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    Prometheus

    @Prometheus

    DymStudios - CEO

    Co-Founder and CEO - Dynamight Studios

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    Prometheus Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL DymStudios - Community Manager DymStudios - CEO TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER administrators

    Best posts made by Prometheus

    • Weekly Drawings - Be Active & Win Foundation Points!

      Foundation Header


      -----> WHAT'S A WEEKLY DRAWING? <-----

      A Weekly Drawing is a random draft held here on the Fractured forums on a weekly basis.

      If you've been selected to be part of a Weekly Drawing, you are to compete with all other participants for a large Foundation Points reward.

      Winners are always chosen through a random algorithm among all participants in the Drawing. The number of contributions don't matter - each account is entered only once in each Drawing.

      The number of winners of each Drawing depends on the amount of participants - could be only one, could be several!


      -----> ENGAGEMENT DRAWINGS <-----

      Dropping a message in the Welcome section or the "daily post" thread is fine and dandy - but not really... Deep and interesting!

      With Engagement Drawings, we want to reward the meaningful contributions you leave in these forums - many have been posted already, and a lot more will surely come!

      Some examples of the type of posts we considered for the Engagement Drawing:

      • Asking a question on the game never asked before (or asked when some information hadn't been released yet).
      • Providing feedback (including constructive criticism) on the design / art / gameplay of Fractured.
      • Dropping your own ideas about possible Fractured features, lore...
      • Discussing possible character templates, skills...
      • Setting up a guild and recruiting other players.
      • Discussing other topics in the gaming world (but not only) that could be related to the development of Fractured.

      In sum, any nice, interesting discussion does it!

      Reward: 1,000 Foundation Points

      Method: if one of your posts/threads has been considered worthy, you'll be entered in the Engagement Drawing of the week during which you made the post/thread.


      -----> COMMUNITY CONTESTS <-----

      Community contests are not weekly nor random - but it's good to mention them here since the reward is always Foundation Points.

      A community contest is a competition held on the Fractured forums, open to all registered users. The type of contest varies each time - it could be fan art, writing, role-playing, or even a game design contest. The subjects explored are several too - they may touch the lore of Fractured, its game mechanics, or be more loosely related to the game.

      Reward: Foundation Points (varies)

      Method: Dynamight Studios chooses one or more winners among all community members who have taken part in the competition.


      Thank you all for your support!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Spread The Word & Win A Key!

      Hi, fellow gamer and MMO enthusiast!

      Are you looking for a key to access Fractured Online? Well, you once again have a chance to win one by spreading the word about the game!

      How? That's really simple: just talk about Fractured Online and post a link / screenshot to what you published as a comment to this thread!

      You could...

      • Describe and recommend the game in a Reddit channel / Discord channel / forum you follow
      • Reach out to a content creator you follow and let him know about the game. We have a Partner Program, too!
      • Write a post on your own blog
      • Make a video

      Anything that helps letting the world know about Fractured Online and triggers a positive reaction in the audience will do!


      Every week, we'll select the best entries (= the most heartfelt / creative / effective) and award them a key that gives permanent access to the game!

      Additionally, every meaningful entry will get 1,000 Foundation Points - that is now the only way to gain points in The Foundation, which has otherwise been closed, so there's always a reward!


      Please note that by "meaningful entry" we mean one that feels personal and isn't spammy 😉

      Moreover, always remember some forums don't allow advertising games or have other rules in that regard. /r/MMORPG, for instance, doesn't allow referral codes!


      If you are looking for more info about Fractured Online for your contribution, you can find them on our homepage, the News page and our Steam page. You can point people to these resources too!


      Thank you all for your support!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Alpha 2 - Test 3 Postponed

      Hi everyone,

      it's with great sadness that we have to announce that the start of Alpha 2 - Test 3 has been postponed to a later date due to a game-breaking server issue that came up right today.

      Since the issue is particularly tricky and obscure, we aren't able to make any prediction on when we'll be able to fix it. We'd love to make it by tomorrow so you can play during the weekend, but it's more likely we'll have to launch next week.

      We are going to post real-time updates on any progress we make on our Discord server and our forums.

      In 1.5 years of testing, this is the first time we have to postpone the launch of a testing phase. It's a day we really hoped would never happen, and we apologize deeply for it. We know how excited many of you are for player cities. We'll make sure to compensate you for the disappointment of having to wait a few days longer.

