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    Best posts made by Prometheus

    • February 2020 Playtest Review

      Hi everyone!

      Fractured’s second stress test open to all registered users has ended – and it’s been a success. Here come our findings!

      Read the review


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Alpha 2 - Test 3

      Hi everyone!

      Alpha 2 - Test 2 is ending on Sunday, April 26 (yes, that’s official now!), and we are already looking forward to the next testing phase...

      ...which is coming in June already!

      Read the roadmap


      Note: planning your city? Looking for a city to live in? Head to the dedicated forum section! There's a map of upcoming cities on Myr, too!


      Enjoy and stay tuned, because there’s a handful of other exciting news coming in the next few weeks!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Alpha Dev Update #1

      Hi everyone!

      The first video update for the Fall Alpha is out – and so is the new Fractured Steam store page!

      Come check them out!


      See you next week for the second video development update!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • On Bug Reporting & Exploiting During Beta

      Hi everyone,

      a few days ago, we had to deliver a permanent ban to multiple accounts, all belonging to the same guild, who were using a hack to bypass memory limits (for spell presets) and talent point limits (for talent presets). The hack allowed these players to memorize more spells than due and, way worse, to completely fill their talent trees (having 200+ talents instead of 60). They then used this to gain an unfair advantage, particularly in PvP.

      The hack was possible due to a bad oversight on our part - a lack of server validation for those functionalities. A fix for the issue, together with many other bug fixes, is coming in a big patch next week.

      I'm telling this story because I want to communicate an important message. This is a beta. Part of its purpose is to receive your feedback and develop the game together. Another is to find bugs and vulnerabilities and have them fixed before release.

      Everyone in the community is therefore encouraged to find bugs, exploits and even hacks, but these are all to be reported immediately and in no way exploited. Failure to do so will lead to a ban that could range from days to permanent, according to the seriousness of the exploit. Like all MMOs, we have player action logging systems. Abuse of an exploit will always get caught eventually.

      On the matter of bug reporting, rest assured we monitor the forums, discord and other systems daily. The fact fixes aren't coming the day after a bug is posted doesn't mean we haven't added it to our backlog. We can't make a patch every day, and we have new content to develop together with bugs to fix.

      Thank you for your understanding, and enjoy Fractured Online!

      Best,
      Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Alpha 2 - Test 3 New Launch Date

      Dear Fractured followers,

      we are glad to announce that the bug that forced us to postpone the launch of Alpha 2 - Test 3 has been resolved yesterday afternoon.

      We've spent yesterday evening and the whole day today playtesting in depth to make sure no unlikely occurrence of the issue could still be around. Well, it seems it no longer is, which means the official new launch date is:


      Wednesday, July 22, at 4pm CEST (10am EDT)!


      I know some of you will be asking "why not starting sooner?". The reason is simple - having a launch on a weekend is really a terrible idea, since most of the team is not around to provide support in case something bad happens! Moreover, we wanted to give you some time to prepare for the new launch

      When announcing the delay, we mentioned a compensation for your disappointment. That's already been delivered - 1,000 Dynamight Tokens have been added to the all the accounts with access to Alpha 2 - Test 3.

      Oh, one last thing. Don't forget that client download and character creation are already available! City joining and claiming is also open, and will be closed again on Tuesday afternoon.

      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - v.a.2.4.0l

      Bug Fixes

      • Fixed a bug that made player houses not register correctly with their claim after being built. This prevented owners from placing items in them. The fix is retroactive - all existing houses should be fine now.
      • Fixed a bug that made farming plots impossible to place in some Fertile Grounds nodes. Most famous case: the node of the city of Zenith.
      • Enchantments on weapons now assign their properties to the wearer correctly.
      • Fixed a bug on the Smeltery that made some alloys impossible to make (e.g. bronze) or be dependent on the order in which the ores where added to the station.
      • Monsters should no longer stop attacking when fighting. Moreover, we fixed the attack speed of monsters, which had become much slower than it was meant to be for several creatures.
      • Fixed growing / stable / decaying titles for cities (they were always marked as Stable in the map and Decaying in the town hall before).
      • Changing crafting category (e.g. "tools" to "weapons") no longer allows crafting with non-allowed materials.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Fall Alpha Live, Dev Update #4 Out

      Hi all!

      The Fall Alpha has launched, and with it comes the last video update – featuring City Maintenance, Trading Posts, Exploration & Legends!

      Also, we'd like to extend an apology for what happened last night...

      Read the full update


      Are you excited for the coming of the Legends? 'cause we are!

