Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Pluto
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Pluto

    • RE: Next test phase

      @Pwnstar said in Next test phase:

      @Pluto So you're going with "stop coding and do it themselves". Hmmmm.

      It’s like you didn’t read a thing I said. Nice.

      Suppose I can’t argue with someone like that haha 😉

      They should already be doing these practices internally. Making some things external (requiring some censorship and stripping of information, which can be done by a community manager no?) would take no time at all.

      The fact that people think it takes away time from development is mind boggling. It is productive towards development.

      Creating some big PR video ala star citizen DOES take away from development, as it’s just flashy nonsense to create hype. But that’s less than ideal and not what people are asking for I think.

      To be abundantly clear... I think the content pill updates are one hundred percent sufficient. I am just saying they don’t take away from development.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Next test phase

      @Pwnstar said in Next test phase:

      @Jetah said in Next test phase:

      a little reminder that the project is still go is better than nothing at all while the KS comments fill up with rage.

      I'm not sure that's true. They would have to pay somebody to do it or stop coding to do it themselves, both of which are bad news when you have a small team and a deadline to meet.

      I actually disagree with this. I by no means think they’re updating us with too little information. However, saying these updates take away from development is rather silly.

      Any developer worth their salt (regardless of the field) has a journal that they log things down in. An update would literally consist of copy and pasting from that journal. Similarly they’re probably creating updates to inform their fellow team members of their progress.

      And if they’re not doing these things currently, I recommend taking up similar practices 😉

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Alpha 2

      @Tuoni

      Regardless of whether the testing phases will last weeks on end, there won’t be much to truly play for a good while longer.

      My advise would be to wait for the betas (likely even the later ones) if that’s what is driving your purchase.

      posted in Questions & Answers
      Pluto
      Pluto
    • RE: Alpha 2

      Also, I don’t think it would be a good idea to buy in for the sake of playing.

      posted in Questions & Answers
      Pluto
      Pluto
    • RE: Next test phase

      @Pwnstar

      To be fair, it doesn’t take long to whip up a quick little update or teaser.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Next test phase

      @Jetah

      It’s not unreasonable to assume the updates will be conducted outside of Kickstarter. Many projects start migrating away from the Kickstarter updates, not really sure why.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Next test phase

      @Xzoviac

      Not to derail the topic too much, but the act is pretty predatory. Let’s increase the number of packs we have in an allotment (this isn’t a big deal), and let’s make them $100 cheaper too.

      It shows they don’t appreciate the initial Kickstarter pledging at all. They’re willing to compromise with newer backers at a lower price point. End of story.

      I don’t despise the devs or anything, I still want the game to be great. I just won’t put another dime down.

      Acting like the success of this game rode on the coat tails of that sale is absolutely asinine haha. It is what it is. If they were in sorry straights on cash, the current store would be worlds different. Also, I can’t imagine we would be the source they would turn to. Unless it was a last resort 😉

      Acting like that sale was paramount would be like saying my lack of further support will drastically impact the end state of the game.

      *did the whole winky on purpose here of course. I usually use it to drive home a cheeky point

      Edit:
      It was a pretty weird sale, the only packs that were cheaper than the Kickstarter were the aristocrat and the creator. It’s like they targeted those who risked the most in the Kickstarter. Outside of the 2 higher packs of course. It was just an entirely weird situation. I’m surprised no one else believes the sale was messed up. If anything it should have been a blanket % sale that anyone could take part in. Even then, bad move... but not as crazy

      Sorry for the derailment, but it is something I believe pretty strongly in. Your kickstarter backers go in on nothing more than a dream. And you turn around and offer the same for less to people who can actually see some development and a barebones project? Shame on you. And you haven’t even acknowledged it yet.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Next test phase

      @Jetah

      Just to point out, but those projects have much bigger teams. And even then, I’m sure they had months of stale content. Star citizen sure did... 2016 anyone?!

