Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Phaethonas
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Phaethonas

    • RE: The PvE vs PvP Thread

      @vengu said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @tulukaruk said in The PvE vs PvP Thread:

      @jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best šŸ˜‰ Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?

      You don't understand Fractured at all. Invasions won't last for days, nor will you be able to indiscriminately destroy every building owned by other players, at least not on Arboreus. You're still under the assumption you can steamroll Arboreus and destroy everything you see.

      Also, some people take great pride in building and decorating their buildings and don't want it to be destroyed by a bunch of bullies.

      @phaethonas said in The PvE vs PvP Thread:

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      You don't understand Fractured's concept at all yet you act like you're an expert.

      I don't understand Fractured? Yeah OK!

      First of all, we don't know how long invasions will last. And we don't know two related things when it comes to invasions. a) how long the eclipses will last (although that is not related to the beast planet, but instead it is linked with the human planet) and b) although we do know that when a species visits another planet the player can't stay there indefinitely, we don't know what mechanic it will be employed in order to return the player back to his/her planet. For example; a demon goes to the beast planet. The demon can't stay there indefinitely. That said, we don't know if the demon can stay there for 2 hours, 12 hours or 24 hours. We don't know if there will be a timer after which the player automatically is returned to the demon planet or if there is a bleed mechanic, after which the player will die unless he/she returns to his/her planet.

      As for the destruction part. Sure, not everything will be destructible (after all there will be safe zones and there should be safe zones), but I doubt that everything will be indestructible as well. As for your decorated home from which you take pride and accomplishment? Well, if you take pride and accomplishment from such a thing, go play a game that will allow you such a thing. I find it extremely unlikely that an open world game, with the concept of invasions, won't allow some kind of destruction to someone else's building (e.g. your home or a guild's HQ etc). In most cases people who like the things you describe need to find a game with instanced housing and not open world housing.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      You have not understand how the game is going to be, not us.

      @phaethonas said in The PvE vs PvP Thread:

      @tulukaruk said in The PvE vs PvP Thread:

      @jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best šŸ˜‰ Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?

      Devs said already that you can't destroy buildings on Arboreus. Accept it.

      First of all, you are the last person who can talk about anything. To your own admission, you don't like the game and you are here in order to pressure the devs to change core ideas of theirs.

      Secondly, I sincerely doubt that the devs have said that all buildings at the beast planet are indestructible. Last time, you said that the entirety/majority of Arboreus will be a safe zone. I asked then from you to prove that. Not only you haven't done so, but later other people agreed with me that they expect that the safe zones will be <50% of the planet as low as 10-25%, numbers which are and were in line with what I had in mind.

      So, have the devs said that all buildings, everywhere at Arboreus are indestructible? Bring proof of that. Not that I would mind that much, as I could still come to Arboreus, kill you, kill your wife, kill your children, steal your wheat, and any and all other resource you had so much trouble to gather/make, kill and eat all your chickens and spare only your cats.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      Defenseless farmer as in a PvE player with the focus skill for his farming and gathering etc. vs a battle hardened PvP player who has full focus on skills to kill other people.
      That's like a 12 year old girl with a lollipop fighting Bruce Lee. Not even close to being a fair match.

      The best way to describe a PvE player in general is to compare it with an introvert. Most of the time we just want to be by ourselves and do our things without interacting with anyone. But at times we enjoy engaging with others for dungeons or maybe even PvP.
      Of course, this doesn't count for everyone, but it sure describes me as a player.

      I will say for Nth time;

      1. not all pve players are care bears.

      2. PvE players will be able to have weapons/armor. That, alongside the fact that the demon/evil human will have a ton of debuffs, will close part of the gap between the two. Maybe even the pve player will have an advantage!

      3. IF the PvE player doesn't want to fight, he/she can run and/or hide.

      4. Fractured will be an open world game. As far as we know there won't be instanced pve, let alone instanced pvp.

      As such, I don't understand what people are doing here when they disagree with core concepts/features of the game.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @tulukaruk said in The PvE vs PvP Thread:

      @jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best šŸ˜‰ Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @jetah said in The PvE vs PvP Thread:

      @phaethonas

      i'll point out that Finland wont budge on his definition on gank. to him it's anything outside of consented instanced pvp.

      I agree with what you wrote.

