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    Best posts made by Prometheus

    • Weekly Drawings - Be Active & Win Foundation Points!

      Foundation Header


      -----> WHAT'S A WEEKLY DRAWING? <-----

      A Weekly Drawing is a random draft held here on the Fractured forums on a weekly basis.

      If you've been selected to be part of a Weekly Drawing, you are to compete with all other participants for a large Foundation Points reward.

      Winners are always chosen through a random algorithm among all participants in the Drawing. The number of contributions don't matter - each account is entered only once in each Drawing.

      The number of winners of each Drawing depends on the amount of participants - could be only one, could be several!


      -----> ENGAGEMENT DRAWINGS <-----

      Dropping a message in the Welcome section or the "daily post" thread is fine and dandy - but not really... Deep and interesting!

      With Engagement Drawings, we want to reward the meaningful contributions you leave in these forums - many have been posted already, and a lot more will surely come!

      Some examples of the type of posts we considered for the Engagement Drawing:

      • Asking a question on the game never asked before (or asked when some information hadn't been released yet).
      • Providing feedback (including constructive criticism) on the design / art / gameplay of Fractured.
      • Dropping your own ideas about possible Fractured features, lore...
      • Discussing possible character templates, skills...
      • Setting up a guild and recruiting other players.
      • Discussing other topics in the gaming world (but not only) that could be related to the development of Fractured.

      In sum, any nice, interesting discussion does it!

      Reward: 1,000 Foundation Points

      Method: if one of your posts/threads has been considered worthy, you'll be entered in the Engagement Drawing of the week during which you made the post/thread.


      -----> COMMUNITY CONTESTS <-----

      Community contests are not weekly nor random - but it's good to mention them here since the reward is always Foundation Points.

      A community contest is a competition held on the Fractured forums, open to all registered users. The type of contest varies each time - it could be fan art, writing, role-playing, or even a game design contest. The subjects explored are several too - they may touch the lore of Fractured, its game mechanics, or be more loosely related to the game.

      Reward: Foundation Points (varies)

      Method: Dynamight Studios chooses one or more winners among all community members who have taken part in the competition.


      Thank you all for your support!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Spread The Word & Win A Key!

      Hi, fellow gamer and MMO enthusiast!

      Are you looking for a key to access Fractured Online? Well, you once again have a chance to win one by spreading the word about the game!

      How? That's really simple: just talk about Fractured Online and post a link / screenshot to what you published as a comment to this thread!

      You could...

      • Describe and recommend the game in a Reddit channel / Discord channel / forum you follow
      • Reach out to a content creator you follow and let him know about the game. We have a Partner Program, too!
      • Write a post on your own blog
      • Make a video

      Anything that helps letting the world know about Fractured Online and triggers a positive reaction in the audience will do!


      Every week, we'll select the best entries (= the most heartfelt / creative / effective) and award them a key that gives permanent access to the game!

      Additionally, every meaningful entry will get 1,000 Foundation Points - that is now the only way to gain points in The Foundation, which has otherwise been closed, so there's always a reward!


      Please note that by "meaningful entry" we mean one that feels personal and isn't spammy πŸ˜‰

      Moreover, always remember some forums don't allow advertising games or have other rules in that regard. /r/MMORPG, for instance, doesn't allow referral codes!


      If you are looking for more info about Fractured Online for your contribution, you can find them on our homepage, the News page and our Steam page. You can point people to these resources too!


      Thank you all for your support!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Alpha 2 - Test 3 Postponed

      Hi everyone,

      it's with great sadness that we have to announce that the start of Alpha 2 - Test 3 has been postponed to a later date due to a game-breaking server issue that came up rightΒ today.

      Since the issue is particularly tricky and obscure, we aren't able to make any prediction on when we'll be able to fix it. We'd love to make it by tomorrow so you can play during the weekend, but it's more likely we'll have to launch next week.

      We are going to post real-time updates on any progress we make on our Discord server and our forums.

      In 1.5 years of testing, this is the first time we have to postpone the launch of a testing phase. It's a day we really hoped would never happen, and we apologize deeply for it. We know how excited many of you are for player cities. We'll make sure to compensate you for the disappointment of having to wait a few days longer.

      Speaking of player cities, city claiming and joining has been re-opened and will be closed again the day before the new launch date.

      Thank you for your understanding.

      Best,
      Jacopo (Prometheus) & the whole Dynamight Studios team


      UPDATE #1 (July 17, 12.20pm CEST): we're investigating the issue with the Improbable engineers. It seems that the issue was introduced when we updated to a new version of our backend engine (SpatialOS).


