basic things, that need to be fixed first.

      Again: It is a BETA and all our data will be destroyed then and when. It's just for testing.

      posted in Discussions & Feedback
      O
      Ookywooky
    • Accessing house and use the benches do not work for friends?

      We tried it that way:

      I've assigned someone from my guild to be the "Co-Owner" of my house. And with this, he can access everything in my house - and that works so far without any problems.

      Then I assigned some other guild-mate as a "friend" to my house. And I assigned some work-benches to be useable for "friends" too. Now the "friend" can access it, but he can't do anything with it (f.e. the "Imbuing Table") - Putting some item in the midst of the pentagram just puts the item back into the "friends" inventory. No chance to get it back to work...

      A second thing is, that as a "Co-Owner", someone CANNOT put gold into the house' Gold-Deposit for the upkeep. Only the "Owner" can.

      I think both of this topics are worth to get fixed somewhen 🙂

      posted in Bug Reports
      O
      Ookywooky
    • Not enough

      oh yeah, the title says it all ... 😉

      After playing a while (since the closed beta started), I thought a lot about the game and what's missing. And there's ONE thing that's really missing. For me. and the following is only my opinion and it's not meant to be an offence in any way.

      My opinion is, that EVERYTHING someone does, should be rewarded in one or another way.

      Some examples:
      .) Gathering plants/herbs - There should be a knoeledge-"scale" for each plant from 1 to 100 - and with each step, you get better in gathering this specific plant/herb. And maybe you get a bit more yield when reaching 25%, 50% aso. 100% should be reachable only in months. So it should take a really, really long time for us players to be a "master gatherer of Nightshades". For example.

      .) Gathering wood - the same like gathering plants/herbs, but by getting better and better, maybe we could get some wood which has better "quality" - for better staffs aso. This would be much more rewarding then the actual "get wood" task. Because ... it's boring and it has absolutely NO long term motivation.

      .) Gathering metal - Again the same like the other two. And in the end more yield or being faster in doing so. The gems are quite nice to get - that's a good reward.

      .) Gathering stone - Again the same like the other three. And there should be different types of stone (lime, granite, sandstone aso..) - and different qualities. Only the high qualities can be used for special figurines to provide a buff or whatever. Just a suggestion.

      .) Gathering and collecting things from mobs - Again the same like the other four. And with knowledge comes much more variety in loot. And yes, by battling foes, our knowledge increases and we learn about the attributes aso. from this foes. There should be a huge difference in battling a spider with 0% knowledge and 100% knowledge. Actually it is not enough difference. For me.

      I think all of this together could make some long time motivation for most of the players.
      And - to prevent any misunderstandings - this are just suggestions and my opinions. Nothing more.

      posted in Discussions & Feedback
      O
      Ookywooky

    Latest posts made by Ookywooky

    • RE: Not enough

      @spoletta said in Not enough:

      Let's keep it realistic without asking for changes to the whole system
      I think that we all agree that getting kp for resources over a longer time instead of just on first discovery, would make it more interesting to focus on crafting/gathering, and it is already probably a change far too big to implement at this point of development.

      so, for me, this was NOT a call to change everything NOW. This was just a suggestion for future changes. I fear, the Devs have enough to do, to implement their already planned things... 😉

      posted in Discussions & Feedback
      O
      Ookywooky
    • RE: Not enough

      @spoletta said in Not enough:

      First of all thank you for taking the time to express feedback, which is the thing that the game needs the most at the moment.

      That said, I agree and disagree with your points.

      I 100% agree on making wood/plant/ore and any kind of resource something that goes on a 1-100% scale instead of just being a discovery. Makes the job of miners and gatherers more rewarding.

      About gating quality and yeld behing high knowledge... eh, not sure.

      well, that was just a suggestion from me - I dunno myself, it that would make this game better.. 🙂

      It's still about the long time motivation - as long, as there is something to "discover" (by any means), we - the players - pay attention. The more "finetuning" we can do, the better and the more motivation we have.

      AND dungeons. Dynamically created mini-dungeons appearing somewhen and then. That would motivate me a lot 🙂

      posted in Discussions & Feedback
      O
      Ookywooky
    • Not enough

      oh yeah, the title says it all ... 😉

      After playing a while (since the closed beta started), I thought a lot about the game and what's missing. And there's ONE thing that's really missing. For me. and the following is only my opinion and it's not meant to be an offence in any way.

