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    Posts made by Prometheus

    • RE: Map interface not working

      @PeachMcD said in Map interface not working:

      I got a brand new computer for this test. It's not top of the line but it's a decent PC with plenty of RAM. If the problem is actually on my end, that doesn't bode well for other run of the mill nerds trying to play this game.

      I've just contacted you on Discord, let's see if we can figure this out. Your PC doesn't have a dedicated GPU, just an integrated one, so it's not suitable for gaming in general, but it shouldn't crash when opening a map... πŸ™‚

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Shared and unshared among alts

      @shava23 said in Shared and unshared among alts:

      I notice that bank, auction house, and various are not shared among alts. However, the young attribute that protects you from PVP is. Is this intentional?

      Yes, it is! πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Loading Screen hardstuck

      @Irrelevant said in Loading Screen hardstuck:

      As soon as I'm ingame and have a loading screen of some sort I'm hardstuck in it forever. Need to ALT+F4 to leave the game and restart it. Loading from Char selection into the game = 0 issues, ingame on the other hand I have a infinite leadingscreen 100% of the times.

      Hi, you were using harbors I guess, or was it something else? Can you upload your Player.log file to https://pastebin.com/ right after you have this issue and post the link here?

      You can find the file in in Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured

      Thank you!

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: New skills not appear

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Personal Wagon - wood bug

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Wrong area name

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Mob Chests Bug

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Obtained spell not present in list

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Invisible textures of bridges and other

      @Zvirectil said in Invisible textures of bridges and other:

      Hello i got problem..i can go on other sides of rivers because i have no loaded textures of bridges...... some chest in town is flying ....where is problem again -_-

      Hi, were you playing with 2 clients open at the same time?

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Buggy stone block or wagon

      Fixed in va260e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Patch Log - v.a.2.6.0g

      @OlivePit said in Patch Log - v.a.2.6.0g:

      looks to be fixed, if for a minor visual bug .

      The visual bug should be gone too now that the first hourly health update has kicked in πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0g

      Changes

      • Greater Woodland Wisps now spawn in the area of Heartwood.
      • The tooltips of resource nodes have been slightly tweaked. Fertile grounds in particular now show the % of fertility (Low - 50%, Medium - 100%, High - 150%).

      Bug Fixes

      • Fixed a bug that would cause frequent lag spikes to players in city areas with many smelteries and tanning tubs.
      • Crops in different nodes now have their correct fertility instead of always having 150%.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0f

      Changes

      • Ranking up a city is now even cheaper than we made it in the previous patch. Given that the upgrade cost is equal to the maintenance of the following city rank, we've compensated this change by making maintenance tick faster - it's now every 3 days instead of 7. As the maintenance clock resets when you rank up, a well-organized city should be able to reach rank 15 step by step without having to pay for maintenance.
      • The Hamlet stages of a city now require cereals and proteins too instead of generic food. The ratio cereals : proteins is now 2:1. Given that the growth of crops in this test is twice as fast compared to the previous alpha (e.g. only 1 day for rice), asking for generic food is no longer needed.
      • The crafting time for cooking steak and packaging food has been reduced from 4 to 2 seconds.
      • The character menu now shows several additional modifiers, such as Lower Mana Cost, Block Chance and Lockpicking.

      Bug Fixes

      • Fixed a bug that would sometimes make dash spells deal damage to enemies in a huge area around the caster, which would pull all monsters hit to the caster. The fix we've implemented is quite "hacky" though, we're still investigating a proper solution.
      • Block chance is now working correctly instead of yielding sub-optimal results.
      • Ready spells that guarantee a secure hit when triggering (e.g. bleeding strike) no longer make you always hit the enemy when on cooldown.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0e

      Changes

      • Ranking up a city is now much cheaper to allow for easier testing during the Fall Alpha. Gold requirements have gone down from [25,000 - 50,000 - 100,000] to [10,000 - 25,000 - 50,000] for [Hamlet - Village - City] stages, and food usage has been massively reduced as well (high food costs were actually a bug).
      • Claiming a city now costs 50,000 gold as in the last test instead of 100,000.
      • Claiming a land parcel now costs 4,000 gold instead of 5,000.
      • The tooltip of treasure chests is now more detailed to make it easier to understand what the success rates with different types of lockpicks are.
      • It's no longer possible to attempt to open a locked treasure chest with a 0% success chance.

