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    Best posts made by Prometheus

    • Patch Log - r.0.0b - Hotfixes

      Hi everyone,

      we've just dropped a patch with some hotfixes to yesterday's release, namely:

      • A fix to a major issue with the Divine Trial of Galvanos that could cause server instability.
      • A fix to the attacks and spells of Aggressive players sometimes not colliding with other Aggressive players.
      • The two "bosses" of the tutorial are now regular CR4 mobs both in terms of loot and strength, just with increased HP and a nice one-time quest reward for killing them.
      • In general, the loot of tutorial monsters has been revised.
      • Tutorial resources now regen in 60 seconds instead of 10. Small stones and flax plants still regen in 10 seconds.
      • Most tutorial mobs now respawn in 60 seconds instead of 30.
      • Horses caught in the tutorial island always have 1/5 stat points (the minimum).
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: The Foundation: 5 quests and 10 reward tiers added

      @garlic said in The Foundation: 5 quests and 10 reward tiers added:

      I love the pet! I'm guessing its a cross between a fox and a red panda?

      A fennet fox and a red panda indeed ๐Ÿ˜„

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hello from Denmark!

      @Thomas said in Hello from Denmark!:

      Sounds good ๐Ÿ˜„ It's probably been asked a lot, but when do you expect the alpha to start?

      Answer's here! ๐Ÿ™‚ We can't give a more exact estimate as of today.

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: Referral link possible issue.

      @HolyAvengerOne said in Referral link possible issue.:

      @Prometheus Hello Prometheus and thanks for having us #here. While we're on the topic, what's your stance on RMT? Will it be possible to cash out the Fractured dollars acquired through referrals, in the same fashion Ashes of Creation's program plans on allowing, as of today?

      Hi @HolyAvengerOne ! :slight_smile: This is something we still have to decide, but it doesn't make sense anyway before Kickstarter, since Kickstarter doesn't allow companies to give out cash rewards through referral systems for pledges. That being said, keep an eye on the news, since we're soon going to release the Fractured Ambassador Program and that's going to be very interesting as well ๐Ÿ˜‰

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Patch Log - r.0.0d - More Bug Fixes

      Hi all,

      more and more fixes are coming!

      Critical

      • Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players.
      • Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still.

      Serious

      • Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon.
      • The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes.
      • Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game.

      Medium

      • Fixed that damn unreadable color of the Recruit chat.
      • When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased.
      • Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever.
      • Ricochet and Shimmering Sphere now bounce correctly among different valid targets.
      • It is now possible to mass drop crystals in the Distillery.
      • Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Feature Spotlight #2 - Universe, Planets and Travels

      @corruptedknight said in Feature Spotlight #2 - Universe, Planets and Travels:

      Can you cover the price of the game when it comes out?

      Not yet! Everyone will know when the KS is out :slight_smile:

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hello To All fellow gamers

      @Gorstak said in Hello To All fellow gamers:

      Greetings to all who know me from Linkrealms as Gorstak or Last Dark King from loong years of fun and nice pvp battles and sweet bitterness )

      Welcome back Gorstak, nice to see you around here too!

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: do we have a discord channel?

      @HolyAvengerOne said in do we have a discord channel?:

      Please tell me it won't be some multi-level marketing scheme ala AoC?

      It won't :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Patch Log - The Hunt - Additional Changes

      Hi all,

      these are some of the additional changes to The Hunt which were mentioned at the bottom of the post. Enjoy!


      === ITALIAN LANGUAGE ===

      The first localization - Italian - has arrived!

      Together with this, we've also done an extensive review of English texts and fixed various portions of the UI that could not handle longer texts correctly. This has laid a solid foundation for the next languages that are coming soon - French, Spanish and Portuguese!


      === BALANCE CHANGES ===

      It's mostly buffs down here!

      ARMOR

      • Knight: 1-second cooldown added to the Full Set Ability. This is the only nerf in the list, and pretty much universally agreed to.
      • Slayer: stacks of the Full Set Ability now give 2.5% PP instead of 2% but cap at 8 instead of 10 (this means max PP received is still 20%, but it's gained more quickly). Moreover, they now decay after to 12 seconds instead of 10.
      • Warlock: when the Full Set Ability triggers (that is, when the user spends HP instead of mana to cast), HP lost are now 75% of the base mana cost of the spell instead of 100%.

      RACES

      • Blood Demon: base HP increased from 2000 to 2500. In PvE, Thirst for Blood gains have been increased from 1% every 25 HP lost to 1% every 15 HP lost (i.e. it takes 40% less time to load up).
      • Hellfire Demon: base mana increased from 500 to 750. Infernal Fury now also deals 200 Fire Damage every 2 seconds.

