@prometheus said in Kickstarter Update - Pledge Packs:
- VIP membership includes bonuses such as additional Learning Slots, increased Knowledge Point gains, discounts on Store items and unique cosmetic rewards for accumulated VIP time. It's only time savers and cosmetic stuff - we're not selling power there!
Excuse me, but what?????
How are you not selling power? Knowledge is power. Like, literally, for your game.
I am in favor of subscription, I am on the record on that, but not optional subscription, if it gives power. Sure, a VIP membership that gives discounts and unique cosmetic rewards, won't be p2w, as long as it won't be possible to be traded in-game.
And that brings the question; Will it be possible to be traded in-game for in-game items?
Is there anything missing
Yes, explanations as to what "VIP membership" is and what the "Carpenter NPC" does.
Speaking of, the "Carpenter NPC" needs to go as well.
Your game will have a player driven economy. This means that anything that will give a boost at quality of life (such as the carpenter), in exchange for real money, will be pay2win.
See it this way. I don't pay for the carpenter, and I will have to deal with the decay issue "normally". Whether this is doing a quest to recruit a carpenter, buy the carpenter with in-game gold, do the repairs myself, etc, etc. Regardless, I will have either less time to play other parts of the game, that will give me power (e.g. exploring and acquiring knowledge points), or I will have less in-game gold, which will mean that I will have to buy 1 axe and not 1 axe and 1 shield.
In the long term, mechanics/features like that, became pay2win, especially if these will be found at the cash shop as well. If they are limited to the kickstarter campaign, their pay2win potential will be minimized by the fact that they will be rare. It will be there though, don't fool yourselves.
And this becomes absolutely clear when you offer the "Lifetime free Carpenter NPC contract". For 375 euro, someone can just skip a mechanic/feature of the game, which is designed as time and in-game gold sink.
Similarly, the
Construction Plan for an exclusive āFounder Cottageā
Construction Plan for an exclusive āFounder Villaā
Construction Plan for an exclusive āFounder Palaceā
Construction Plan for an exclusive āFounder Manorā
Construction Plan for an exclusive āFounder Castleā
These need an explanation as well. Generally, you offer things which you are not explaining what they are. We (forum lurkers) have questions about them, imagine people who will learn about your game now.
1 additional character slot
Explain people, explain. How many slots will we have for free? It is one thing to have 10 for free and quite another to have only 1. Also, will character slots be available at the cash shop?
1 set of Crafting Stations to be placed and used in your plot of land
cough pay2win cough
Your game will have a player driven economy. Depending how easy it is to make/acquire these crafting stations, this item can be turned into pay2win. Also it depends at how the crafting station works. For example, does the crafting station produce an item while "un-manned", or is it required to be "manned"? If the crafting station does not require to be manned in order to produce an item, then I can totally imagine a whale, buying 10 ARTISAN packs, paying 750 euro and getting 10 crafting stations! Voila, right from the beggining the whale will have a great advantage, at becoming rich(er). And as your game will have a player driven economy; rich = powerful. The rich (in-game) person will be able to buy gear with stats easier than the poor (in-game) person. If you link somehow fake money to real money, then you will also get; The rich(er) (real life) person will be able to buy gear with stats (advantage/power), easier than the poor(er) (real life) person. And that is the definition of pay2win.
1 Mule mount plus a Wagon to carry heavy materials
sigh
Your game will have a player driven economy, stop giving people things that will make them richer. You are gifting power for real money. That is called pay2win.
Do you think prices are fair? If not, how would you change them?
They are absolutely fair.
What pack would you be interested in?
I am not sure I am interested in the game anymore! I hate pay2win(ish) games.
Is there anything missing youād like to see ā or perhaps something you think is ātoo muchā?
I am not seeing anything missing. I consider the pay2win elements "too much".
Do you think Foundation Points should be included as reward?
Yes, although they should not be given excessively. For example, they should range from 500 to 5000 (x2.5 of the ambassador weekly drawing) the most. Also, if someone buys three packs (one that gives 5k and two that give 1k), he/she should get only 5k points. Each person should be awarded once.