HA!! It's a TRICK question!!!! Fractured doesn't have Levels!!!!! hahahaha... good one.
Fractured has Tiers !
HA!! It's a TRICK question!!!! Fractured doesn't have Levels!!!!! hahahaha... good one.
Fractured has Tiers !
The world wants to know... so it can properly unleash its full wraith properly.
They should add a finishing move ability that will keep the dead from rising again
(Imagine the old lady from Princess Bride during the wedding scene)
BOO! BOOO!! HISSY FOOT BOO!!!!! I hate it when everyone can have everything!!! It just makes everything LESS valuable.
(The old lady was DEAD ON RIGHT TOO!)
@Bhan said in Fall Alpha Dev Update #3:
e's a patch of land thats green and covered with grass vs a spot with none, will it hold a higher f
Prometheus made a statement about that... he said farming spots in the mountains would have less while farming spots on grasslands would have more.
Exploration skill set! I tend to use Frenzy, Relocate, Second Wind, Bandages, Mage Armor, and a couple of offensive spells for my exploration skill set.
I do agree that this will definitely make things more tedious when we have to actually go all the way to a city to apply our new recently learned abilities.
Yeah, quite sure that one will piss a lot of people off. I kinda like it though.. cause it makes you be aware of what your end destination is and therefore pre-planning instead of impulsive planning.
But, yes, for those that are used to that system... they will definitely be mad.
Also, when they add temples and etc to the game.. they will probably allow you to change at those locations as well, which will increase the spots that you can change at, but still keep it from being willy nilly change anywhere.
@TrueCrimsonFTW said in YOWZA! What's YOUR favorite part of the 3d Update?:
ke larger parties from other guilds, if there will be a friend system so you
They mentioned in the video that your party can have up to 20 people in it.. that's far larger than most "normal" game parties are.
Also, if it follows the last few test patterns, you don't lose your party if you log out... you stay in the party until you actually "leave" the party or the party leader "removes" you from the party. You can add anyone not already in a party to your party regardless of guild, the only criteria is that you have to be near them in order to click on them to send them the party invite.
There is also a party channel to talk with.
By far the BEST improvements yet!!!! I am totally eager to play this alpha test when I had already promised myself to skip it after that last test which was a completely downer for me. The changes made to this test however, have definitely stirred my interests and now I can't wait to play!
Great job with that! and I am totally loving the complexity of the farming system!
Also, is it just me.. or does it look like they improved upon the graphics as well???
"Do you think there should be a ranking system for monsters in-game some type of way of showing the "level' of a monster? Threat per se. as of right now beast monsters undead etc ... are kinda just there sooner or later you learn if you can take it by getting your ass kicked or kicking its ass so should there be some way to tell right off the bat or should you just know."
I personally prefer having no ranking system, and I kinda think that is the way the developers are heading with the game as the monsters are really based on ability usage to kill. So, what may be easy for one character (mage) may be impossible for another (fighter) (ie. Wisp). And as this is a knowledge based game... you won't know until you actually try to fight it. (Or wiki it)
"Do you think that monsters/ enemies are too easy to beat right now? Most mobs can be beaten with 1-4 players honestly 2 if you're good enough do you think difficult on certain monsters or all monster should be raised to force cooperation between people."
I don't know of a single monster than I am not able to kill solo, and within a very short amount of time. As a party of 3 to 5, we literally could run through every zone non stop and kill everything in our wake. So... yes... the mobs are currently WAY too easy. Maybe the trolls will change things some.
Events - Events are always good, and I also prefer having one-time events mixed in with the others. Though, I also know that this will cause a whole lot of people to complain cause they weren't able to get in and obtain whatever was taken.
That would make sense... and I bet a lot of demons will be moaning and groaning because of it. (Comforts the poor pouting demon). Guess they just have to turn into Angels
A city planner will be coming soon to a site near you!
@TrueCrimsonFTW said in Come join me! (Possible free beer):
possible location of town and detail of your defenses for
the town will be pretty simple TrueCrimson... its all based around a tavern and a mine. That's where you will be finding all the residents
@dj35 said in Skills discussion and general questions:
t
Quite sure there will be different skills on different planets, as they should have different creatures on the different planets that are natives or adapted to those planets which need different ability sets. Different creatures as well as different reagents and resources which increases the need for inter-planetary travels.
Also, I think they are already covering your second piece of having skills that only a few may have in regards to their ability leveling system. Not everyone will level all their abilities, however, I am sure this will go mostly cookie cutter where its the same skill sets that are being leveled because they are just better than the others.
Being able to mix and max powers to "craft" a new ability as you mentioned would be a very nice feature to add, I think though.
and with that... "Create a new topic in the forums" has been CHECKED!! Foundation points received.
(Daily posting in the Forums CHECKED!! Foundation points received)
You eat lamps????!!! just....just... how??!!!!! and why would you have ever tried to eat one in the first place??!!!
(mind boggled)