Hi @Xanowrath,
When I said that a player should be respawned in the "closest temple" it was to put everything into context and make it feel more RPG like if there was a in game kind of reason for ressurecting, like: a new life granted by the Syndesia goddess Iridia, goddess of fortune and mother of all humans.
It does not necessarily has to be the "closest temple", it can be a temple from the choice of the player, or the temple from the last city visited, etc.
By the way, about the system "where you just became a ghost when you dies and had to find a way to get a res from a shine or kind healer", why not have both? First you become a ghost for a given amount of time, lets say 60 seconds, so that you can have a chance of being ressurected by a shrine priest or healer, and then if you fail, after the set amount of time you get respawned in a temple?
Regards.