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    Posts made by Ostaff

    • RE: Dynamight Tokens from Adept founder pack not added correctly (Display Bug)

      @Blectorn

      I believe the way it works is that the upper half is not accumulative, while the bottom half is accumulative. Meaning that the EXTRAS are stacked for each package, but the top layer are just as they are stated. The + shown in front of the Tokens does not mean + prior given tokens, but rather you will gain that many extra tokens for having that package. The number of tokens you receive are solely based on the max package you have, so a person with Master will have 5000 extra tokens, while a person with Legend will have 10,000 tokens (As Legendary gives 10k and not 5k as shown on that screenshot).

      Also, you only have the benefits of the package that you, yourself have, as we can not have more than one package. Lower packages are considered to be "upgraded" to the higher versions which is why we have the discounts when buying higher tier packages. The total cost of the high package should remain the same regardless if we upgraded to it or just flat out bought it.

      Packages given as gifts, apply all their benefits to the giftee and not the gifter.

      Hope this helps! 😄

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Who's Streaming

      @Talzus said in Who's Streaming:

      not be able to take part in the alpha due to commitments, but I would love to watch you all play! i

      Totally positive that our friendly neighborhood streamer, Oxfurd will be streaming for you 🙂

      Catch him today on Twitch.TV !!!

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: So there are 3 planets?

      @Inzide said in So there are 3 planets?:

      aunches how will we travel between the system or did the planet idea change to a single continent? Seems

      There will be three planets with around 3 maps on each planet, and asteroids that will be inhabitable from time to time.

      Planetary travel will be through very expensive and temporary portals. With the except of Tartaros to Syndesia during eclipses, don't expect much inter-planetary traveling to go on.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Alphabet Game!

      Reconceptualization

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Adept access

      @guduffra20

      As most things, it will become available at the lower income countries after some time, but the company has to be able to make a profit and pay for their expenses first. Which is why the lower income countries only get the chance to access the content after its been out for a while or if the company has enough capital to afford to sell it at such a reduced cost.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Adept access

      @Gothix said in Adept access:

      estimate, you can get up to 200 eur worth of assets, for 25 eur pa

      Quite sure you can get all of that for free without even buying a pack 🙂 Just gotta do the forums every day.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Downloading Alpha test file

      @Facelifted said in Downloading Alpha test file:

      know why, but i switched my shared connection from my phone to adsl, and download started. After few mins, i changed bac

      adsl...wow.. that is a connection type I have not heard of in a long long time. Brings back nostalgic memories 🙂

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Character name + stat bar fadeout?

      @d3Sync said in Character name + stat bar fadeout?:

      rs a greater view of the screen. Usually things like this are implemented for immersion. I am 100% for stuff like thi

      I don't remember Skyrim having a stat bar like an MMO to begin with, but when I said games.. I was specifically meaning MMOs. The character stat bars in MMOs tend to show you a lot more useful information such as the rest bar and satiety bars in this game. So, I would very much go the route of having the ability to move and hide windows over having them fade in and out. Fading would be a custom piece of code, while the move and hide would be a generic version that can easily be applied to all GUIs.

      Granted, they could add Fading much much later when they have time if they wished.. but I would definitely put in the move and hide for the QoL early on.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • Hakuna Matata!

      What a wonderful phrase...

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: I Like banana

      @Villspor

      Peanut butter... jelly... peanut butter... jelly! (does the dance)

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Alphabet Game!

      Roentgenographically

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Character name + stat bar fadeout?

      First time I have ever heard of this in any game. I am used to being able to move or hide my character status bar but never heard if it fading in and out. Personally, I think that is a bit much on extraneous coding to do.

      However, I do have a probable alternative that you may like just as much and would actually have a bigger impact and usability for everyone.. and that is screen layout setups. I have seen a few games that have used this system. I have seen games that allow you to have up to 4 different layouts for your GUI that you are able to switch between with a single key press. With this system, you are able to hide and/or move any window to any location on your screen and then save the whole layout to later switch to when you want. This system allows you to tailor your screen to specific tasks you are doing in game... i.e... one for PvP, one for Crafting, one I like best.. is inventory management and access, and one for whatever they add later.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: YOWZA! What's YOUR favorite part of the 3d Update?

      @LonelyCookie said in YOWZA! What's YOUR favorite part of the 3d Update?:

      any FATALITY, Mortal Kombat FATALITY (which the visuals an

      EXACTLY WHAT I WAS TALKING ABOUT!!!!!! 😄

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Alphabet Game!

      Theophilanthropism

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: YOWZA! What's YOUR favorite part of the 3d Update?

      @Prometheus

      But we want a FATALITY!! 😄

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The fun is about to begin!

      @TrueCrimsonFTW

      There can be only 1 !!!

      (comforts you and your second place ribbon) 😛

      posted in Welcome to Fractured
      Ostaff
      Ostaff
    • RE: Fall Alpha Dev Update #3

      @grofire

      I do agree that this game is being developed directly against a true soloist, as no player will be able to truly be able to solo this game. So if a person is a true soloist, then just take note that this is NOT the game for you (Note: that was not directed at you @grofire, just a notice to anyone reading this that is a true soloist).

      With that said, I completely agree with DS's direction of the game. Allowing a player to be a pure soloist to me, destroys a MMO. This does not mean, however, that I am against Solo play in an MMO which I think is very much needed as not always will we have the ability to team up with others at all times. However, a player must need to rely on and interact with others and not just themselves for an MMO to truly be an MMO. To that end, I think that DS is doing a great job.

      Also, I see this game being heavily city/town oriented... instead of "guild" oriented (even though it is guild oriented in the means of guild ran cities).... and I love seeing more uses being applied for towns that will make them more and more valuable.

      posted in News & Announcements
      Ostaff
      Ostaff
    • RE: Fall Alpha Dev Update #3

      @Meziljin

      Well I certainly hope that is true, cause so far other than the farming (which I think is an excellent start) they are doing alright but still lacking a lot in the crafting department. The best crafting mmo in my opinion to date has been Ryzom. It has a very in-depth, complex crafting system that is still very easy to understand and use but with exponentially amounts of results that literally reduce the ability of cookie cutter items to zil and give the good crafters a very good fan base of employment.

      posted in News & Announcements
      Ostaff
      Ostaff
    • RE: The fun is about to begin!

      @Meziljin

      1 month, 1 race, 1 map.

      posted in Welcome to Fractured
      Ostaff
      Ostaff
    • RE: Weather effects on movement and combat

      @Farlander

      Haven't ever seen anything other than clear and sunny. It's being sneaky! 🙂

      posted in Questions & Answers
      Ostaff
      Ostaff
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