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    Best posts made by Prometheus

    • RE: Will have any type of faction system?

      @Reaper the bad humans perhaps, definitely not all of humanity! 😉

      @chrightt I believe that "creating a whole new world" is exactly what we're doing here at Dynamight! 😄 Different races are absolutely not enemies with one another "on principle". The first feature spotlight will shed some light on this too.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Paths of Magic

      @reaper said in Paths of Magic:

      Wonder what different types of magic they'll actually add

      We've planned over 400 different spells / abilities, so you can expect plenty of schools as well! 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: First Fractured Gameplay Video Released!

      @clavicus said in First Fractured Gameplay Video Released!:

      @Prometheus Pretty impressed by how good the game looks even in pre alpha state. Is there a twitch link somewhere floating around for fractured?

      Will be delivered when we announce the exact time of the first Q&A 🙂

      @logain said in First Fractured Gameplay Video Released!:

      Can you 'define' friendly fire? Normally, the term would indicate that if a third person gets in the line of fire between you and the target, the ray/projectile/hit no longer hits the target, but that third person. How could you do that in a game with free targeting (you can freeze a river, so you need to be able to aim at said river...), while keeping your 'only consensual PvP - mantra'? If I can aim anywhere and deal damage to anything in that line (friendly fire), I could easily kill a Beastman as Beastman?

      It means exactly that, but as I've said, you can avoid it by grouping with your friends. If you have a Good alignment, you also can't hurt other players with Good / Neutral alignment - this includes friendly fire. Since Beastmen are Good, they can't hurt each other. It was mentioned in this spotlight :slight_smile:

      @Zefireq @Eletze animations and the UI are really temporary, as I've mentioned elsewhere. They will be both remade from scratch :slight_smile: There will be a minimap, too. Same goes for several particle effects. Don't focus too much on the graphics department, it's a pre-alpha! 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Invested Time needed

      @Lohen absolutely! As hinted to in the home page, two of the most striking features of Fractured are its unique character creation and progression systems. Together, they allow you to be competitive from day one and take away most of the classic "grind" associated to the MMO genre. We'll detail more on these features in a future Feature Spotlight, of course! 🙂

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: PvP Zoning, thoughts?

      @vahn said in PvP Zoning, thoughts?:

      I'm curious what % of the current foundation members fall into which categories - what are you most interested in, keeping in mind that while moving between zones will be possible, it will also apparently be limited. If you have to stick to just one of the three for an extended period of time, where are you at home?

      I'll drop a little hint here: in the coming weeks it will be known how many players want to start with each race 😉

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Week 17/18/19 - Weekly Drawing Winners

      @Benseine fixed, apologies! 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Where i find one video about the game??

      @lohen said in Where i find one video about the game??:

      @prometheus I read that you guys want to publish a teaser this month. is there a release date to rhis vid? 🙂

      If by "teaser" you mean a video, no, we're not planning to release one this month. As I've written just above your post, video footages will come later in the year. We're going to release Feature Spotlights though, which are essentially journals on our dev blog, and they will contain game art and screenshots 😉 First one's coming this week!

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: A compilation of everything we know about Fractured.

      What an exceptional job! This thread flies straight to pinned waiting for more spotlights! ✈

      (on a side note, you can click on my name to view all my posts :slight_smile:)

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: The Fractured Store Is Live!

      @rofus said in The Fractured Store Is Live!:

      Just make sure they don't include the weird autotipping they had, I'm not sure if they removed it altogether after the backlash.

      I think that (very bad) "tip" idea has been long gone now. Our experience with Xsolla has been satisfying so far!

      @meninodeouro said in The Fractured Store Is Live!:

      I bought a package this morning on the ticket, how long should I wait for the answer?

      Your transaction is still recorded as initiated, and I've read that the payment method you used (Boleto) takes a long time to transfer the money, up to 2 or 3 days, unless you use Boleto Express or Boleto Flash.

      @mazikar said in The Fractured Store Is Live!:

      @Prometheus Have you thought about a physical item shop? Would love to see some shirts and hats!

      Not yet, but we might consider that in the future 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Economy Emphasis/Implementation

      @Vahn interesting question. I'll give you a quick answer since these points too will be discussed in future Feature Spotlights.