      UPDATE #2 (July 17, 4.30pm CEST): the improbable engineers have identified the bug in the engine and are looking into the causes.


      UPDATE #3 (July 17, 5.40pm CEST): we're received a version of the engine with a fix to the issue. We've started running large scale internal tests. If all goes well, tomorrow we'll announce on what day NEXT WEEK Alpha 2 - Test 3 is going to start.
      Stay tuned!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Two Words On Reporting, Leaderboards & Pre-Alpha. I'm tired.

      Hi guys.

      As some of you surely have noticed, we had some drama going on this morning on our forums. If you want to spare yourself of the suffering of having to read those 3 pages, I can tell you that, in brief, some user accused someone else of having created several multi accounts to "cheat" The Foundation.

      I was entangled in a very long planning meeting for Alpha 1, hence I couldn't intervene immediately. Now, instead of preparing the next Kickstarter update, I'm forced to write down this thread. It means that instead of spending my time making the nice 99% of the community happy, I have to waste it calming down the kindergarten-minded 1%. And I'm not happy about it.

      So, let's tackle the issue step by step.


      Reporting

      If you want to report someone for any kind of rule-breaking behavior, you shall do so privately to a member of the staff. It can be via forum pm, Discord, email, whatever. But private. Opening a thread of the forums, destined to descend into a flame war, serves no purpose whatsoever.

      This time, I'm not going to ban anyone. The next time someone does this instead, he's going to take a long vacation from the Fractured community. Perhaps a permanent vacation.


      The Foundation

      The purpose of The Foundation, as stated in its announcement, is to "reward you for doing all the small things that show your interest in Fractured and its success". It's not a competitive thing. The leaderboard is there to allow players to find the most engaged/veteran players and the most active guilds to get in touch with. Nothing is won being top 10 in the leaderboard compared to being rank 2000. The Foundation is going to be eventually phased off during testing.

      Please, don't force us to get rid of the leaderboard just because you're taking it as some kind of competitive feature and going nuts about it.


      The Pre-Alpha

      Some people might be taking The Foundation in a competitive way because players in the TOP 100 can access the pre-alpha. But what is the pre-alpha?

      The pre-alpha is going to consist of a couple (or more) weeks of hardcore testing. It will allow us to receive important feedback and fix unexpected bugs. It requires passion for the game, but also a friendly, cooperative attitude between testers to be successful.

      Why am I telling you this? Just to let you know that if you're stirring the pot, engaging in flame wars, threatening other players (more or less explicitly), and overall being a toxic factor in the Fractured community, you won't get into the pre-alpha. Like, not even if you're in the TOP 10. You just won't. Think about that.


      I hope everything is clear and we can get back to normal, because seriously, there are a 31.000+ registered users, almost 15k with a forum account, hundreds being really active and really nice, then a handful that manages to consistently turn good threads to trash, and my patience for this last bunch is running out.

      Note: if you're part of the handful and want to take said vacation from the Fractured community, giving the wrong reply to this thread is the best way to achieve that. Apologizing instead could do you some good.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Welcome to Fractured - Useful Links

      This section has been created for new members of the Fractured community to introduce themselves. We suggest you use the other forums for discussions about the game.

      Below you can find a list of links to official Fractured pages and resources that might come in handy. Other than checking out the links, we invite you to explore the forums and post your feedback, ideas and criticism about Fractured!

      Thank you for your interest and for being part of this wonderful community!


      Resources
      Website – https://fracturedmmo.com
      FAQ – https://fracturedmmo.com/faq
      The Foundation: https://fracturedmmo.com/the-foundation
      Devtracker Thread: https://forum.fracturedmmo.com/topic/1612

      Social
      Discord - https://fracturedmmo.com/discord
      Reddit - https://www.reddit.com/r/fracturedmmo
      Facebook – https://www.facebook.com/FracturedMMO
      Twitter – https://twitter.com/FracturedMMO
      YouTube – https://www.youtube.com/c/FracturedMMO
      Google+ – https://goo.gl/Q1oegd

      Policies
      Terms of Service – https://fracturedmmo.com/terms-of-service
      Privacy Policy – https://fracturedmmo.com/privacy-policy

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • Pre-Alpha Wave 2 Is Out - Live On Friday

      Hi everyone!

      We're glad to announce that the second wave of invites for the Fractured Pre-Alpha has been sent out today!

