Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. PoorSoul
    P
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    PoorSoul

    @PoorSoul

    8
    Reputation
    15
    Posts
    1
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    PoorSoul Follow

    Best posts made by PoorSoul

    • Not made for casual on/off players

      This is not a rant or complaint. Games can be different with different target audiences. I am writing this because I had a good time in the game.

      Returned after some weeks of not playing. Would take me about 4 days to farm to get back into the game and set everything up again. I thought about it, but it is just not worth it and I sadly have to quit. Obviously playing casually and irregularly does not harmonize with the game concept.

      Still a good game though! Thumbs up for the developers!

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Patch Log - b.1.0e - Fixes & A Little Balancing

      There is a misunderstanding.
      Players avoid staffs because they are ridiculously expensive, not because they are bad.

      1.5k for the gem + 2k crafting fee = 3.5k to 4k price

      You can get shield and sword for 600. Quarter staff for 400.

      posted in Minor Releases
      P
      PoorSoul
    • RE: Review after 80 hours

      @Roccandil

      I understand and respect that the game needs a resource sink to stabilize the economy. But this can be done without giving the player a permanent feeling to deterioration.

      Simply establish a value added tax on all transactions and a fee for repairs which scales with gear value. The big difference is this way that you can keep your stuff and can freely decide how you want to earn money.

      Another even simpler solution is to let the monthly invasion cycle remove all gold and all items except for worn items and already build houses.

      Both is preferable to permanent high upkeep on everything. It is just psychology.

      Right now the game is heavily biased against casual players. Most paying customers will not farm 1 day for an item set that lasts 4 days.

      posted in Discussions & Feedback
      P
      PoorSoul
    • Review after 80 hours

      It's a good game.
      Lovely artwork. Lots of builds possible. Good music and sounds. Interesting combat.

      Unfortunately it will fail over time by two simple design flaws.

      1. Syndesia will self destruct. It is just a matter of time until they will all out grief each other and one super guild is formed. Mal adopted people always form tyrannies and those will push even more players away from that planet.

      2. Item durability is a good resource sink. But it will also make this game commercially unsuccessful. It is just a bad solution for a standard MMO problem.

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Review after 80 hours

      @Wargfoot

      If you pay for repair, instead of farming them, you could decide how you want to generate gold for them, or if you want to farm and what.

      But besides that problem this game at the current state is punishing casual players for not playing enough. If you play an hour for five days a week, you will have to farm 2 weeks to replace your gear. Fine by me if this is the vision of the developers. But I dont think they consciously made that decision.

      posted in Discussions & Feedback
      P
      PoorSoul

    Latest posts made by PoorSoul

    • Not made for casual on/off players

      This is not a rant or complaint. Games can be different with different target audiences. I am writing this because I had a good time in the game.

      Returned after some weeks of not playing. Would take me about 4 days to farm to get back into the game and set everything up again. I thought about it, but it is just not worth it and I sadly have to quit. Obviously playing casually and irregularly does not harmonize with the game concept.

      Still a good game though! Thumbs up for the developers!

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Review after 80 hours

      @Wargfoot

      If you pay for repair, instead of farming them, you could decide how you want to generate gold for them, or if you want to farm and what.

      But besides that problem this game at the current state is punishing casual players for not playing enough. If you play an hour for five days a week, you will have to farm 2 weeks to replace your gear. Fine by me if this is the vision of the developers. But I dont think they consciously made that decision.

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Review after 80 hours

      @Roccandil

      I understand and respect that the game needs a resource sink to stabilize the economy. But this can be done without giving the player a permanent feeling to deterioration.

      Simply establish a value added tax on all transactions and a fee for repairs which scales with gear value. The big difference is this way that you can keep your stuff and can freely decide how you want to earn money.

      Another even simpler solution is to let the monthly invasion cycle remove all gold and all items except for worn items and already build houses.

      Both is preferable to permanent high upkeep on everything. It is just psychology.

      Right now the game is heavily biased against casual players. Most paying customers will not farm 1 day for an item set that lasts 4 days.

      posted in Discussions & Feedback
      P
      PoorSoul
    • Some monsters are unbalanced against melee

      Monsters like storm and ice elemental, are hard to solo melee, especially the greater versions. But they can be easily kited and killed solo ranged.
      Same is true for high DPS monsters like all dragon forms or spider lich. They are not a problem ranged with the right build, but very tough in melee.

      You cannot really buff melee, that cannot be balanced in PVP. But you can change the script of monsters to calm a bit down while engaged in melee.

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Provide incentives for pvp players to go neutral instead of going red

      @Vialli
      Is it just me, or is this concept already dying?
      Syndesia looks deserted and if you travel to Terra in the same hour, it is buzzing with people.

      posted in Discussions & Feedback
      P
      PoorSoul
    • RE: Patch Log - b.1.0e - Fixes & A Little Balancing

      @frostie

      You cannot compare ranged with melee.
      DPS wise, staffs are great. You can weave and animation cancel staff attacks between spells. And by can I mean have to. Makes a huge difference ranged.

      posted in Minor Releases
      P
      PoorSoul
    • RE: Patch Log - b.1.0e - Fixes & A Little Balancing

      There is a misunderstanding.
      Players avoid staffs because they are ridiculously expensive, not because they are bad.

      1.5k for the gem + 2k crafting fee = 3.5k to 4k price

      You can get shield and sword for 600. Quarter staff for 400.

      posted in Minor Releases
      P
      PoorSoul
    • Money from sell got lost while on other planet

      I sold an orb in Terra while playing in Syndesia.

      I received the sold mail, but the money never showed up in the bank. Bug, I suppose.

      posted in Bug Reports
      P
      PoorSoul
    • Review after 80 hours

      It's a good game.
      Lovely artwork. Lots of builds possible. Good music and sounds. Interesting combat.

      Unfortunately it will fail over time by two simple design flaws.

      1. Syndesia will self destruct. It is just a matter of time until they will all out grief each other and one super guild is formed. Mal adopted people always form tyrannies and those will push even more players away from that planet.

      2. Item durability is a good resource sink. But it will also make this game commercially unsuccessful. It is just a bad solution for a standard MMO problem.

      posted in Discussions & Feedback
      P
      PoorSoul
    • Evasion does not much

      With 1000 evasion and 500 luck, you hardly dodge anything. Most attacks cannot be dodged and the only monsters you can dunk on are bears and wolves.

      posted in Discussions & Feedback
      P
      PoorSoul