      Speaking of player cities, city claiming and joining has been re-opened and will be closed again the day before the new launch date.

      Thank you for your understanding.

      Best,
      Jacopo (Prometheus) & the whole Dynamight Studios team


      UPDATE #1 (July 17, 12.20pm CEST): we're investigating the issue with the Improbable engineers. It seems that the issue was introduced when we updated to a new version of our backend engine (SpatialOS).


      UPDATE #2 (July 17, 4.30pm CEST): the improbable engineers have identified the bug in the engine and are looking into the causes.


      UPDATE #3 (July 17, 5.40pm CEST): we're received a version of the engine with a fix to the issue. We've started running large scale internal tests. If all goes well, tomorrow we'll announce on what day NEXT WEEK Alpha 2 - Test 3 is going to start.
      Stay tuned!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Two Words On Reporting, Leaderboards & Pre-Alpha. I'm tired.

      Hi guys.

      As some of you surely have noticed, we had some drama going on this morning on our forums. If you want to spare yourself of the suffering of having to read those 3 pages, I can tell you that, in brief, some user accused someone else of having created several multi accounts to "cheat" The Foundation.

      I was entangled in a very long planning meeting for Alpha 1, hence I couldn't intervene immediately. Now, instead of preparing the next Kickstarter update, I'm forced to write down this thread. It means that instead of spending my time making the nice 99% of the community happy, I have to waste it calming down the kindergarten-minded 1%. And I'm not happy about it.

      So, let's tackle the issue step by step.


      Reporting

      If you want to report someone for any kind of rule-breaking behavior, you shall do so privately to a member of the staff. It can be via forum pm, Discord, email, whatever. But private. Opening a thread of the forums, destined to descend into a flame war, serves no purpose whatsoever.

      This time, I'm not going to ban anyone. The next time someone does this instead, he's going to take a long vacation from the Fractured community. Perhaps a permanent vacation.


      The Foundation

      The purpose of The Foundation, as stated in its announcement, is to "reward you for doing all the small things that show your interest in Fractured and its success". It's not a competitive thing. The leaderboard is there to allow players to find the most engaged/veteran players and the most active guilds to get in touch with. Nothing is won being top 10 in the leaderboard compared to being rank 2000. The Foundation is going to be eventually phased off during testing.

      Please, don't force us to get rid of the leaderboard just because you're taking it as some kind of competitive feature and going nuts about it.


      The Pre-Alpha

      Some people might be taking The Foundation in a competitive way because players in the TOP 100 can access the pre-alpha. But what is the pre-alpha?

      The pre-alpha is going to consist of a couple (or more) weeks of hardcore testing. It will allow us to receive important feedback and fix unexpected bugs. It requires passion for the game, but also a friendly, cooperative attitude between testers to be successful.

      Why am I telling you this? Just to let you know that if you're stirring the pot, engaging in flame wars, threatening other players (more or less explicitly), and overall being a toxic factor in the Fractured community, you won't get into the pre-alpha. Like, not even if you're in the TOP 10. You just won't. Think about that.


      I hope everything is clear and we can get back to normal, because seriously, there are a 31.000+ registered users, almost 15k with a forum account, hundreds being really active and really nice, then a handful that manages to consistently turn good threads to trash, and my patience for this last bunch is running out.

      Note: if you're part of the handful and want to take said vacation from the Fractured community, giving the wrong reply to this thread is the best way to achieve that. Apologizing instead could do you some good.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Welcome to Fractured - Useful Links

      This section has been created for new members of the Fractured community to introduce themselves. We suggest you use the other forums for discussions about the game.

      Below you can find a list of links to official Fractured pages and resources that might come in handy. Other than checking out the links, we invite you to explore the forums and post your feedback, ideas and criticism about Fractured!

      Thank you for your interest and for being part of this wonderful community!


      Resources
      Website – https://fracturedmmo.com
      FAQ – https://fracturedmmo.com/faq
      The Foundation: https://fracturedmmo.com/the-foundation
      Devtracker Thread: https://forum.fracturedmmo.com/topic/1612

      Social
      Discord - https://fracturedmmo.com/discord
      Reddit - https://www.reddit.com/r/fracturedmmo
      Facebook – https://www.facebook.com/FracturedMMO
      Twitter – https://twitter.com/FracturedMMO
      YouTube – https://www.youtube.com/c/FracturedMMO
      Google+ – https://goo.gl/Q1oegd

      Policies
      Terms of Service – https://fracturedmmo.com/terms-of-service
      Privacy Policy – https://fracturedmmo.com/privacy-policy

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • Pre-Alpha Wave 2 Is Out - Live On Friday

      Hi everyone!