      The he/she is considering to play the wrong game. And that is what is wrong with people.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Funny! Ganking is when you go out for gathering and someone kills you! Ganking is when you go for escort something and you get ambushed! Ganking is when you go for an open dungeon and your team gets killed while fighting mobs! I can continue if you like.

      Remeber that Players will be able to play safely on Arboreus. And stop telling that's not a game for care bears cause Devs told many times that they are going to make a game for all play style.

      PvE = non PvP (All PvErs think the same, an Open World dungeon with pvp on and full loot it's not PvE). I consider PvE everything that's not related to PvP, so dungeons, harvesting,crafting and so on.

      Killing someone who is gathering at an open world game with open world pvp as a feature, is not ganking.

      It is not ganking when you are "escorting" something. Why are you escorting in the first place? The concept of "escorting" implies a danger from which you protect your caravan from. Sure, that can be a pve danger (e.g. the wolves' area from which the caravan has to pass through), but in an open world game with open world pvp that includes enemy players, whether these players are enemy faction (not applicable at Fractured) or opposite alignment (applicable at Fractured). If you don't like the latter then don't play a game with such gameplay features, as simple as that.

      Ganking someone at an open world dungeon could be considered ganking depending the game. It is so easy to stop that from happening (e.g. make the open dungeon area a safe zone) that if the open dungeon is not a safe zone, then it should be considered a gameplay feature. Sure, it will be one with which you disagree, but in that case consider not playing the game. If the open world dungeon on the other hand is protected from ganking (e.g. it is a safe zone) then your problem is solved. (That said I do not know which way Fractured will go, but either way I don't mind personally).

      Furthermore, you cannot make a game for all gameplay styles. I am not aware if the devs are trying to make a game "for all gameplay styles" but if they will try that, they will fail. It is literally impossible to succeed on that. And you should distinguish "all gameplay styles" from "multiple gameplay styles".

      Do you want proof that the devs are not trying to satisfy everyone? There won't be instanced pvp and so far there is no instanced pve either. The devs are making a purely open world game.

      So, the players at Arboreus will not be able to play "safely", although what is "safely" for each one of us is debatable.

      Demons and evil aligned humans will be able to kill beastkin at Arboreus

      Demons and evil aligned humans will be able to invade Arboreus and pillage its resources. Each planet's resources are different and the demon planet will not have a number of those, while the beast planet will have unique resources as well. As the devs have said it will be possible to buy [tier 5] [metal] at Arboreus for 1 gold per stack and then sell it at another planet for 10 gold per stack cause the same material will worth different prices at each planet, cause of availability. And while this has implications for trading (as explicitly said by the devs), it can be assumed that the same is applicable with looting, raiding, pillaging etc. After all the demons aren't invading Arboreus in order to get those materials through peaceful means (see trading) but through violent means (see pillaging). It would make no sense to have a demon "invasion" at Arboreus, with the demon having debuffs and timer over his/her head (after the timer's expiration the demon will automatically return to the demon planet), only to have that demon to trade the materials found only at Arboreus.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy šŸ™‚

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @fibs said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      Not quite; All races can go to all other planets, all combinations are possible, even a beastkin going to the demon planet.
      Ā 
      What you are referring to is the concept of eclipses.
      Ā 
      Under normal circumstances when a demon (or more than one) go to the human or beast planets they are suffering from a number of debuffs and the like. When the demon planet eclipses the human planet the demons won't suffer from those debuffs and going from the demon planet to the human planet will be easier. The same does not apply to the beast planet. In other words, traveling to the beast planet will always be difficult (but possible) and the demons invading the beast planet will always suffer from the debuffs, the environment etc etc

      Let me correct you further: that system only applies to the specific parts of Arboreus that allow Evil-aligned players. There are also areas of the planet that Evil players of any race are unable to enter in any capacity.

      However, I don't know the specifics on which areas those are. I would presume that included all major cities and the areas immediately surrounding them, which would protect lowbies as well as prevent spawn camping.

      You cannot correct me further for something that has been discussed (and I have acknowledged) before.

      Yes, we all know that Arboreus will have no-pvp/safe zones. The question that remains is how many/much these are.

      A small percentage, like the one described by you would be nice in my opinion. Freedom = good.

