Entitlement

Posts made by Ostaff
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RE: Knowledge
The devs actually lied about the no-grinding part. There will be lots and lots of grinding involved. They have already set all the ground work to show us just how much grinding there actually will be.
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RE: House and its owner rights
Personally, I see that as a major no-no. Homes should be like starter towns and completely off-limits to PvP. Even cities are not PvP allowed. You must initiate a Raid to in order to attack a city, which is prescheduled ahead of time and is attacking the resources not the buildings. Doing this for a home.. just seems completely pointless... and therefore homes in general should be completely off-limits.
and I agree with @Farlander ... that would definitely drive a lot of people away from the game.
@Logain ... aye.. it appears they missed that for hermit houses.
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RE: Harbours
Harbours allow fast travel between other coastal cities with harbours. A harbour is only usable between other claimed cities with harbours. The city whos harbour you leave from gets part of the transportation cost. The further the city and the more weight you carry, the higher the transportation cost.
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RE: Hand cart duplication
Handcarts are best for doing short trips... such as from the farm plot to the Town Hall. Wagons take a lot more time to get started which make them better for longer trips and horrible for short trips.
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RE: No Hunger & Rest Depletion In Towns.
Hunger doesn't matter in my opinion, but removing "resting" while in town would defeat their whole "work causing fatigue" system. Resting rarely matters except for when you are actually doing lots of manual labor... such as..... building. Building is mostly done in a town or a plot... so removing fatigue while in a town or plot would be detrimental to their design.
Starving to death because the player forgot to log off is that player's problem. We have to remember to log off.
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RE: [Parcel Contest] Coming Home
You seriously need to buy some goats! That grass of yours is way out of control!!!
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RE: [parcel contest] Small House - Labyrinth instead of gates
You should throw in a few aggro mobs into the mix
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RE: [A2.4.2] Chopping Trees, some logs fall under the ground
@Kralith said in [A2.4.2] Chopping Trees, some logs fall under the ground:
Will try to capture it later on.
Those sneaky trees! You know they are just trying to take root and grow again while we are trying to pick them up!!!!
(Shakes his fists at those dastardly trees that think they can foil our gathering expeditions!!!)
PS. They should have it where we aggro near by Treants when cutting down trees. Or better yet.. ad Dryads and have them scream at us for cutting down their friends!
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RE: Gaining karma bug? or game breaking feature?
We are suppose to "Gain" karma for hurting Evil players and "Lose" karma for hurting Good players. So anything other than that is a bug.