      See you all in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Can’t wait for the fractured store

      @Crache @Emmajane91 @Comferage @Jahlon @dj35 @Dinok @Mazikar as I've mentioned here, we want to launch the store together with some content updates 🙂 It's coming soon tho!

      @gothix said in Can’t wait for the fractured store:

      And wishing for Paypal support, for us, noobs without credit cards.

      Our store supports literally hundreds of payment methods - PayPal is obviously one of the top ones 😄

      @jairone said in Can’t wait for the fractured store:

      They haven't really gotten over the vacation lull, it seems. Oh well, we will see something more here soon, I am sure!

      We have, we have! Just got too personally "distracted" by development 😉 But I'm back keeping you all up to date now!

      @rofus said in Can’t wait for the fractured store:

      I wonder if they are going to add more items to the store already like extra cosmetics or Dynamight Gold packages

      It's just Kickstarter-like packs for now. Cosmetics, gold, etc, will come once the game goes live 🙂

      posted in Off Topic
      Prometheus
      Prometheus
    • RE: KS 72% someone bought the highest peaks

      Oh yes, it's been an awesome day! 😃

      @Highlander two people are legit, long-time members of the Fractured community, not related to each other 🙂 The third one we don't know yet, we've reached out to him/her, but it looks legit too!

      Edit: it's legit!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Kickstarter Update - Stretch Goals Revealed

      @grofire said in Kickstarter Update - Stretch Goals Revealed:

      will the labyrinth be PVE only ?

      Yes, a hardcore pve/survival challenge.

      @FrequencyZero @Target @Holyhong @Smurfinator if the Kickstarter campaign ends successfully, the funding for pledge-based goals (new features) will continue on our website after 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • The Myr Trivia - Guess & Win Foundation Points!

      Hi everyone!

      We've just completed the first generation of Myr, the continent Syndesia featured in Alpha 1 - Test 1! That's just the first iteration, and it's missing some key elements such as coast biomes, Heartwood and the Vale, but it's a major milestone nonetheless!

      To celebrate, let's have a trivia game about Myr. Post your guesses to the following questions:

      • The total amount of resource nodes in the continent. They include trees, plants, rocks, stone deposits, mineral deposits, and so on. Prize: 1,000 foundation points.
      • The total amount of decorative elements in the continent. They include patches of grass, decorative bushes and trees, decorative stones, and similar. Prize: 1,000 foundation points.
      • The total amount of monsters spawners in the continent. They can spawn more than one creature each (usually 2-3). Prize: 1,000 foundation points.
      • How many hours it takes our tools to procedurally generate the continent. Prize: 200 foundation points.

      Prizes will be assigned to everyone who guesses the right number (or to the person who gets closest to it if no one does) ---> in the next 24 hours <---.


      Need help guessing? Consider that...

      • Myr is about 57 km2 wide (about 22 sq mi).
      • In the latest update you can find many screenshots of the game from which you may guess what the density of elements is.

      You're free to discuss your guesses in this thread, but please make your answers obvious and don't post them more than once.

      A note. don't worry about pre-alpha testers, they don't really have an advantage since the distribution of resource nodes and creatures in this new version is quite different from the one they're playing on. Let the screenshots talk!


      Enjoy!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Alpha 1 Map & Pledge Integration

      Hi everyone!

      After a long hiatus in updates due to summer vacation and the total focus of the team on the production of Alpha 1, it’s time to get back on track!

      A couple weeks ago, we’ve asked you to cast your preference on the topics to be prioritized in the upcoming feature spotlights. The Alpha 1 map was the clear winner there – so here it is!

      Click here to read the full post


      As always, let us know what you think of this update… and brace yourselves for the Store!

      posted in News & Announcements
      Prometheus
      Prometheus
    • The Myr Trivia - Results & Winners

      Hi everyone!

      Here we go with the results of the Myr Trivia - a survey where the community was invited to guess some info regarding the first iteration of Myr, the first continent of Syndesia.


      The total amount of resource nodes in the continent is... 635,882! That's about 11,000 per km2!

      @Mazikar, with his very close 687.250 guess, wins 1,000 Foundation Points!


      The total amount of decorations in the continent is... 2,394,802! That's about 41,500 per km2, almost 4 times more than resource nodes.

      No one got close, but one got closer: @Gantrydublin, with his 1,500,000 guess! Congratulations, 1,000 Foundation Points!


      The total amount of monster spawners in the continent is... 7,303! That's about 127 per km2, which means 200-300 creatures per km2.