      My opinion is, that EVERYTHING someone does, should be rewarded in one or another way.

      Some examples:
      .) Gathering plants/herbs - There should be a knoeledge-"scale" for each plant from 1 to 100 - and with each step, you get better in gathering this specific plant/herb. And maybe you get a bit more yield when reaching 25%, 50% aso. 100% should be reachable only in months. So it should take a really, really long time for us players to be a "master gatherer of Nightshades". For example.

      .) Gathering wood - the same like gathering plants/herbs, but by getting better and better, maybe we could get some wood which has better "quality" - for better staffs aso. This would be much more rewarding then the actual "get wood" task. Because ... it's boring and it has absolutely NO long term motivation.

      .) Gathering metal - Again the same like the other two. And in the end more yield or being faster in doing so. The gems are quite nice to get - that's a good reward.

      .) Gathering stone - Again the same like the other three. And there should be different types of stone (lime, granite, sandstone aso..) - and different qualities. Only the high qualities can be used for special figurines to provide a buff or whatever. Just a suggestion.

      .) Gathering and collecting things from mobs - Again the same like the other four. And with knowledge comes much more variety in loot. And yes, by battling foes, our knowledge increases and we learn about the attributes aso. from this foes. There should be a huge difference in battling a spider with 0% knowledge and 100% knowledge. Actually it is not enough difference. For me.

      I think all of this together could make some long time motivation for most of the players.
      And - to prevent any misunderstandings - this are just suggestions and my opinions. Nothing more.

      posted in Discussions & Feedback
      O
      Ookywooky
    • RE: Is anyone else having trouble logging in to Myr?

      And now I have this problem.
      Aaand there is something really strange: While trying to get a connection to Myr, it's always the same behaviour. "Connecting" - and after a few second I'm back at the char-selection screen.

      BUT clicking on a char on Aerhen results in a message: "Request failed - Logins are suspended while we investigate an issue with the continent Myr."

      This message should come on the other char at Myr too... 😉

      posted in Bug Reports
      O
      Ookywooky
    • RE: Daily Message posting

      oh yeah, daily ...

      posted in Off Topic
      O
      Ookywooky
    • RE: Daily Message posting

      .. and most important: DAILY!!!1!!111

      posted in Off Topic
      O
      Ookywooky
    • RE: Scholar clothes vs. Battlemage armor etc.

      @spoletta said in Scholar clothes vs. Battlemage armor etc.:

      Each spell comes with its own armor limitation.

      Check the spell description. You will not be able to cast a fireball in battle mage armor, but you can for example cast eruption.

      oh yeah, I can see clearly now! It was this last bit of information, that was missing for me. Thanks! (I didn't recognize it anyway - no matter how often I looked into the description... 🙂

      .. aaand maybe someone could add an "Limitation" or "Requirement" before this data. That would explain it for everyone. Immediately.

      posted in Discussions & Feedback
      O
      Ookywooky
    • Scholar clothes vs. Battlemage armor etc.

      This is just a couple of questions:

      • What is "Battlemage" armor for?
        It's medium and I cannot use my spells with it - so why "Battlemage"?
        Or am I wrong and we CAN use our spells with it?
        How can I see this BEFORE crafting it?

      • The same questions for "Cleric armor".

      If both are not useable for mages, then ... there's only the "Scholar clothes" and that's it?

      posted in Discussions & Feedback
      O
      Ookywooky
    • RE: Halli Hallo

      Servus und willkommen - viel Spaß beim Testen! 🙂

      posted in Willkommen bei Fractured
      O
      Ookywooky
    • RE: Die AUTLaws suchen gleichgesinnte Mit-Tester!

      So, wir haben unsere Pläne dahingehend finalisiert, daß wir nun eine Partner-Stadt haben, wo wir uns gemeinsam nieder lassen und sobald es die Anzahl der Gildenmitglieder erlaubt, werden wir uns die nächstbeste Stadt einverleiben, um auch diesen Aspekt des Spieles gebührend zu testen.
      Ziel ist es, eine eigene Stadt zu haben und dann mit einer Partner-Gilde eine Nation zu gründen. Wozu auch immer - es ist Beta und gehört getestet 😉

      Wir sind auf Myr unterwegs und freuen uns über jeden entspannten Tester - egal ob jung oder alt, egal ob unerfahren oder Veteran.

      posted in Gildenrekrutierung
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      Ookywooky