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    Best posts made by Plume

    • Email Activation Loop

      1_1529567827037_confirm.PNG 0_1529567827037_already activated.PNG

      As you can see pictured above, my email still shows that it's not activated in the foundation even after I activated my email. Attempting to resend the activation email gives me an error showing that I've already validated it.

      Is there anything else I should be doing at this point in the process that I'm missing? ^_^'

      posted in Questions & Answers
      Plume
      Plume
    • RE: Email Activation Loop

      @muker Thanks. ^_^

      I'll check back tomorrow.

      posted in Questions & Answers
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    • RE: Email Activation Loop

      @Specter @Prometheus It seems to be working now. I did sign in fresh so perhaps it was a cache issue as @Jetah suggested.

      posted in Questions & Answers
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    • RE: New Ultima Online?

      @Savitr you might find this interesting as an old Ultima Online Player ^_^

      (Sorry if I’m too off topic, I just find crafting interesting.)

      posted in Questions & Answers
      Plume
      Plume
    • RE: Guild Towns and Guild Mergers

      Specifically, would it even be possible to make / join a guild day 1 across servers? Does declaring your town a guild town help with that? Is it better to start individually and make alliance later. etc.

      posted in Questions & Answers
      Plume
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    • RE: Guild Towns and Guild Mergers

      @kellewic
      That's helpful, thank you!

      The answer to the last part does seem to be related to the guild owner also being the guild towns. I am referring more to a situation with other guild towns joining under the same guild, if it's even a thing. However the rest is great to hear!

      posted in Questions & Answers
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    • RE: Not able to start the game.

      @Dariusacmar You were able to replace your Vista machine then? I'm so happy for you! Hopefully the win7 patch is out soon so you can play. 🙂

      posted in Bug Reports - Closed
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    • RE: Favorite day?

      Friday when my SO is off work

      posted in Off Topic
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    • RE: Firendly fire?

      Idk... the devs should just go with whatever their original image is on this one. It seems like a niche idea that would severely affect balance between the races that are already rather restricted in alignment and by the karma system. Exaggerating that even more by making them able to hurt their teammates but not the other side will just... make being “good” alignment OP in battle even though they aren’t combat oriented like the “evil” alignment.

      posted in Questions & Answers
      Plume
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    • RE: Roadmap To Alpha 1 - Test 2

      I'm really happy to see the development going so well.

      Time to go watch some videos of people playing alpha~

      posted in News & Announcements
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    • RE: Daily Message posting

      It's been awhile, but I still remember this game haha.

      posted in Off Topic
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      Plume
    • RE: Guilds & Governor pledge packs

      I think one aspect we still need to know is whether we will be able to make individual claims on each character or planet. The current alpha allows one at a time regardless of numbers of characters. It may be possible for someone to fill up their own town if they can make a claim on each character. Personally, I don't want to see claim per character happening. I would like if it's possible to make claims on multiple planets however. It would be really rough to play a beastman if your only claim account-wide is on Tartaros for example. (Perhaps this issue can or will be circumvented through guild storage and buildings? Max 1 individual claim per account would not necessarily be max 1 guild?)

      I believe there will be checks in place to prevent gaming the system like that, meaning that real people will be needed to upkeep and maintain towns, purchased or created. Spreading a small population across many towns could weaken a guild instead of strengthening it. The guild could focus it's membership to a handful of towns, but that would leave the rest weakened against any opposition.

      So my answer to you after much rambling @Alexian is that the requirements to make a multi-town guild work are very high even for preformed guilds. This game seems to give the best benefits to a guildtown governor who is also the guild leader. A compact single town build is a very strong start, with the possibility of branching out later. This along with the scale of fractured means that multi-town guilds can also be strong with a good community, but are not likely to sweep an entire server under their wing.

      posted in Questions & Answers
      Plume
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    • RE: The large number of "Hello" posts

      Daily posts are encouraged without a specified minimum. It's the weekly contests that encourage unique posts and threads.

      Tbh, I enjoy the foundation and it's worth it.

      posted in Welcome to Fractured
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    • RE: Daily Message posting

      One day I'll post a proper thread again for my daily, but this is better than spam in the meantime 😄

      posted in Off Topic
      Plume
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    • RE: New and wondering if worth it?

      I believe so, but then again I'm an Alpha I backer.

      If you are looking for playable content, I suggest checking out some of the streams going on right now as well as the post announcing what features are available to test. This is a alpha and we are doing testing, it's not an early access that you would expect a lot of content to explore in. The devs add a little at a time as they work on their templates that will be used to further expand the world later.

      If you are looking to support an amazing project with a high chance of success led by devs still working despite the quarantine in Northern Italy, and maybe get a few items out of it, it's worth it 10/10 times.

      posted in Questions & Answers
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    • RE: Howdy Yall

      Welcome to fractured 😄

      posted in Welcome to Fractured
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    • RE: Pass for friends - the idea for the release

      I don't see any benefits for the game from a developmental perspective. Such trials only work if there is something in the game to get the player to come back long term. Players are going to reach the skill/level plateau really quickly in Fractured compared to games with levels. This is good in a game where you only need to buy once because it evens the playing field. I've heard a lot of complaints about MMOs only really starting once you get to late game content. After you get your initial skills in fractured you are basically set to go try to farm for items or make a guild with the best of them. Getting to experience that without paying takes out any benefit of... ever paying. What keeps people playing long term are other people.

      Money barriers aren't fun, but are a reality. This game has a pretty low price threshold for entry already and the VIP system gives a limited amount of money, even long term. It has to have some income or it won't be able to finish being made or maintain it's servers. Giftcards or giftable discounts that still encourage people to buy once to play would be more healthy for the game.

      If it's an irl friend, perhaps let them watch you play or even try out a skill or two?

      posted in Discussions & Feedback
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    • RE: Daily Message posting

      I'm glad to see weekly drawings back up 🙂

      posted in Off Topic
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    • RE: Hello Guys

      Hello Hello!

      posted in Welcome to Fractured
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    • RE: So, just today's feedback - good and bad

      @deusex2 hmmmm I’m able to run as magic missle continues casting after it’s proced, but I don’t know if that’s intended or not.

      They still aren’t hard to kill if you try out other combinations of skills. When soloing as a mage type control spells like webs or ice that slow or keep them away from you are really important.

      Edit: and remember, fireball is always your friend. I haven’t seen any resistant to it yet

      posted in Discussions & Feedback
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