      TRIALS

      • Galvanos: Legend icons are now visible on the world map and minimap. There are 3 legends at most instead of 5, which now have 4x instead of 3x the HP of their regular counterparts, plus 2x the damage instead of the same. To make it easier for PvE players to gain Favor, all legends outside of the trial give more favor now, and players can reach up to 5000 favor from Resident and Event legends (instead of 2500).
      • Babilis: Corrupted Divine Rewards no longer drop Dust or Recipes, only Gold and Orbs. The Orb roll chances are higher than before. This, coupled with the fact Corrupted DR were already 50% more likely to drop than regular ones, should make the Trial of Babilis the best place to farm Orbs and Gold. Moreover, Favor gained has been increased when obtaining rarer corruped DR.
      • Tyros / Nelena: Favor gained per Exalted / Infused monster killed has been doubled. Gold and Primal Energy in Exalted / Infused have been decreased by 20%.
      • Iridia: favor gains from using Coins of Fate increased slightly.

      === BUG FIXES ===

      There's always some of these too!

      SERIOUS

      • It's no longer possible to imbue attributes on gems. Note that those could not be socketed into any piece of equipment, so it was useless anyway, but looked very bad.
      • The description of the Full Set Bonus of the Assassin set was completely wrong (it still described the old effect changes months ago), it's been updated along other sets that also had errors.
      • It's no longer possible to have unlimited summons with some tricks.
      • Primal Energy no longer gets lost or replenished when playing moving through different server zones.
      • Opened chests in fortresses no longer reset at server restart.
      • Eviction notices are no longer reset at server restart.

      MINOR

      • The teleport of Nelena can no longer be used when carrying a handcart.
      • The projectiles of summons no longer hit other summons under some circumstances.
      • The Trial of Galvanos no longer summons a Ghost Lizard instead of one of the Legends ๐Ÿ˜„
      • Witchcraft Proficiency can now be imbued on amulets.
      • Typing \ in the chat no longer makes the message not be sent, unless it's a \emote command.
      • Fixed a visual glitch on Magical and Physical Power in character creation for human characters.
      • Siege times now only use UTC time in UI.
      • Relogging next to a completed event no longer shows the event icon on the minimap.
      • If somone leaves a cart on your plot, you can move away the cart, but no longer use Deposit All to steal its content.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Hero and Guild creation now live in The Foundation

      @holya said in Hero and Guild creation now live in The Foundation:

      Is this just a forum thing, or will names and such be reserved for the actual game?

      They aren't, but there will be a way to reserve names in the future.

      @aries we'll post a full spotlight dedicated to gods - including game mechanics (not only lore). You'll be able to make a very informed decision then! :slight_smile:

      @NyteWytch I've written you a PM, let's get this sorted out!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Dev forum access?

      @Randycamel said in Dev forum access?:

      Hi all. Currently an Eternal backer. When do I get Dev forum access?

      Just assigned! ๐Ÿ™‚

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: Referral link possible issue.

      @HolyAvengerOne we are actually going to run a Kickstarter campaign in the future. It's clearly written in our FAQ and it's been announced to the press as well :slight_smile: Or did you mean "glad you won't do RTM?"

      As for the issues Ashes faced, I'd like not to get deeper into the discussion out of respect for a competitor. I just took that info from this article, but it could be wrong of course. It's something we'll discuss ourselves with KS when the time for the campaign comes.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Daily Message posting

      @Werkrug it isn't useful, but it doesn't hurt either, and I'm sure most people don't mind gaining some points :slight_smile: We're considering making some changes to the Daily Posts quest though (among other changes to The Foundation in general), so we'll see!

      posted in Off Topic
      Prometheus
      Prometheus
    • RE: Feature Spotlight #3 - The Knowledge System

      @vengu said in Feature Spotlight #3 - The Knowledge System:

      I know you're going to talk more about attributes in the future, but I still want to ask this question. It says "attribute", does that mean you can choose only one attribute or is it possible to make a hybrid?

      There was just an S missing - fixed ๐Ÿ˜‰

      @vengu said in Feature Spotlight #3 - The Knowledge System:

      How exactly does it this work? We draw the world map on an ingame map? Or does it unlock automatically? Can we trade/sell maps? How exactly does cartography work?

      This type of progression is personal - you needs tools, but the output is to reveal a piece of the world map for that character. You don't create an actual map object.

      @vengu said in Feature Spotlight #3 - The Knowledge System:

      Sounds much like holocrons in SWTOR to me, am I correct?

      The effect is not necessarily similar but the idea is quite close indeed.

      @esher said in Feature Spotlight #3 - The Knowledge System:

      You said we can learn more about an animal by interact with/killing him, what do you mean by interact ? Is it just to come closer than the animal that reveal something new ? Or more something like a real interaction ? (like skinning, hunt, alchemy,...).
      And when you're learning your spell, you can do what you want, it learning automatically, isn't it ?