      @Crozz, with his very good 7,000 guess, wins 1,000 Foundation Points!


      How long did it take to generate the map and all of the above? About 5 hours on a laptop with 16gb of RAM and an Intel i7-7700HQ CPU. Certainty one of our artists' PCs with a ton of CPU cores and more RAM would have done better, but so it went this time.

      @Aurellas and @Logain guessed right and won 200 Foundation Points!


      Thank you all for participating and thanks to SpatialOS for making this massive world possible.

      Got any question on the results? Ask away! If you liked the idea, we'll run more trivias during Alpha 1 😉

      Cheers!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • October Update – On GIP, Pre-Alpha & More

      Hi everyone!

      October is almost gone, and we've been a little silent while we sprint towards the upcoming launch of the Fractured Pre-Alpha, which we are now glad to announce is really behind the corner.

      That's not the only great news this month has brought, however. Let's cover them all!

      Click here to read the full post


      As always, let us know what you think of this update… and brace yourselves for the Pre-Alpha!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Funding

      Hi @VyrVandalous 🙂 As @Logain mentioned, we do have additional funding, we're not limited to Kickstarter and store sales. On the other hand, it's also true we're not selling as much as expected, so we're (slowly) burning through our savings. We expect things to change radically though once we lift the NDA and Alpha 1 begins, without having to resort to any kind of "pay to win" 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Pledge Packs Are Going... With A Sale!

      Hi everyone!

      All good things must come to an end... and so do the Kickstarter-replica Pledge Packs currently available in the Fractured Store.

      You've asked this question frequently, now the answer is official: pledge packs are going to be removed from the store at the end of the next Alpha test. This means they're going to be available for approximately 1 month longer (mid July), then they'll be gone for good!

      To celebrate this big change, we've decided to apply a discount to current pledge packs. Say hi to the Crowdfunding End Sale!

      Find out more


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Is this game using these Unity Asset Store assets and why?

      Hi @TianlanSha, our current UI as a whole is pretty much a placeholder (like our current player animations), as typical for games in alpha. We decided to use that asset because it had all the basic functionalities we needed - we could have made them all ourselves, but why spending precious hours of work on something that is placeholder anyway? 🙂

      @Razvan said in Is this game using these Unity Asset Store assets and why?:

      On the other hand, when it comes to assets (the ones that will be in the release), you want a homogenous graphics style, which is kind of hard to achieve by gluing together cheap assets from unity store.

      Definitely, that is why all our 3D assets and textures are made internally aside from a couple exceptions - such as basic animals because well, a rabbit is a rabbit as @Xzoviac mentioned 😉

      Games that are assembled with random store assets are indeed terrible to look at.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Fractured Store & Foundation Updates

      Hi everyone!

      We've got some great news: MORE is coming to Fractured!
      MORE Founder Packs.
      MORE Foundation levels.
      MORE content than planned in Alpha 2 - Test 2.
      MORE coronav... no, this one's not!


      Find out... more


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • May 3 City Progression & PvP Q&A Livestream - List Your Questions!

      Hi everyone!

      Player cities are the next big feature coming to the world of Fractured. The first iteration of the system is going live in

      . However, I've only managed to reply to some of the questions - in fact, we've perhaps cover half of the system, if not less!

      To fill the gap, I'm going to be live again on Twitch on Sunday, May 3, from 7pm CEST (1pm EDT). To tune in, just open Oxfurd's Twitch channel a few minutes before the time announced above - we can chat a little before the Q&A session begins!

      So, wait no more and start posting all your questions regarding:

      • City progression
      • City specialization
      • City & guild competition (PvP, conquests, territory control)

      If you prefer, you can leave them in the dedicated channel may_3_cities_pvp_qna on our Discord!

      Before you post, however, I suggest you have a look at:

      • The feature spotlight on PvP, Alignment & Crime

      THREAD RULES

      • Don't make more than one post
      • It's fine if your questions are complex, but please post questions, not essays!
      • ...and no more than 2 or 3, please 😉
      • Also, split them clearly if you got more than one.
      • This is a dedicated question thread. Don't start discussing with your fellow community members!

      Thank you all and... see you soon!

      – Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • City Claiming Has Launched

      It’s live, and it’s not just a website game: you can start Alpha 2 – Test 3 being already a citizen or the governor of a town! Surprise!

      Also, the launch of Alpha 2 - Test 3 has officially been postponed to July, more community management is coming and missed foundation titles are being restored.

      Read the full announcement


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
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