      We're glad to announce that the second wave of invites for the Fractured Pre-Alpha has been sent out today!

      All players invited will gain access to Pre-Alpha servers starting this Friday, December 21, at 6pm CET (12pm ET).

      We've invited a total of 25 players this time, mostly (but not exclusively!) picked from the TOP 50 of the leaderboard of The Foundation as it was on the 27th of November.

      This wave is the last of the year. Wave 3 is likely coming on the second week of January and is going to include a higher number of new testers.

      Here you can find some additional info on the Pre-Alpha in case you've missed them. Here instead you can find the map of Myr, where it all takes place!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Alpha 2 - Test 3 Launch Day Revealed

      Hi everyone!

      I'm sure you've been eagerly waiting to know the launch date of Alpha 2 - Test 3 - unless you've already seen it on Discord, the forum or the FAQ, that is 😛 So, here it comes:

      Thursday, July 16, at 4pm CEST (10am EDT)!

      This new test is likely to be the most feature-rich in our development history, beating even Alpha 2 - Test 2!

      Read the full announcement


      Let us hear your feedback and see you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Gamepedia: Let's Populate It!

      Hi everyone!

      I'm glad to announce you that we have been contacted by the guys of Curse LLC, owners of Gamepedia, who have created this beautiful wiki for us:


      https://fractured.gamepedia.com/Fractured_Wiki


      We have agreed to make it the official wiki of Fractured - The Dynamic MMO!

      As with all Gamepedia wikis, this one is also open for editing, so all of you can contribute to make it shine! 😎

      I know there's at least one unofficial Fractured wiki project in the making - and there might be more. What I'd like to ask of you wiki admins, is to merge your content into our official wiki. Let's pool our resources!

      To everyone else... let's populate the wiki together! Our Feature Spotlights and this awesome thread are good starting points for that 👍

      The biggest and most reliable contributors will be elevated to admin status in the wiki, also as customary for Gamepedia project.

      Once the wiki has enough content, we'll link it in the navbar of our website, next to the forum.

      Thank you all!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Alpha 1 - Test 2

      Hi everyone!

      Alpha 1 - Test 1 has come and gone, and it's been glorious! We've received great feedback on the basic mechanics of the game, and are truly glad to know they've been appreciated by most of the community 🙂

      Alpha 1 - Test 2, is set to start in June - exact day to be revealed. Aside from the obvious bug fixes and QOL changes, here's a roadmap of what we'll be working on in the next two months!

      Discover the roadmap


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Sprint 13/15 Recap (Feb 05, 2018)

      Hi everyone,

      welcome to the 2nd Sprint Recap of Fractured! This post covers work done here at Dynamight Studios during Sprints 13-15, which lasted from the 13th of December to the 5th of February.

      If you aren't familiar with this kind of brief update yet, please have a look this introductory post.

      Ready? Enjoy!


      Abilities & Status Effects

      This line of work is a direct continuation of the previous Sprint Recap. This time, we've focused on mobility abilities - such as leaps and dashes - and status effects - such as freezes, poisons, stuns, and more.

      As of today, we have over 40 different status effects planned, so... this is going to take a while to be completed!

      To speed up ability development further, we've re-factored the generic ability code to be more modular. A time investment that will definitely make us save time in the future!


      More Human Greatness

      This second line of work is also a direct continuation of the previous one. More human building modules, decorations and tech have been made. You should expect this to be mentioned several times in the future, also given we have a series of upcoming Feature Spotlights on the topic.

      To exemplify the work, let's drop a classic. Remember the (in)famous Penis Cannon from the last spotlight? Here it is, completed:

      Cannon Textured


      Smooth Combat

      Since our very first announcement post, we have always stated how combat is a key component of the revolution we want to bring to the world of sandbox MMOs. Therefore, we'll never stop improving this part of the Fractured experience!

      In this case, we've implemented several small tweaks and additions to character movement and fighting. Among those we can mention:

      • New algorithms for character rotation and rotation / attack synchronization;
      • Adjustments to camera movement on rough terrains;
      • Animation sequences for better looking chained attacks;
      • New spawning rules and animations for floating numbers that display damages;
      • ...and a few more!

