Kindergarten

Posts made by Phylosophys
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RE: Death and what it entails
Well that happened to me too. The funny part is that I was commenting on a post by @Tuoni
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RE: Death and what it entails
@Manaia said in Death and what it entails:
I rather enjoy the system of no repairs, it puts more emphasis on the materials/reagents rather than the currency. Unless the repairs work like Conan Exiles and you use the materials/reagents required to craft it. That'd be a good form of repair - but not like WoW where you just throw currency at it.
I agree with @Manaia, repairs should not be done only in exchange of currency. Of course it could be an option, for example, you handle your damaged gear to a blacksmith and he repairs it for you in exchange of a fee. But I think that a more fun way would be the use of crafting stations to perform the repairs, i.e., using the same mechanics as crafting a new item, you put the damaged gear and some required materials/reagents and you have the option to repair.
I don't remember reading it anywhere, do the game has the option to dismantle an item and get part of the crafting materials back? It would be a good thing to have this option when the repairs become prohibitive.
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RE: Death and what it entails
Hi @dj35 and all others that commented before,
About death, you can read the last announcement on this matter in the Roadmap to Alpha 2 – Test 3. As precised by the Devs, first you are knocked down when you reach endurance 0, after some time you come back up at the cost of Life points. If you reach Endurance 0 and Life 0, you are dead and you respaw either at your house or (for the time being) at the last tavern you rested in. You are asked to choose.
Consequence of being knocked down includes:- Players can stole from your bag. The theft will have different consequences depending on the planet you are.
- Non evil monsters will stop attacking you.
- Someone can use a recovery/revive spell to help you.
- Evil monsters and players may keep attacking you, what will make you lose Life points, when you reach zero you are dead.
Consequence of dying includes:
- You respaw at a determined place, as explained above.
- You become full-lootable, meaning that players can loot everything you have on you.
- Before you corpse decompose you can come back to retrieve your items or give permission to party members to retrieve them for you.
That is what I got so far, more or less.
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RE: Sieges: And how to make those a whole guild activity
Hi @Tuoni,
Just some clarifications that maybe you missed from yesterday Q&A on Sieges. First, the number of participants in sieges DO depend on the size of the city. For small cities, the number is the 20x20 you mentioned, but for metropolis size cities the number of players is 50x50. At least this is their initial plan. Second, sieges are supposed to cost a lot of money and resources, so for larger sieges, those planning it need to amass a large amount of money, either from cooperating guilds or players loyal to a given city planning a siege in another city.
That is what I got more or less.
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RE: Should the animals kill each other
@KairosVal said in Should the animals kill each other:
Something a little bit like that kind of "virtual ecology" has been done in a historic verison of Ultima Online. It did not go well.
Maybe not implement the whole virtual ecology, but at least prevent that herbivorous and carnivores to mix as if they were friendly would already help, just to keep things slight realistic.
I am saying that it would be nice to implement at least that and not a complex system because, as others have mentioned, when the world is fully populated by players, there will be no animals around for long enough that they can agro on each other -
RE: May 3 City Progression & PvP Q&A Livestream - List Your Questions!
Concerning town sieges:
- Any type of city can be besieged?
- What happens to the governants and citizens of a city if they are defeated?
- How long a siege last? What are the conditions for defeat on either side of the siege?
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RE: Week 118 - Weekly Drawing Winners
Seems I was lucky again.
Thanks and congratulations to the other lucky ones. -
RE: How much storage is the game expected to take up?
Hi @Named,
That is difficult to estimate on this point of the development.
But it think it will be at least three time bigger than the ~6GB mentioned by @Manaia. I am not sure you know but what thakes more storage space in current games is graphics elements, specially animation sequences, texture packs, etc.
Considering how many of the animations sequences are in a more or less raw state now, the amount of features that there exists in the roadmad yet to be implemented, and not forgetting, of course, that only one of the three planets are available at this time, I would say that a realease installation taking ~20GB is optimistic.Hope you have enough free space in HD
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RE: Feedback
Hi @Guaca,
From your feedback I guess you are new also to the forum and did not took a look in all the discussion and other player feedback for the current and other alpha testings.
Well, just to save you a bit of time, all the points you indicated will be gradually be covered in the future developments phases.For the Alpha 2 - Test 3 coming in June they plan to deploy player cities which will considerably populate the maps and created many points of interest.
The bestiary is not complete, constructions decaying will be coming in the future iterations of player cities and constructions, and many more things.
All that said, don't worry they are just in alpha testing, there is still more than one year worth of development. In the mean time, you may want to go on and read all the Design Journals at least. Maybe watch some of the Q&A streams, etc.
Ciao.
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RE: Roadmap To Alpha 2 - Test 3
@Gothix, like any respectable small city, they should have a tavern, a pharmacy, a church and a brothel all around the same square
Now, talking seriously, I think that even if respaw is moved set to be the temple, the tavern can still have its points of interested. All depend on how the game devs balance the utility of such places.
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RE: Roadmap To Alpha 2 - Test 3
Salve @Prometheus, grazie mille per le spiegazioni
Thanks for the explanations and for the roadmoad. -
RE: Fractured website: Login screen UX
Hi @Gibbx,
hahahaha actually, I do not. Every time I have to log in I have to move the hand away from the keyboard just to click on form fields -
Fractured website: Login screen UX
Salve, Fractured Devs,
There is something related to the UX of Fractured website that is kind of anoying. After the main page is loaded and I click in the Login link, in the login popup windows that appears, the initial focus is not automatically given to the Email Address field. Because of that I have to click on that field before start typing my email address, and then when I press tab, the focus does not go to the Password field, as one would expect, but to the Remember me checkbox.
I know that you are probably very busy with more important things related to the game, but this UX aspect of the login page is strange. I have to reach the mouse and select every field before entering the login info. Is it possible to fix this behavior?
By the way, I tried different browsers: Mozilla Firefox, Safari, and Google Chrome and always got the same behavior.
Ciao.