      A project that IS similar in scope to fractured is dual universe. They’ve had some silent periods as they’ve hammered away... but they also found that communication is key 😉

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Next test phase

      @Kralith

      I’ve never understood the “takes time” argument. I’m not in game dev, but I am in development... the most effective projects already create design documents that are analogous to dev blogs and such. I’m sure that’s even more true in game development actually

      I can’t imagine they don’t write things down and map things out. Heck, considering I’m sure they have investors outside of us... creating little update packages for them could potentially procure more interest from them. No? And of course from us lowly crowdfunders... well not from me. They lost me as a source when they sold packages for less than the Kickstarter 😉

      Anyway, it would be nice to see some more detailed information about the systems going into fractured. It’s always nice to see a team planning extensively before development... otherwise you can end up with a nightmare of a project. Thankfully they’ve done pretty well on that front so far, it’s just always nice to see more

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @Tuoni

      If the differences are minimal, maybe you can just pretend there’s a small boost on your gear ^^

      Cheeky response, I know. But at this point we will have to agree to disagree haha. Seems everything has come full circle

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @Xzait

      Yeah, it really boils down to knowing what kind of game you backed lol. As I’ve said, I’m normally into vertical progression... but I know what I backed and I’m willing to give DS their shot at making the game they envision

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: Fan Weapon Type

      I’d rather they kept away from the anime tropes that are currently hitting the major MMOs. I’d much rather see more unique things from like the Persians or something haha

      Wouldn’t be too angry either way, would just prefer something a little more refreshing

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      Yeah, that would make sense. But until it’s fleshed out, I’ll take them at face value with no rare gear.

      Would be cool if they could do an entire design doc on purely progression and what their plans for it are. I know they’ve dabbled into it with spotlights, but something a little more 🙂

      I imagine a lot of it will have to do with territory control and city management late game.

      Interestingly, another game I am following is running into the same thing. How do we get players to care about progression... without unbalancing the scales between new and old players. Infinity battlescape currently has no progression outside of a match, every match starts from 0 (kind of like a moba). But they also understand there needs to be more.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @Xzait

      I did see that, but I don’t buy it. Why even mention there are no rare gear drops then? Just say there is only crafting equipment.

      I’m also 70% sure there have been blanket statements about no rare gear and that gear is easy to acquire. But I’d really have to dig around for those.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @Xzait @Gothix

      I think you’ll see I made sure not to mention power at all, but rarity.

      If there are no rare gear drops, then there is no rare equipment. If those bosses do have rare components drop, then it goes against what was said. Which is okay, intents can change or become more fleshed out.

      Right now we don’t have any bosses to see their true intent, so I suppose it’s a discussion for later.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @grofire

      Not necessarily true in this case. As I mentioned, it’s more of a tweak than a game mechanic.

      It’s like saying yes we want combat, combat is great. Okay. Now, do we want full loot combat... or more of a degradation on items... or no penalty altogether? They are tweaks of the system, and can be discussed before they’re implemented

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @grofire

      I’m not too worried about that change. I’m of the opinion that if there is open PvP of any kind, elite players should not be able to curb stomp new bros. Whether there was a 3 tiered system or not, that should remain true. And I think the 3 tiered system goes against that belief personally. I’m sure there’s a way to implement it so the 3 tiers just adds variety, and not power... but isn’t that just what they’re doing with skills already? Why convolute it.

      Also equating the two is a bit silly imho. One feature was more of a tweak (3 levels), while the other is a core fundamental of the game (horizontal progression).

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      @Gothix

      I think you kind of missed my point, I probably put it poorly. I guess I’ve made an assumption that some bosses will be more difficult than others... and that’s even when you have gear catered towards them. If these bosses have drops similar to less difficult mobs, then the gear crafted from their resources will be intrinsically more rare than the gear crafted from the normal mobs.

      However, they’ve said there will be no rare gear. So I don’t really see how they can have difficult bosses that drop resources for crafting new gear.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      Changes? What changes.

      They’ve always been about pure horizontal progression.

      posted in Discussions & Feedback
      Pluto
      Pluto
    • RE: People who buy a founders pack today get more than yesterday

      What I do wonder is... “why” is it worth killing that monster/boss with ranked up spells? Since mobs are clearly not the source of “high end” uber pwn weapons, what’s the point of killing them?

      They’ve also stated no gear will be inherently rare right? So I can’t imagine a super hard boss would be the source of some crafting material

      It’s probably already something I read and forgot. Too many projects vying for my attention haha

      posted in Discussions & Feedback
      Pluto
      Pluto
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 10
    • 11
    • 4 / 11