      The fact you can craft the piece of armor / weapon you need yourself doesn't mean that you have the material you want to use to craft it. Basic ones, you'll likely do, or be able to obtain easily. Rare ones (particularly those coming from other planets), probably not. Plus, even if you have "that" rare material you want to use, that doesn't mean your character can actually use it! The ability to use each material is something that you need to learn, just like the ability to craft each piece, and if you're a Beastman and that piece of knowledge is tucked away in a remote and dangerous region on Tartaros... Good luck obtaining it! 😄

      As said above, mind this was just a quick answer. There'd be a lot more to be said :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: A compilation of everything we know about Fractured.

      Exceptional job as always, thank you! I've corrected a couple little things 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Mar 29 Q&A Livestream + Free Alpha Keys

      @PeachMcD said in Mar 29 Q&A Livestream + Free Alpha Keys:

      Hi boss! Glad you're up and well!! I got a key from spreading the word, but when I go to the 'PLAY' tab there's no place to 'insert' it. I feel like such a dork for asking, but where exactly should I go with this?
      I'm so psyched to play!!!

      😜

      fracturedmmo.com/account

      🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Heya

      @isaiah661 said in Heya:

      No gender lock right? That ruins alotta game.

      Hi isaiah! Most (if not all) sub-races will have both male and female counterparts, although some might be implemented later on in the development cycle :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Forum Chat

      @holyavengerone said in Forum Chat:

      Is that Discord "officially" official, i.e. in the sense that the code of conduct should apply there the same way it applies on the forums?

      Yes, it is :slight_smile:

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: May 2020 Open Playtest

      @Virgil said in May 2020 Open Playtest:

      Can we download ahead of access?

      Download will be made available the day before launch most likely 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: The knowledge system and cookie cutter builds.

      @vengu said in The knowledge system and cookie cutter builds.:

      Since you can obtain any ability and spell in the game, how are you going to ensure build diversity? What's stopping players from all using the same cookie cutter build?

      The same thing that prevents players from all using the same hero/champion in MOBAs: countering mechanics and situational builds. Your stats are set during character creation, so each character has its own defined strengths and weaknesses. Plus, you can learn all the abilities in the game... but you can't use them all at the same time, you can only prepare a set when resting, so each player will likely change his build according to what he wants to do / plans to fight against during the upcoming gaming session :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Curious

      @holya said in Curious:

      It seems pretty clear the majority of posts to most threads contribute nothing. I'm not going to say it's necessarily a problem, even if I personally find it extremely distasteful, but it's definitely spam.
      Edit: Not to mention wtf is up with all this necroing?

      Posts in the Welcome section don't hurt anyone :slight_smile: Necroing on the other hand is quite annoying, I've noticed that happening. @Specter will keep an eye on it in the future.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: May 2020 Playtest Review

      @humerus said in May 2020 Playtest Review:

      @Prometheus When trying to submit an answer I'm getting this weird error even though all the fields are filled and questions answered.
      7fdefa7e-f9ef-4410-be55-93d3e4e1ec7a-image.png

      Fixed, thanks!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Loot vs. Skill

      @chrightt you're right, saying "all abilities are skill shots" was quite misleading from my side. Of course there are several abilities that have an immediate effect on yourself or your target, (some) summons are indeed a good example. Nonetheless, compared to a MOBA like LoL or Dota, way more abilities in Fractured require aiming and can therefore be dodged / countered :slight_smile:

      @Mazikar you got it right. Yes, you can level up each ability you've learnt, 2-4 times. Leveling up an ability doesn't make it enormously more powerful - that would break the design pillar of new players being competitive from day 1. Still, it's a nice little improvement, and you'll have to choose what to prioritize along your way, without forgetting that eventually you'll be able to learn and max out all the abilities existing in the game. That being said, learning new abilities and improving them is not the only type of progression in the game, but I'm stopping here for now 😉

      I'm aware the Knowledge System as a whole might be still quite obscure to you guys. It will be covered in detail in one of the future Feature Spotlights which I'm sure will satisfy you!

      @Aries you're hinting to a skill system like that of Ultima Online - probably due to our previous work on Linkrealms. There's no such a thing in Fractured :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Spotlight overview

      I love the enthusiasm, thank you @Mikey14117!

      @mikey14117 said in Spotlight overview:

      My question is, will the gods be more involved? Will they affect beastmen and humans such as the demons god does ?

      They will play quite an important role in the game. You'll be able to devote yourself to a god for various blessings, and there will be whole Divine schools of magic. We're release a full spotlight dedicated to gods in the future :slight_smile:

      posted in Discussions & Feedback
      Prometheus
      Prometheus
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