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    Topics created by PedroBillyMattos

    • PedroBillyMattos

      A2.2.0 Healing Paste+Magic Missile animation+Chest+Fireplace
      Bug Reports - Closed • • PedroBillyMattos  

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      PedroBillyMattos

      I cant use the healing paste at all. Tryed "equiping it" on the action hotkeys bar, couldn't. tryied right clicking it from inventory and nothing. Am I doing it wrong or this a bug? On the MM Today whenever @Oxfurd used the fireball ability, if I used Magic missile on the mob, when the purple missile animation entered the Fireballs Flame/Cloud animation, they would get visualy messed up. I couldn`t Screen shot but I'll do my best to use photoshop to try and recreate what I saw. it was something very close to the image above and the white square would follow the missile like a tracker on it's trajectory. As if the cloud was revealing something from the "back end" I wasn't suposed to be vizualyzing. A glitch. Chest The only chest I use is one on a house I'm a Co-owner. Every time I try to open it, the chest window pop up and instantly closes then I press use on it again and only on the second time the chest window stay open. Fireplace there's also a fireplace in the house and It's the only "tool" of the house I can't use. When I hover the mouse above it the cursor changes to the hand but the rest/cook options don't show up. When I click to use it nothing happens. My friend has given me access to it but it won't work. a couple of days ago before the patches implemented I could actually lay dow but nothing else happened just the lay down animation. once a funny glitch happened in which I would move lying down, I couldn't get back up so I loogged out and back in.
    • PedroBillyMattos

      Can't separate Stacks. Bug or nor yet implemented?
      Discussions & Feedback • • PedroBillyMattos  

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      Vortech

      @Prometheus said in Can't separate Stacks. Bug or nor yet implemented?: @Vortech yes, it's coming during this test! Great news! A very highly anticipated feature for me. You should see my chests right now.
    • PedroBillyMattos

      Travelling is "complicated" to be mild
      Discussions & Feedback • • PedroBillyMattos  

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      PedroBillyMattos

      @Recoil said in Travelling is "complicated" to be mild: (because not everyone has 3 hours to spare irl just to travel across the map to meet up with a friend, nor should that be expected).
    • PedroBillyMattos

      Enchanting table Guide - Basic Mechanics - How to
      Discussions & Feedback • • PedroBillyMattos  

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      muker

      Guys, can someone suggest: is this guide still relevant?
    • PedroBillyMattos

      High building blocking walking movement
      Bug Reports - Closed • • PedroBillyMattos  

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      PedroBillyMattos

      In Haertwood at coordnates SouthEast of the central ruins at 73'42''W 33'77''N There is a high "bridge" like structure that it's " impassable". When you try to cross under it, it's highier level ocupies your whole screen and when you are in the middle of it you can't yet see ground on the other side to keep walking so your mouse actually clicks on the high bridge walkway that is right above you making it not passable. if you position yourself just right you might click far enough that you get a chance to click on a tiny piece of land that could show on the other side but it probably should be an easy walk by pressing down the walk button This could use a fix
    • PedroBillyMattos

      Sproutling sounds like dog, spiders sound like angry cow
      Discussions & Feedback • • PedroBillyMattos  

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      PedroBillyMattos

      So i've noticed that Sproutlings and earth elementals make dog noises and spiders make sounds like angry cows or those of demons from the first DOOM games. I find that dog sounds like dog growl or dog cry to the tree people just doesn't make sense and maybe we could go for something more ent like from the lord of the Rings or something more "I am groot!" like, you know what I mean... Lovin the game!!! Speacially the heartwood area with the old buildings! Very exited about what I see and what the future of this game can be like!!!! Likewise the deep sounds for the spiders also don't match, something more high pitch would fit better I believe.
    • PedroBillyMattos

      Slow and Conc Strike abilitie's description blurry
      Bug Reports - Closed • • PedroBillyMattos  

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      PedroBillyMattos

      So in the discription of the abilities: slow and concussive strike learned from the earth elemental there are some words blurred together.
    • PedroBillyMattos

      It'd be nice to move while looking at the MAP
      Discussions & Feedback • • PedroBillyMattos  

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      PedroBillyMattos

      While travelling we often look at the map for various reasons: adjust coarse, check landmark references, etc. It would be nice to be able to do so and keep moving specially if you are in a group and don't want to lag behind for ex. Some might say it's dangerous walking without seing the dangers ahead and to that I say: PLAYER CHOICE! =D If you want to do it, it's your problem and the choice to do it should be yours. IDK if that was already planned so I'll just point it out.
    • PedroBillyMattos

