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    Posts made by Ostaff

    • RE: Relese date

      @Bang said in Relese date:

      hello there im wondering if there is a full release date going to be announced soon ?

      From what I recall of the road map, they will be starting Beta testing at the end of this year and carrying through the end of 2021 with Beta Testing. So expect the release to be either at the end of 2021 or the start of 2022.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: No grind for real?

      @Gothix said in No grind for real?:

      @Jetah now thing again for a second.

      Would you be hunting a naked man, or running away from him? 🙄 Think hard! 😁

      Never know, Jetah could just be one of those people who hunt us poor naked men in our undies 🙂 Of course, it is also to consider why one of us would actually be streaking through the monster-killing man field in our undies waving around our big stick and singing jolly songs to begin with.

      @Jetah Don't worry, I will just be behind this nice little cozy bush. Well out of sight of the wandering raggabond.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Camping?

      I brought the smores and a campfire blueprint! Who else is with me on camping this nice corpse spot? I do hope someone remembered to bring the frebreeze though! This corpse is starting to stink really bad! Ewe!!! (holds nose closed)

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: Demon - Angel guild/group?

      @Zori I think its a bit early for that just yet, as we don't even know just how hard it will actually be in order to obtain those enhancements, and the far stretching ramifications other than being exiled from your home planet. I would see a guild possibly forming for one of those though, after people have started turning into them, however that group will more than always be a very very very small group.

      posted in Guild Recruitment
      Ostaff
      Ostaff
    • RE: No grind for real?

      @Jetah said in No grind for real?:

      @Logain

      you're naked.

      i'm not.

      how do you kill me to get the gear you need to.. kill me.

      (stalks in the bushes just outside of your vision line as you fight a huge monster by yourself, then when you are at your lowest I streak in singing "When the streak went berserk" in a very loud voice, reducing your final red bar to 0 as you catch the glamour that is of my undie covered body and branch and stone wielding self!)

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: How do you think the Economy will actually function?

      @Tuoni

      Also note that those standard average prices will not be the same for each planet or even zone, as the devs have already said that markets will strictly be local. Meaning, on a per city basis. With this said, markets closer to the source will have lower costs than the markets that are further away or on a completely different planet.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: How will you be making your $$$?

      @BlueGoblin said in How will you be making your $$?:

      I think subs, skins, vanity items and pets will generate a bit of income.

      I think you misunderstood the topic 🙂 it is not how the "developers" will make money, but the players. Players will be unable to sell skins, vanity items or pets as they will all be account bound.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: May 2020 Playtest Review

      I made if through the Survey with not problem whats-so-ever. So, looks good 🙂

      posted in News & Announcements
      Ostaff
      Ostaff
    • RE: Heavy armor specific skills?

      @Specter said in Heavy armor specific skills?:

      @Nekrage I've asked Prometheus and there are no plans for heavy armor-specific skills. 😉

      Now that is very interesting.

      posted in Questions & Answers
      Ostaff
      Ostaff
    • RE: How do you think the Economy will actually function?

      @Gothix and @Tuoni said in How do you think the Economy will actually function?:

      @Gothix said in How do you think the Economy will actually function?:

      Items not requiring repair, doesn't necessarily mean items must have decay.

      Perhaps there is no item decay, as well as no durability (so no repairs).

      That is one option, however, I remember that durability was planned... at least at the moment.

      And the way sink will work is by limited storage capacity players will have and will not be able to store millions of items.
      Then players will need to dismantle items to percantage of base materials, because materials will stack and be usable to craft other things.

      Limited storage capacity is one of the worst things what games can offer tbh. Forcing people to destroy items is what I do not want to see, in addition, the resources will also take storage space and typically even more than the salvaged item. 😉

      This percentage of returned base materials does not need to be high. It can be, for example, 20%. This will sink the materials.

      Also perhaps re-enchanting an item will be so expensive that it will be more worth for a player to simply craft new, and enchant it from scratch.

      Add loosing of gear, through PvP, people breaking stolen items, and you have efficient sink.

      Item durability and decay arent the only ways to create that sink.

      I thought gaming should be fun and loots actually rewarding. Why implement system and make it so expensive that there is no reason to use it? Moreover, why go to PK and get random resources from item salvages when you can just go to gather and get what you actually want or need?

      @Prometheus has already stated that there will be equipment decay, so equipment will eventually deplete (that's why they have durability as an enchantment and item stat)

      In regards to only selling resources, that seems very probable to be what the economy will fall towards. Though in truth, I really find it hard to grasp the mentality of a new player being able to just jump right in and play with the vets. If that is the case, then are all crafting recipes going to be easily available? if so, that would reduce the craft market, but support the reagent market. Also, how hard is currency for buying goods going to be? or is there a bartering system instead? Just how they intend to handle in-game currency or goods has a big impact.

      So much is just still unknown, that I can not make a good guess on how trading will really work. However, on going with the devs saying that its the resources (not items) that are going to be seperated upon different planets, I still lean towards the market mostly being reagents and not readily made items or even enchantments, since it looks like anyone can enchant if they have the reagents.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Skill Ideas

      @GorTavaro Maybe the implants on humans will modify it? Dun know, but it would definitely have to be something that is not readily replaced.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Skill Ideas

      @GorTavaro said in Skill Ideas:

      @Ostaff
      I didn't know that. Thank you for information. It would be nice if it would affect memory.