      A real interaction - skinning was a good example, but there are many others. For a cow it would be milking, for instance! And sure, the learning process goes on automatically in the background, you can do whatever you want in the meantime. You can even be offline!

      @clavicus said in Feature Spotlight #3 - The Knowledge System:

      @prometheus It seems to me this will appeal to everyone from a min maxer to a casual.

      That's the aim! ๐Ÿ˜‰

      @fyrsey said in Feature Spotlight #3 - The Knowledge System:

      Pick your main build to roll around, which shouldn't take too long, it seems, and go ahead doing your things, be it unlocking all the rest abilities, or building your clan village, or whatever.

      Couldn't have been summarized better! :slight_smile:

      @werkrug said in Feature Spotlight #3 - The Knowledge System:

      when the game will be released to pre alpha, will be some wipe before the final steam release for the public?

      There will be a wipe after every time-limited testing phase. That includes beta testing phases.

      @vengu said in Feature Spotlight #3 - The Knowledge System:

      Since you have to go to other planets to unlock higher levels of the abilities, how does that work for evil players going to Arborius? Are there tasks that require them to go to the areas that are too hard to reach for players of a certain alignment?

      We'll try to avoid that as much as we can, but there's nothing inherently bad in a Demon being cut off a few level 3s :slight_smile:

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Brasileiros a espera?

      @Higoryz all the info we can reveal for now about dates are the ones in our FAQ. More details will come when we announce our Kickstarter campaign!

      @StarDust this time it will! ๐Ÿ˜‰

      posted in Discussรตes Gerais
      Prometheus
      Prometheus
    • RE: Referral link possible issue.

      @HolyAvengerOne said in Referral link possible issue.:

      @Prometheus Quite frankly I thought I had read somewhere you guys weren't gonna go to KS because of the latest round of private funding you raised but I can't find anywhere that says that, so hmmm, not sure wth hehe.

      I think I've also read something like that recently about another studio making a MMO, you probably got confused :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Something reallyy off-topic...

      @Frost it definitely happened because he reached level 150 while we hadn't implemented the new groups yet - so when we released this last Foundation update, he was put in the last only, skipping the previous ones. That's an unexpected behavior tho, he should have been added to all the groups in order.

      It's not a critical bug since in the end I guess one always wants to display his highest title... but we'll have a look at it anyway, thanks for reporting.

      ...also, I just noticed he's now in all groups. Weird. We'll see!

      posted in Off Topic
      Prometheus
      Prometheus
    • RE: People spamming other forums with their refferal codes should be banned

      @Holya said in People spamming other forums with their refferal codes should be banned:

      @Prometheus
      http://forums.linkrealms.com/topic/25/support-linkrealms-and-get-a-beta-key?page=1
      At one point there were a good 5+ posts regarding this on places like /r/mmo at the same time. A couple forums I frequented seemed to have a very negative opinion of Linkrealms purely from people spamming about it for keys

      Interesting - I wasn't really aware of this, and it surprises me since players had to let us know of the links to the blog / forum posts where they talked about Linkrealms, and we would only reward non-spammy ones.

      @HolyAvengerOne said in People spamming other forums with their refferal codes should be banned:

      @Prometheus so you were/are the makers of linkrealms?

      Yes, but were not the ones who started the development of the game - you can say we've been the ones who resurrected it :slight_smile:

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Feature Spotlight #3 - The Knowledge System

      @holyavengerone said in Feature Spotlight #3 - The Knowledge System:

      Why not choose to allow a character to migrate slowly their stats or attributes or skills towards what they're using? In your example of the occasional wizard with low intelligence, if he sets his attributes to migrate and keeps using his spells (intelligence based abilities), he could overtime increase in intelligence and decrease in, say, something else he had chosen to favor at first.

      That approach comes straight from Ultima Online and, although we like it, from our experience we know it's very easily misunderstood by players. We'll likely go for something more straightforward - although, as I've mentioned elsewhere, the whole "change your attributes past character creation" topic is not set in stone in our current design iteration :slight_smile: (by that I mean: we'll let it happen but it will be severely restricted - totally different from talents and abilities - and haven't come to a decision on what this way will be yet).

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Why will the control be based on a mouse?

      Hi @33Hp! Fractured uses a top-down camera that doesn't rotate - if you've played games like Diablo, Path of Exile, Torchlight, you will know what I mean. With this type of camera, keyboard controls don't make much sense. You use your left hand to cast spells clicking buttons on the keyboard and your right hand to hold the mouse (moving and using basic attacks). It's pretty much the industry standard! ๐Ÿ˜„

      posted in Questions & Answers
      Prometheus
      Prometheus
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