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    Posts made by Ostaff

    • RE: Sound settings need to be applied earlier

      @Woode Personally, I think sound setting should be set at the time of install/load. We need a settings configuration for sound that is loaded with the game so we don't have to keep resetting it.

      posted in Bug Reports - Closed
      Ostaff
      Ostaff
    • RE: Daily Message posting

      one two buckle my shoe. three four lets skip that door.

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      One thing I think some people are not considering is the value of those resources. According to the news article: https://fracturedmmo.com/feature-spotlight-2-universe-planets-travels/ Cities on a Planet are maintained by the resources from that planet. Tartaros has lots of stone for building cities, but is very lacking in metals used for equipment. While Arboreus is rich and very fertile with its resources. This means 1) Arboreus people won't need to fight each other over resources. They will have a lot at hand. 2) Tartaros will be fighting constantly for lootable goods such as eqiupment. Both play into their respective game styles. The main reason you would want to have "off-world" resources will be for the higher level tier buildings and goods, which a lot of people won't even be worrying about. Hardcore gamers will be the one seeking those resources. and it just so happens that...the middle planet Syndesia is where it will all come together. The trading/merchant planet where everyone travels to for exchanging of goods (which just so happens to allow a form of PvP which means "taking").

      The fact is, we have literally only seen Syndesia. PvP'ers seem to fear Arboreus quite a bit (must be all the hatred which broke up the planets to begin with, and jealousy of all that Nature Power), while the Arboreus seem to just want to "chill" and be hippees. While those Syndesians.... well... they do seem to be a bit unsure of what they want but definitely have a thirst for action and creativity. hmmm.. amazing how that fits their game style.

      I think the devs have thought through this very well and very long. Let's give them a chance to show us what they have planned when we can actually see more than just one play style.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      @Nekrage there are NO plans to allow players to obtain materials from other cities beyond trading thus confirming that alts and multiple accounts are REQUIRED to be the most successful you can be.

      Um... you do know that there are non-city owned resources right? You are free to get those as you want, its just that some resource nodes are "city" controlled. And as people mentioned on the earlier pages, you can always siege for resources on the pvp planets. It's only the PvE planets that you will not be able to do that with, though there are specific zones on the PvE planet that will allow a form of PvP.

      So, yes, there are ways to obtain resources that you need other than just by trade. However, some resources will require trading.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      @Nekrage That's just it, he has stated the answer several times already in both the dev articles and the Q&As. There are three different game styles being catered to. Each planet will have its own game style. You will need multiple alts to live on each planet. Cities will control only 1 or 2 resources unless a tech tree allows you otherwise. Resources can not be fast traveled and must be delivered the old fashion way. Trade is how you collect resources you do not have.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      @Nekrage

      Then it looks like you already had your answer.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Guild Alignment Question

      @StormBug

      Chaotic Neutral is just a self-centered non-law abiding Neutral. It has nothing to do with being Good or not. So if a Neutral is able to get into a Good Guild, then yes, a Chaotic Neutral would also be able to get into a Good Aligned guild.

      The first axis on the alignment wheel deals with Law Abiding (Lawful, Neutral, Chaotic), while the Second axis deals with morals (Good, Neutral, Evil).

      so a Chaotic anything would not be able to get into a Lawful guild 🙂

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      @Nekrage

      I don't see why it won't work. This isn't a F2P game. So if someone actually wants to have multiple accounts,then they get to buy that many more copies of the game and the devs make that much more money! A win win I would say. As for multiple alts.. of course everyone will have multiple alts... that is the whole intention of the game. We will have alts for all of our races and planets. Though, those alts can still only use the same single house on each planet.

      So, over all.. i think most people will do trading. Why? cause trading is just so much easier to do than handling multiple paid-for accounts, and with all those resources out there, it will take a lot of accounts to be able to get them all.

      As for your steal and kill, sigh quite literally you are over obsessive with PvP. This game is far more than just PvP.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Week 134 - Weekly Drawing Winners

      con-grat-s !!!

      posted in News & Announcements
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      @GamerSeuss

      Just cause you leave one city, doesn't mean that the other city's officials will accept you. That in itself will cut down on city swapping, and can lead to those type of players being city-less all together. I know I definitely would not allow a citizen back into my city once they left me for a plebian reason such as "I wanted another resource".

      I think their city infrastructure is just fine.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Sound settings need to be applied earlier

      @Woode said in Sound settings need to be applied earlier:

      actured, the sound in the settings is NOT applied even after the character screen is shown.

      There is a mute button on your login screen level. Its right underneath the "Quit" button on the top left side.

      posted in Bug Reports - Closed
      Ostaff
      Ostaff
    • RE: The Potential City Problem.

      The whole idea is for no-one to be ABLE TO HAVE all the resources. The whole IDEA is to force you to having to TRADE.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Daily Message posting

      Daily Posting

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Daily Message posting

      Pets pets and more pets to come! YIPEE!!!

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Roadmap To Alpha 2 - Test 4

      @Roccandil

      To build a house, you must first KNOW how to build a house. To build a city..... you must first have played Sim City!!! 🙂

      posted in News & Announcements
      Ostaff
      Ostaff
    • RE: Worried for the country house

      Starts to sing.... "Green Acres is the place for meeeeeeeee!"

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • Finally!! Mounts, Fast Travel and Map Markers!!!

      Ahhh... it's about time. Some QoL to the game! 🙂

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Autopsy Knowledge points

      bear-ry nice

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Daily Message posting

      la la lalala la la la laaaaaaaaaaaaaa la.

      posted in Off Topic
      Ostaff
      Ostaff
    • RE: Daily Message posting

      daily specials!

      posted in Off Topic
      Ostaff
      Ostaff
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