      World Building Pipeline

      In our first State Of The Game update, we've talked about our world building procedures and the effort it took us to figure out the optimal ones to build a large world procedurally.

      In this new iteration of the pipeline - this time obviously not a rewriting of the system, just an incremental update! - a few notable changed have been brought to life, such as:

      • Procedural generation of road;
      • Procedural generation of rivers;
      • Overall improved terrain shapes, particularly when it comes to different altitude levels;
      • Visually improved connections between different biomes;
      • Sensibly lighter terrains with no visible quality loss.

      Post Processing

      If you could see any 2017+ AAA FPS without post-processing, you'd be like THE EARLY 00s HAVE CALLED, THEY WANT THEIR GAME BACK!

      Yeah, nowadays post-processing in videogames makes THAT much of a difference - and it was about time we tackled it. Among the things we have implemented/tweaked we can mention:

      • Switching from TAA (Temporal Anti-Aliasing) to the much better looking and performing SMAA (Subpixel Morphological Anti-Aliasing).
      • Adding Ambient Occlusion;
      • Improving Color Tuning (temperature, sharpening, vibrance...);
      • Adding Bloom and a range of other optical effects!

      Those Little Details

      In Fractured, resources that can actually be harvest/extracted - such as trees, rocks, and plants - make up a large part of the world that surrounds you. Is that enough to make the environment look good? Well... nope.

      In all games - and particularly in those with an isometric camera, such as Fractured - purely cosmetic environmental details are crucial not to make terrain feel empty and repetitive. Be it a bunch of wild mushrooms or the ancient bones of a fallen beast, they have to be there - and so we've been making them be!

      Here's a mix of images on the topic - including some from PvE hotspots:

      Props Mix


      Project Workspaces

      With the growth of the size of the project, the time required to create a new server build started to be an issue heavily affecting productivity around here. Unity's building process is not exactly smart, and coupling that with SpatialOS takes away even more flexibility. The time had come to speed things up!

      To fix the issue, we've devised a system to split the project into different workspaces, allowing us to load and build subsets of Fractured tailored for specific development tasks - such as NPC development, world building, and character development.

      What a relief!


      What's Coming Next

      Due to the preparation of the 4th Feature Spotlight and the expansion of The Foundation, actual game development has slowed down a little in the last few weeks.

      Since a month ago or so, we've been running again at full speed, and the release of our first proper gameplay video, focused on PvE is now really close - it should be out any time in the next 2-3 weeks.

      We can't wait, and we know you can't too!

      See you soon and, as always, don’t forget to let us hear your feedback! 😄

      posted in Minor Releases
      Prometheus
      Prometheus

    Latest posts made by Prometheus

    • A New Chapter

      Hi all!

      After a good month of teasing, we’re thrilled to announce that Fractured Online is being taken over by a new studio: Happy Cauldron Games (HCG)!

      Read the full announcement


      The news have dropped!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Season One End & General Update

      Hi, fellow gamers and MMO enthusiasts!

      Season One has officially ended, and we're thrilled to announce the winning guild: BATTLE GUPPIES! Their dedication and skill have made a lasting impact on Fractured Online—congratulations to them, and a huge thanks to everyone who participated, both guilds and solo players!

      Read the full announcement


      That’s all for today. Thanks for your patience—we are SO CLOSE to dropping some game-changing news that will blow your mind. Stay tuned!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - r0.5e - Early Christmas!

      Hi all!

      Christmas has arrived early on Fractured Online! Read below to discoverall the gifts this patch is delivering!


      SANTA CLAUS' REINDEER

      alt text

      The nine reindeers of Santa Claus have landed on Elysium - and they're available for all players to catch!

      From now until January 6, each horse that spawns in the world has a small chance to feature a limited edition Reindeer skin. Catch it with your animal net, and the skin will be permanently unlocked for your account!

      As the true celebrity of the bunch, the Rudolph skin is 3 times rarer than the others. Who will find it first?


      CHRISTMAS SALE

      It's been a long time since we've put all Founder Packs (that we should really rename to Supporter Packs) on sale!

      So, here's the second surprise. From now until January 6, all Founder Packs enjoy a 20% discount!

      We currently don't support putting on sale Dynamight Tokens, but if you would like to see that too... we sure can implement it!


      EARLY CHRISTMAS WEEK

      You loved our previous event, so here comes another one!