      Bug Fixes

      • Opened treasure chests can now be looted correctly.
      • It's now possible to take the last item out of carts, wagons and stockpiles.
      • It's no longer possible to get 4 billion (yep) Warm or Chilled stacks under some very rare circumstances.
      • All POIs (points of interest) should now be discovered correctly, instead of having some trigger the discovery of multiple ones.
      • The Fortunate and True Striker talents now work correctly, instead of having the former always making you pass all save throws from enemies and the latter making you win all save throws against enemies.
      • Fixed a bug that would make half-implemented abilities (not actually in use) visible in the Book of Knowledge in the pages of some creatures, where they could be learnt (but then they would correctly not show up in the Abilities menu).
      • Fixed minor issues with several UI menus (town hall, marketplace, world map, etc).
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Noob problem? Can’t purchase a founders pack

      Hi @Mindriot, so what's happening is that the button does nothing after you click it - no popup opens? If so, it means something is preventing the Xsolla purchase popup to open on your browser (the gift button opens a different type of popup, but if you input a username then try to complete the gift purchase, I'm pretty sure nothing would happen there as well).

      If you have another email address, could you create a new account then try with that one?

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Fall Alpha 2021 Launch Day Revealed

      Hi all!

      We know you've been eagerly waiting to know the launch date of the Fall Alpha - unless you've already seen it on some MMO websites, that is, since we broke the news a few hours ago πŸ˜‰ Well, anyway, here it is:

      Wednesday, September 22, at 4pm CEST (10am EDT)!

      Read the full announcement


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fall Alpha Spotlight – Market & Mailbox

      @OlivePit @Alexian the purpose of the global wallet being available in all cities is indeed to reduce the inherent risk of being a merchant, which is still high since you can be killed when moving items instead of gold. We want to see a lot of players, including solos, travelling around trading goods. That's never going to happen as long as being a "merchant slayer" is a very profitable option for PKs because if you score a kill on a merchant you come back with guaranteed gold or items πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Alpha Spotlight – Market & Mailbox

      Hello everyone!

      Here comes the second update on the upcoming Fall Alpha 2021, following the one posted a few days ago which covered the major changes to equipment balancing and progression.

      Read the post


      Let us know what you think of these changes!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fall Alpha Spotlight – Equipment Progression

      @margenov @Logain sadly we can't delay the launch of the test further, since we want to have another one by the end of the year. What we hope to do is launch it a bit earlier than NW - say, Sep 21. That would be 1 whole week before NW at least...

      @GamerSeuss said in Fall Alpha Spotlight – Equipment Progression:

      Would love to know if you've also decided to keep with the plan to introduce Beastmen or if that has been solidly pushed off to a later Alpha.

      Beastmen are definitely not coming this year, hopefully in the first half on 2022!

      @axan22 said in Fall Alpha Spotlight – Equipment Progression:

      Great info but please be mindful of your face blocking info you are talking about in the video, couldn't really see the some of the info as blocked by your face.

      Ahah yes, sorry, I'll mind that next time πŸ˜„

      @spoletta said in Fall Alpha Spotlight – Equipment Progression:

      Will there be a different cost to enchant weapons compared to the cost of enchanting armor pieces?

      Yes, enchanting weapons is more expensive. Data will be on the wiki soon πŸ™‚

      @spoletta said in Fall Alpha Spotlight – Equipment Progression:

      Also, resistances to elementals are not changed, except for the ones already on the equipment (material). Wouldn't all this make mages almost enchant agnostic?

      @OlivePit said in Fall Alpha Spotlight – Equipment Progression:

      I am concerned about enchanting being only coin based and not including other material costs.

      We are considering adding materials as well later on πŸ˜‰

      @OlivePit said in Fall Alpha Spotlight – Equipment Progression:

      I noticed that the rapier gives armor penetration as well as spell channeling while the staves just give spell channeling... As such why would anyone use a stave instead of a rapier?

      Because the staff is a ranged weapon and its base damage stacks with INT πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Alpha Spotlight – Equipment Progression

      Hello everyone!

      Here comes the first update on the upcoming Fall Alpha 2021! As usual, this type of video series is meant to cover more in detail all that was announced in the previous roadmap.

      Read the post


      Let us know what you think of these huge changes!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
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