      All players invited will gain access to Pre-Alpha servers starting this Friday, December 21, at 6pm CET (12pm ET).

      We've invited a total of 25 players this time, mostly (but not exclusively!) picked from the TOP 50 of the leaderboard of The Foundation as it was on the 27th of November.

      This wave is the last of the year. Wave 3 is likely coming on the second week of January and is going to include a higher number of new testers.

      Here you can find some additional info on the Pre-Alpha in case you've missed them. Here instead you can find the map of Myr, where it all takes place!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Alpha 2 - Test 3 Launch Day Revealed

      Hi everyone!

      I'm sure you've been eagerly waiting to know the launch date of Alpha 2 - Test 3 - unless you've already seen it on Discord, the forum or the FAQ, that is πŸ˜› So, here it comes:

      Thursday, July 16, at 4pm CEST (10am EDT)!

      This new test is likely to be the most feature-rich in our development history, beating even Alpha 2 - Test 2!

      Read the full announcement


      Let us hear your feedback and see you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Gamepedia: Let's Populate It!

      Hi everyone!

      I'm glad to announce you that we have been contacted by the guys of Curse LLC, owners of Gamepedia, who have created this beautiful wiki for us:


      https://fractured.gamepedia.com/Fractured_Wiki


      We have agreed to make it the official wiki of Fractured - The Dynamic MMO!

      As with all Gamepedia wikis, this one is also open for editing, so all of you can contribute to make it shine! 😎

      I know there's at least one unofficial Fractured wiki project in the making - and there might be more. What I'd like to ask of you wiki admins, is to merge your content into our official wiki. Let's pool our resources!

      To everyone else... let's populate the wiki together! Our Feature Spotlights and this awesome thread are good starting points for that πŸ‘

      The biggest and most reliable contributors will be elevated to admin status in the wiki, also as customary for Gamepedia project.

      Once the wiki has enough content, we'll link it in the navbar of our website, next to the forum.

      Thank you all!
      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Alpha 1 - Test 2

      Hi everyone!

      Alpha 1 - Test 1 has come and gone, and it's been glorious! We've received great feedback on the basic mechanics of the game, and are truly glad to know they've been appreciated by most of the community πŸ™‚

      Alpha 1 - Test 2, is set to start in June - exact day to be revealed. Aside from the obvious bug fixes and QOL changes, here's a roadmap of what we'll be working on in the next two months!

      Discover the roadmap


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Sprint 13/15 Recap (Feb 05, 2018)

      Hi everyone,

      welcome to the 2nd Sprint Recap of Fractured! This post covers work done here at Dynamight Studios during Sprints 13-15, which lasted from the 13th of December to the 5th of February.

      If you aren't familiar with this kind of brief update yet, please have a look this introductory post.

      Ready? Enjoy!


      Abilities & Status Effects

      This line of work is a direct continuation of the previous Sprint Recap. This time, we've focused on mobility abilities - such as leaps and dashes - and status effects - such as freezes, poisons, stuns, and more.

      As of today, we have over 40 different status effects planned, so... this is going to take a while to be completed!

      To speed up ability development further, we've re-factored the generic ability code to be more modular. A time investment that will definitely make us save time in the future!


      More Human Greatness

      This second line of work is also a direct continuation of the previous one. More human building modules, decorations and tech have been made. You should expect this to be mentioned several times in the future, also given we have a series of upcoming Feature Spotlights on the topic.

      To exemplify the work, let's drop a classic. Remember the (in)famous Penis Cannon from the last spotlight? Here it is, completed:

      Cannon Textured


      Smooth Combat

      Since our very first announcement post, we have always stated how combat is a key component of the revolution we want to bring to the world of sandbox MMOs. Therefore, we'll never stop improving this part of the Fractured experience!

      In this case, we've implemented several small tweaks and additions to character movement and fighting. Among those we can mention:

      • New algorithms for character rotation and rotation / attack synchronization;
      • Adjustments to camera movement on rough terrains;
      • Animation sequences for better looking chained attacks;
      • New spawning rules and animations for floating numbers that display damages;
      • ...and a few more!

      World Building Pipeline

      In our first State Of The Game update, we've talked about our world building procedures and the effort it took us to figure out the optimal ones to build a large world procedurally.

      In this new iteration of the pipeline - this time obviously not a rewriting of the system, just an incremental update! - a few notable changed have been brought to life, such as:

      • Procedural generation of road;
      • Procedural generation of rivers;
      • Overall improved terrain shapes, particularly when it comes to different altitude levels;
      • Visually improved connections between different biomes;
      • Sensibly lighter terrains with no visible quality loss.