      Is the road speed boost implemented?
      Discussions & Feedback • • PedroBillyMattos  

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      PedroBillyMattos

      I remember @Prometheus mentioning that travelling is an important part of the game, and that walking in the roads would give you a speed boost which is a great idea! I'm not sure it's implemented. I've tested with a friend to be sure if there was a boost and we could not tell that there was having a boost of 30% to even 50% would be great! maybe not even that much but something. A nice implementation for it would be: after 1 minute walking in a road you get a 30% speed boost canceled by any atack from other player or mob, that way you help the travelers, without players abusing it to hunt mobs or other players just an idea
    • PedroBillyMattos

      Gobblin Enforcer can't be killed by solo mage
      Discussions & Feedback • • PedroBillyMattos  

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      PedroBillyMattos

      @Shivashanti said in Gobblin Enforcer can't be killed by solo mage: I just think we are not in a state of game yet to discuss balance of mobs or even pvp since we don't have most systems in yet ( shools of magic, talent tree, etc). yeah man I agree! I just wanted to point it out as feedback you know an MMO not everything should be purely soloable imo. I agree to the not everything part, my point is that the enforcer don't seem to be meant to be as hard as it is that's all. @Jetah said in Gobblin Enforcer can't be killed by solo mage: sounds like a gear problem, [...] get geared and try again. @Jetah Sorry man but have you even read the answer I gave you and you just quoted? I'm talking about damage/DPS, how is my armor(defence) stat relevant? I just said that the mob couldn't even hit me, and even when it could it was not much, so I was just fine with the cloth defence wise and I definetly don't think the Enforcer is a mini boss, rather just a normal mob
    • PedroBillyMattos

      players can steal carts and get in your house
      Bug Reports - Closed • • PedroBillyMattos  

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      PedroBillyMattos

      If you try to access a carts inventory it says it belongs to someone else and wont't let you, but if you take it for a spin, it becomes yours and you can now take it away and access the inventory. You can get open and close someone elses houses door and enter. I believe that only you and maybe your friends (currently not available in game) should be able to open your door and get inside and operate your cart.
    • PedroBillyMattos

      Monster respawn animation bug?
      Bug Reports - Closed • • PedroBillyMattos  

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      PedroBillyMattos

      Some mobs like the green wisps stay dead on the ground. They stay there until respawn and the way the respawn happens is what I Believe to be the problem: The dead mob is suddenly dragged from the dead position where you killed it, to the respawn position as if it flew really fast through your screen, instead of havving the dead one desintegrate and have a new one pop on the respawn location, as if the game was recycling that dead one: givving it life and dragging it to the respawn position. Saw the same with the Antree
    • PedroBillyMattos

      Alpha1 players willing to stream/share gameplay!?
      Discussions & Feedback • stream testing alpha 1 • • PedroBillyMattos  

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      Kamikaze

      I’m in alpha 1 and planned on setting up a stream.
    • PedroBillyMattos

      Question about Patron pledge Pack
      Questions & Answers • pledge pack nickname reserve nick • • PedroBillyMattos  

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      Kralith

      @pedrobillymattos you will be able to reserve your name before Release Start, otherwise it would not make sense after it I guess they will implement name reservation a while before Release, probably 1-2 months earlier. Since we can not count with a Release date before 2021, this function will be also not there before 2021.
    • PedroBillyMattos

      PvP loot, an yet unasked question and diferent POV
      Questions & Answers • pvp demon loot loot system pvp loot • • PedroBillyMattos  

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      Dragomok

      @roccandil said in PvP loot, an yet unasked question and diferent POV: @dragomok said in PvP loot, an yet unasked question and diferent POV: Honest-to-goodness, low-power-curve, horizontal progression is not something that was ever featured in a succesful MMO, as far as I can tell. [...] One possible consequence is that it will be relatively straightforward to build a bunch of toons, all specced out for different purposes, and then you can just log with the one you need. So, just like all other MMOs, minus 80 levels of grind between creating a toon and using it?
    • PedroBillyMattos

      From Tibia to Fractured, Greetings from Brazil!
      Welcome to Fractured • • PedroBillyMattos  

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      Lohen

      welcome here @PedroBillyMattos
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