Aye, I also am mostly pleased with the development of this test. It by far has been the best one they have made. And likewise, I think they seriously need to work on the QoL of things before adding too much more to the game. They are small things (better collision algorithms that have haunted us since day one ... YES.. talking about you TREES, corpses, and WALLS), working permissions (They fixed this last test and like a lot of the bugs this test, they were ALL fixed last test but here they are again!), movement (major killer here, its a very unhealthy movement system currently, even without the darn interrupting trees, its real life physically unhealthy), keybinding (those A and S keys!!! ARG the WORST!!! right in there with all our combat skills keys and total fight breakers).
Also, they introduced a bug with skills this test where some skills just quite literally would never go off. A major bug that needs fixing, I believe.
With that said, thank you devs for adding mini map Party markers!!!! (finally!!!), and the game play has been over all better than the last few tests.
I believe, if the devs can add the QoL MUST HAVES to the game, we will be swarming in lots of new players cause the game will be the best that is out there today and all the rest is mostly just balancing which will be covered over the life span of the tests. But the devs need to stop using their "hot keys" so much and learn what the "players" actually have to go through so they will see exactly what we are complaining about and why they need to fix them.