      Post Processing

      If you could see any 2017+ AAA FPS without post-processing, you'd be like THE EARLY 00s HAVE CALLED, THEY WANT THEIR GAME BACK!

      Yeah, nowadays post-processing in videogames makes THAT much of a difference - and it was about time we tackled it. Among the things we have implemented/tweaked we can mention:

      • Switching from TAA (Temporal Anti-Aliasing) to the much better looking and performing SMAA (Subpixel Morphological Anti-Aliasing).
      • Adding Ambient Occlusion;
      • Improving Color Tuning (temperature, sharpening, vibrance...);
      • Adding Bloom and a range of other optical effects!

      Those Little Details

      In Fractured, resources that can actually be harvest/extracted - such as trees, rocks, and plants - make up a large part of the world that surrounds you. Is that enough to make the environment look good? Well... nope.

      In all games - and particularly in those with an isometric camera, such as Fractured - purely cosmetic environmental details are crucial not to make terrain feel empty and repetitive. Be it a bunch of wild mushrooms or the ancient bones of a fallen beast, they have to be there - and so we've been making them be!

      Here's a mix of images on the topic - including some from PvE hotspots:

      Props Mix


      Project Workspaces

      With the growth of the size of the project, the time required to create a new server build started to be an issue heavily affecting productivity around here. Unity's building process is not exactly smart, and coupling that with SpatialOS takes away even more flexibility. The time had come to speed things up!

      To fix the issue, we've devised a system to split the project into different workspaces, allowing us to load and build subsets of Fractured tailored for specific development tasks - such as NPC development, world building, and character development.

      What a relief!


      What's Coming Next

      Due to the preparation of the 4th Feature Spotlight and the expansion of The Foundation, actual game development has slowed down a little in the last few weeks.

      Since a month ago or so, we've been running again at full speed, and the release of our first proper gameplay video, focused on PvE is now really close - it should be out any time in the next 2-3 weeks.

      We can't wait, and we know you can't too!

      See you soon and, as always, don’t forget to let us hear your feedback! πŸ˜„

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Unity has blocked SpatialOS - What's up and what it means for us

      @genobee said in Unity has blocked SpatialOS - What's up and what it means for us:

      Out of curiosity are there any other engines you could consider using? I'm aware that would cause massive delays, but in a worst case scenario is that at least possible?

      Moving to the Unreal Engine would be possible in a "worst-case scenario", as you defined it. It would require raising substantial new capital though (possibly through this newly established fund), and would anyway set us back more than 1 year... and mind that 1 year is just the development time, not considering what it takes to find the right people to hire.

      @solaris said in Unity has blocked SpatialOS - What's up and what it means for us:

      This should be good news for Fractured:
      Unity’s response. https://blogs.unity3d.com/es/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/

      Unity's response doesn't mean much. Revoking Improbable's licenses prevents them from developing their Unity integration and supporting the developers who use that. Also, their new TOS are still dangerous for any company offering the use of Unity as a server - it's silly they claim the TOS don't mean what they obviously mean.


      That being said, I'd like to thank all of you for your unwavering support once again. In such a difficult moment as developers, it feels great to know the community has your back!

      We have no updates on the topic for now - whatever is going on between Unity and Improbable is confidential. We're pretty sure we'll hear big news next week, good or bad. In the meantime, we keep working as usual! Lots of new spells and the land claiming / building systems are shaping up right now πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Content Pills - Week 45, 2018

      Hi everyone!

      We're just a couple weeks away from the start of the Fractured Pre-Alpha. Here's a little teaser of some of the content that can be found in the world!


      A collection of tools, weapons, crafting stations and resources. Can you guess what they are? (note: the large rocks are the only strictly decorative element in there)

      props_collection


      An oak at different stages of growth.

      props_collection


      A birch at different stages of growth.

      props_collection


      A collection of icons of items that can be stored in your inventory. Note: several resources can't be put in the inventory and must be carried by hand!

      props_collection

      posted in Minor Releases
      Prometheus
      Prometheus
    • Alpha 2 - Test 2 Launch Day Revealed

      Hi everyone,

      The official announcement has arrived: Alpha 2 - Test 2 (A2-T2), is starting on Wednesday, March 25, at 4pm CET (10am ET)!

      This time, everything that was announced in our roadmap back in late December has made it as planned... actually, we've added a lot more than planned!