      I have to agree with the devs on implementing it this way, otherwise the system could seriously be skewed as people would wear +INT items while sleeping just to memorize more skills and then remove them afterward, and since skill memorization is done at time of sleeping, they would retain those extra skills.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Myr Cities & Hotspots Map

      @Prometheus said in Myr Cities & Hotspots Map:

      @Harleyyelrah said in Myr Cities & Hotspots Map:

      I know the player cities will be available for the next test, but will the dock portals be available in the upcoming alpha test session too? Or will it just be basic city management functions for now?

      We'll try to get docks in, but it's unlikely we'll manage to, we are running a bit late with the implementation of player cities as a whole!

      (Hands @Prometheus a cot, a razor blade, a twenty four pack of Dr Pepper and some beef jerky)

      Boss: Well folks, looks like its another all nighter again!

      Me: Bu...bu...but boss! My friends will call me in as MISSING. I've already spent a whole season sleeping in over here!

      Boss: Wait, friends? You still had those???? Obviously, I am not working you enough!

      😈

      posted in Town Planning
      Ostaff
      Ostaff
    • RE: How do you think the Economy will actually function?

      @Tuoni

      On a more serious note though, what that means is that the devs will just need to make sure that a majority of the enchants are needed. Instead of catering game play to just a few enchants, make it so that almost all enchants are needed to accomplish a goal. Ie. In Ryzom we have full sets just for Poison Resistanec, then Acid Resistance, etc. due to where we are actually wanting to travel to.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: How do you think the Economy will actually function?

      @Tuoni Maybe we don't show the enchant stats on the vendor? 🙂

      It's a grab bag. You get what you get! Hope you're lucky, cause son, THERE ARE NO RETURNS!!! Mwuhahahahaha.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Skill Ideas

      @Rizzardi said in Skill Ideas:

      If I'm not worng the number of speels you can memorize depends on your intellegence, right?

      If so, how it is calculate?

      1 inteligence = 1 spell?

      I think everyone would like to know about this before create a character.

      Max Skills are detremined by: 10+INT.

      @GorTavaro Keep in mind that only the natural base INT score matters in determining the max skills able to be memorized. Increasing your INT with enchantments only raises your Skill Powers based on INT and not your Max number of skills able to be memorized.

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: The Shadow Empire

      The Shadow Empire Guild Is Recruiting!. We are currently Ranked #1 on the Leaderboards. We are highly organized but we still have managed to offer flexibility and unique rolls for our members herein. We are involved in All of the 3 races and all aspects that the game has to offer. If you wish to join our guild please do so at: https://fracturedmmo.com/guild-profile/id/3676/ You can also join our discord here at: https://discord.gg/3Xn3FEc . We have Military Gamer Veterans in our guild and hardcore PvP'ers.. as well as Crafters, Gatherers and Various Ex-Guild Leaders in our officer's Ranks to help co-ordinate our many ventures in-game upon launch. If you are a Team Player and wish a strong community then come pay us a visit. Note* Your Discord access will be limited until we approve your membership so please be patient and wait in the starter channel until an officer can review your application.

      I am a crafter, and I approve of this message 🙂

      posted in Guild Recruitment
      Ostaff
      Ostaff
    • RE: Skill Ideas

      Summon Harem
      Mana: Its all or nothing, baby.
      Restriction: Its costly, plus the right kind of protection is advised
      Duration: Can we have infinity?
      Description: Summons a harem of companions to your side. Give 100% debuff to both yourself and anyone in your near area as you are enthralled in activities. Being attacked by other players? No problem! Just summon your harem and spread the love with everyone!

      Note: Enchancement: Thieving Harem. They steal other's goods for you!

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Skill Ideas

      Master Gimp. It is an uber skill that is only used on self and lowers all your resistances to 0% and lowers all you attribute stats to 6. ^_^

      posted in Discussions & Feedback
      Ostaff
      Ostaff
    • RE: Various damage types vs immunities

      @Gothix said in Various damage types vs immunities:

      99% is still too much imho.

      Various other MMOs tend to hard cap things at 75% and one can reach that one particular cap only when minmaxing in that direction, while his other stats suffer.

      Normally soft caps engage at 35-40%.

      Depending on the amount of variety they allow us for doing damage, I would be fine with a non-generic 100% damage resistance (Ie. Magic and Physical would be completely out, but Fire, Ice, Electrical, Poisoning, Bleeding, Bludgeoning, Slashing, Piercing would be fine) with the major of those non-generic resistances being the hardest and more complicated to build up. So in basic, a mixture of systems where for the most part the majors are soft capped at 40% and only the higher percentages achievable by crippling yourself in other areas while the lesser resistances (ie. bleeding, poisoning) can achieve 100% without crippling too much, though still it would need to take effort and reduce availability to do so.

      posted in Questions & Answers
      Ostaff
      Ostaff
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