      Supposing of course that by "major cities" you don't include player made cities, but instead population centers that will be created by the devs which will be present from day 1. Unlike player made cities.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @specter said in The PvE vs PvP Thread:

      It's based on alignment. Arboreus is inhospitable to evil-aligned players.

      Sure, but what does "inhospitable" mean? Some may understand that this means that evil-aligned players won't be able to go there in the first place. On the other hand, I understand/think that this means that as a demon or evil aligned human, I will be able to go to Arboreus but I will suffer debuffs.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @miffi said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @finland said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      Also, I don't think we know that "Demons [...] will not allowed to kill people in the most of the planet". I am almost certain that something like that hasn't been announced and I sincerely doubt that the devs would make Arboreus for the most part a safe zone as you hope.

      They said it!

      Till you point me to the direction of that info, I will doubt it.

      It would make no sense to have demon invasions at the beast planet then. If 80% of Arboreus is a safe zone, it makes no sense to have that mechanic.

      They have said that the demon invasion is a human planet event, not a beastkin one.

      Not quite; All races can go to all other planets, all combinations are possible, even a beastkin going to the demon planet.

      What you are referring to is the concept of eclipses.

      Under normal circumstances when a demon (or more than one) go to the human or beast planets they are suffering from a number of debuffs and the like. When the demon planet eclipses the human planet the demons won't suffer from those debuffs and going from the demon planet to the human planet will be easier. The same does not apply to the beast planet. In other words, traveling to the beast planet will always be difficult (but possible) and the demons invading the beast planet will always suffer from the debuffs, the environment etc etc

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas none said that will be inhospitable for humans šŸ˜‰

      I think it is at least implied that the beast planet will be inhospitable to humans, but if it won't, if you ask me, so much the better.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @jetah said in The PvE vs PvP Thread:

      @finland said in The PvE vs PvP Thread:

      @phaethonas You are prolly following another game ;). You will invade and you will suffer the planet ruleset you can't bypass that

      the eclipse event will remove any penalties on the human planet. I'd assume it also works so the humans can invade the demon planet without problems also.

      @Phaethonas yeah, but i'm still thinking it'll be 50% of the planet so if it's less I'll feel better šŸ™‚

      Indeed the eclipses will remove penalties, but the beast planet won't be eclipsed. As such the beast planet will always be inhospitable for both humans and demons.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas You are prolly following another game ;). You will invade and you will suffer the planet ruleset you can't bypass that

      facepalm

      sigh

      Demons and Humans will be able to invade the beast planet and they will bring their ruleset with them. Demons will be able to pvp FFA and humans will be subject to the justice system.

      That said, the beast planet will indeed be inhospitable for both Humans and Demons.

      Do not confuse "rule set" (pvp, FFA pvp, pve, etc) with any mechanic that will be in place in order to discourage players from invading Arboreus and will make the invasion more difficult.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @jetah said in The PvE vs PvP Thread:

      yeah we don't know what percent of Arboreus will be safe. I'm hoping for 50% or less. but I can see 10-25% but with limited invasion times, ie 1 a month or once a game year.

      My guess will be that the safe zone will be 10-25% with the invasion being difficult and the penalties always being applied. Unlike invasions during eclipses, that will have no penalties.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @specter said in The PvE vs PvP Thread:

      @Phaethonas Some areas on Arboreus will be PvE-only. Read my post here.

      Yes! Undoubtedly!

      I never said otherwise, unless you wanna tell me that 80% of Arboreus will be a safe zone.

      My guess is that only the initial cities/population centers will be safe zones and maybe perhaps some open world dungeons.

      A player made city at Arboreus? My guess is that it will be raidable.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas no! the point is that going to another planet you will accept that ruleset!

      sigh NO!

      You are so wrong! Demons will bring their ruleset with them when they will invade the human and beast planets.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      @phaethonas Fractured is going to be a game for those who like be falgged pvp on full time, and for those who does not like it. We have 3 planes is liek have 3 different servers with 3 different ruleset.

      Precisely my point. This is what you are misunderstanding.

      This is not like having three different servers with three different kind of rule-sets.

      You have to understand that.

      The point of one race going to another planet is the simple proof that this is not like having one game with three different servers.

      posted in Discussions & Feedback
      Phaethonas
      Phaethonas
    • 1
    • 2
    • 10
    • 11
    • 12
    • 13
    • 14
    • 15
    • 16
    • 17
    • 12 / 17