      Discover all the details


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Alpha 2 - Test 4

      Hi everyone!

      Alpha 2 – Test 3 is officially ending on Wednesday, August 19 – about 1 month since its inception, and the time has come to reveal the road ahead.

      Just like at the end of Alpha 2 – Test 2, we’ve decided to once again release the roadmap earlier than we used to. This is likely going to become the new standard, since we know how hungry you are for news.

      Read the full announcement


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Concern regarding lack of communication and transparency

      Hi @LordRellik @Hawkshield, apologies for having been so silent in the last few days. We are a very small studio and we're very focused on development - including myself in person, since I'm not only the CEO of the company but a programmer as well.

      The fact we don't have a community manager is a big liability, I know. I do the PR / community management work myself whenever I have time, but I just can't keep up with everything during testing phases. I'm overwhelmed with bug reports, messages from content creators, emails - we should really have a dedicated person for that.

      As for the whole "legends coming tomorrow" fiasco, that's entirely my fault. I got overly confident that it was almost complete, but then we had to put it on hold to fix several urgent bugs and rework the city decay system (the other feature coming in the next patch). We have been doing the final polishing of the legends today.

      I should never have announced a day for the legends in the first place and just stated they'd come during the test. I won't make the same mistake again πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Public Sprint Recaps - Welcome to Dynamight Studios!

      Hi everyone!

      This forum section has been created to allow you to (virtually) enter the office of Dynamight Studios and follow what's being added to the game on a frequent basis.

      Unlike SOTG (State Of The Game) updates, posts in this section are rather concise, each covering the work done during a single Scrum Sprint (or two, at most).

      Two caveats before you dive in to this section:

      • Posts are coupled with screenshots and short videos of assets whenever possible, but we're keeping more structured gameplay videos and trailers for large updates only.
      • The focus of rendering compositions and other assets shown is often to give you an insight of the processes followed in the development of the game. Images often show incomplete works, or assets that we deem finished for the time being but that will be nonetheless improved in a close or even a distant future (during Beta, for instance).

      With that being said... Enjoy and, always, feel free to leave your feedback and drop your questions whenever you feel like! πŸ˜„

      posted in Minor Releases
      Prometheus
      Prometheus
    • The Fractured Pre-Alpha Is Coming!

      Hi everyone!

      The long awaited news has arrived: the Fractured Pre-Alpha is starting on Friday, November 30, at 6pm CET (12pm ET)!

      The first wave of testers allowed in the Pre-Alpha is limited to a dozen players - emails invites have already been sent!

      Click here to read the full post


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Content Pills - Week 52, 2018

      Hi all!

      In the very first content pills we released, we told you the player character on display was a placeholder while our character artist worked on the final models.

      Today we're glad to present them to you in all their high-res splendor!

      Have a great holiday everyone and stay tuned for Pre-Alpha Wave 3!


      He's usually a nice guy - but today he's not glad to be sporting underwear only, and he wants to let you know that...

      alt text


      Definitely more friendly with a sturdy set of hide armor!

      alt text


      She's coming to the game in January, so this one is a preview for our pre-alpha testers too. Say hi to our human female character, looking truly badass with her bow and hide armor!

      alt text


      Last but not least, let's have a look at the both of them together. Today they're just posing, but they'll be hunting soon!

      alt text


      Enjoy Fractured!

      posted in Minor Releases
      Prometheus
      Prometheus
    • State Of The Game #2 – On 2018, Alpha 1 & Unity

      Hi everyone!

      2018 has come and gone, Alpha 1 is behind the corner, and it's been a while since we've released a complete overview of progress made in the development of Fractured. Well, here it comes!

      Click here to read the update


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Pre-Alpha Wave 3 Is Out - Live On Wednesday

      Hi everyone!

      We're glad to announce that the third wave of invites for the Fractured Pre-Alpha has been sent out today!

      All players invited will gain access to Pre-Alpha servers starting next Wednesday, February 20, at 6pm CET (12pm ET).

      We've invited a total of 40 players this time, mostly (but not exclusively!) picked from the TOP 100 of the leaderboard of The Foundation as it was on the 27th of November.

      This wave is the only one for this month. The next and last one, Wave 4, is likely coming on the first week of March and is going to include all the players in the "frozen" TOP 100 plus a few new TOP 100 entries and contest winners.

      Here you can find some additional info on the Pre-Alpha in case you've missed them. Here instead you can find information regarding the state of development of the game.

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
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