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    Posts made by Ostaff

    • RE: Travel Time Mitigates Log-in Desirability

      @BlueGoblin said in Travel Time Mitigates Log-in Desirability:

      t if it launched this way" thought process. If you only have 30-90 minutes to play, you may not even log in because it may take to 30-45 min

      Aye.. the horses I think move way too slow. they should be twice the speed that they currently are. Plus the lack of any type of auto-movement really sucks as you literally have to sit there burning your finger muscles for hours to get anywhere still.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Can not place Milling Stone in city or house

      @Miray said in Can not place Milling Stone in city or house:

      zen of Silk Road, I have a house I can pl

      Did you try placing the milling stone inside the house or outside? Milling stones can only be placed outside.

      posted in Bug Reports
      Ostaff
      Ostaff
    • RE: Horse Stats

      @TrueCrimsonFTW

      INT should mean the horse can talk and use abilities like the other 6 INT tanks out there 🙂

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Game suggestions

      @Kralith

      Yes.. I very much prefer their current death system as opposed to their prior death system. This one is much smoother and a lot less confusing all around. No one spams the chats asking "what the hell is this yellow bar? stamina?"

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Game suggestions

      @Dutch

      We have a city planner here that you can use: http://theshadowempire.net/public_CityPlanner.php
      We will be updating it every test phase a week or two after the test phase has started and we are able to get all the new information.

      Currently you can only place buildings in the public version, but look forward to being able to place furniture inside of the buildings soon.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Please fill up your Trading Posts!

      @boogis

      I can honestly say that I have played games with multiple types of currencies, and none of those currencies would ever hold out.. it always went back to just one or two main ones that everyone used. The only thing having multiple currencies did in the games were to cause aggravation and annoyances.

      And I do agree with @GamerSeuss. It doesn't solve the problem. Honestly, I would love to remove the gold equation from the game all together and go with a strict bartering system. This system doesn't work well in real life due to having to carry all those goods, but a video game does not have that limitation unless coded for it. With a barter system you would not need a big money sink and each city would be able to set their barter ratios. We have money in real life strictly for convenience, a game doesn't need it.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Character is bugged

      @sentenal76

      Best place to ask for help in those situations is on the official discord sever for Fractured MMO.

      posted in Bug Reports
      Ostaff
      Ostaff
    • RE: Blacksmith visual issues and oddities.

      @Jimbolini said in Blacksmith visual issues and oddities.:

      access

      Its the minor things that annoy people the most though 🙂

      Also.. I think the door to the blacksmith needs to be moved, as currently with the ore tub behind it.. the door gets opened and closed way too much instead of being able to actually access the ore bin as intended.

      posted in Bug Reports
      Ostaff
      Ostaff
    • RE: Town Planning

      @TrueCrimsonFTW

      http://theshadowempire.net/public_CityPlanner.php

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Week 146 - Weekly Drawing Winners

      thank you. thank you! May it happen again in two weeks!!! 😄

      posted in News & Announcements
      Ostaff
      Ostaff
    • Totem in a tree

      bug_totem_in_tree.png

      So, I was trying to roast me a bear when my totem decided it would rather have a nice view of the surrounded lands instead by popping high up in a tree. Of course, the bear was curious about this strange thing with horns and went to investigate it.

      posted in Bug Reports
      Ostaff
      Ostaff
    • RE: Daily Message posting

      daily daily

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: New Enchantment finder System for you.

      @vedran625 said in New Enchantment finder System for you.:

      here are some enchants that dont have anything above tier 1, does this mean its impossible in game or is it that the enchant regent combos are

      The Total is the Total amount of Enchantments that the combination will match. The lower the number the better.

      Enchantments with only Tier 1s would mean that they do not have any Tier 2 combinations available. (This may change once I update the data with the new info for this test, but as of the last test they have no Tier 2 combinations)

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: New Enchantment finder System for you.

      I've added the first 10 combinations for Tier 1 enchantments for you to use, I may increase it to the top 20 later.

      Also, I am aware that some of the combinations have changed in this alpha test as they have adjusted them some, I will be adding the new enchantments, reagents and updating the existing ones later this week.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: [Feedback] Party Knowledge sharing feels bad

      Yes.. it is always a bad idea to base EXP/KP off of damage I think. It completely eliminates all the other builds. Everyone in a party that is near the mob should get the same amount of KP for a kill, as they all contribute to the kill. I mean, healers do NO damage but they will KEEP everyone alive and healthy before, during, and after a fight. So why should they be penalized?

      Yes.. people will use it to power level and leech, but there is just no helping that, however, leechers can be kicked from the party.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: City Planner

      @Kralith said in City Planner:

      ry curious, which other tools we will get from you

      Will be working on a Character Planner next, and I will probably open up a public version of the map as well.

      posted in Town Planning
      Ostaff
      Ostaff
    • City Planner

      For your leisurely pleasure while the server is down, we at The Shadow Empire have made a little something to help you pre-plan your cities with.

      http://theshadowempire.net/public_CityPlanner.php

      Enjoy!

      Note: This tool will currently only allow you to place buildings.

      posted in Town Planning
      Ostaff
      Ostaff
    • RE: Horse Population

      @Esoba said in Horse Population:

      bout how they couldn't find any for the life of them.

      Horses can easily be found on the outskirts of the the yellow map areas along the darker green area line.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Dynamight Tokens from Adept founder pack not added correctly (Display Bug)

      @Blectorn

      I can totally agree that there really should not be a + symbol in front of the tokens as it can lead to confusion.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Belonging to a city

      @Xulu said in Belonging to a city:

      r the person who's on the site have to initiate the city in game? We have 5 people starting up a city and I didn't thi

      Anyone can start the town hall, however, only the governor of the city can actually place blueprints for the rest of the city to use until they promote a citizen to Vice Gorvernor or higher rank than just regular citizen

      posted in Questions & Answers
      Ostaff
      Ostaff
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