      This week, you can enjoy all the following bonuses:

      • +100% Divine Reward drops (all types, standard and corrupted)
      • +100% Faster Divine Favor Gains (all trials)
      • +50% Gold Drops (from monsters)
      • +50% Faster Knowledge Gains (from monsters)

      Make sure you don't miss it. It ends on Monday, December 16!


      FASTER GLORY GAINS

      Looking at player activity so far, we've realized that we aren't rewarding activities related to Divine Trials enough. These activities are:

      • Killing Galvanos legends.
      • Opening Iridia coins.
      • Opening Corrupted Divine Rewards.
      • Killing Exhalted and Infused monsters.

      So, here comes the last surprise: all Glory gains from the sources listed above have been permanently increased by 33%!


      Enjoy Fractured Online!

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Patch Log - r.0.4d - Bug Fixes

      @Victex said in Patch Log - r.0.4d - Bug Fixes:

      But now you can't add anyone in the carts, I liked it better when you could do that....

      We know, it's fixed in the patch 🙂

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.4d - Bug Fixes

      Hi all,

      we have another patch coming on Monday, December 2, at 11am UTC! It's bug fixes again, namely:

      • Fixed a bug that made artifact creation fail, consuming materials. It happens only if the piece of equipment was created before the F2P launch patch, and only if you take the piece out of a chest, marketplace or bank and try to turn it into an artifact right away. As a workaround from here to the patch, put it in your inventory, logout and relog before trying to turn it into an artifact.
      • Fortress guards are now friendly towards members of the alliance of the defending guild.
      • Fixed a bug that would make some players of the conquering guild / alliance not get points after conquering a fortress.
      • The cart friends UI is now functional again.
      • Fixed a page of the season UI not closing properly when pressing ESC.
      • Some more translation improvements.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.4c - Bug Fixes

      Hi all,

      this patch brings a few critical bug fixes, let's review them!

      • The Glory points of guilds that were lost when the last update was released have been restored. Please note that we've been able to restore all points from logs except those given by city pledges, for which we apologize. Compared to the points from other activities, they are definitely minor, so the 2 days lost there aren't changing the ranking in any significant way.
      • Tons of additional adjustments to pieces of UI that were not localized and would always show in English.
      • Glory points for fortresses are now tracked correctly in the permanent player leaderboards.
      • Calculations for Supremacy in the Season UI of Guilds are now correct. This was a visual bug.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.4b - New Player Experience & Fixes

      Hi all,

      on Tuesday, November 26, at 1pm UTC, servers will be going down to release patch r.0.4b. It contains various improvements for new player retention and bug fixes, listed below!

      Changes

      • Popups added to explain why some stations (e.g. Imbuing Tables) can't be used in NPC cities or player cities when you are not a Trusted Citizen.
      • New color for Alliance chat, different from Guild chat.
      • Link to New Players Guide on the Fractured Wiki added to character selection menu and to account registration email.
      • On the first character login after opening the client, some menus now open automatically (Special Events, Seasons, Adventurer's Tasks).

      Bug Fixes

      • Multiple fixes to bits of UI not localized that are always displayed in English.
      • Fixes to broken tags in some translations, particularly Polish.
      • Fixed a bug that prevented other guilds from joining an alliance, other players from being recognized as allied, etc.
      • Fixed a bug that caused some settings to reset from time to time (e.g. Shadows and Cursor).
      • Fixed guild creation menu that sometimes prevents clicking on the TAG box.
      • The number of own inventory slots displayed when trading with another player is now correct instead of always being the maximum unlockable slots.
      • Fixed character moving when issuing invites.
      • The quest tracker is now cleaned up correctly after claiming an Adventurer's Task.
      • Fixed visual issues when mounting while transforming.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.4a3 - Free Account Hotfix

      Hi all,

      we are releasing a client and server patch that removes all restrictions on "free" accounts, including the inability to add gold to pay for the maintenance your land claim, create settler groups, and more.

      Cheers!

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.4a2 - Hotfixes

      Hi all,

      we are releasing a patch with the following hotfixes:

      • It's now possible to invite other players into your guild.
      • Alliances can now be created without resulting in an error.
      • Heavy materials can now be sold and bought at marketplaces.

      Fixed yesterday:

      • VIP / Store menu UI (various issues).

      Enjoy Fractured Online!

      posted in Minor Releases
      Prometheus
      Prometheus
    • Season One Overview

      Hi all!

      Season 1 is launching together with Free To Play!

      Read this post to find out what it is about!


      Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus