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    Posts made by Prometheus

    • RE: Pulling the rug out from under new mage players.

      @OlivePit we are aware that the early game for mages is painful now. The selection of starter spells isn't great, as @spoletta mentioned, the power level of goblins is too high, and players who start in the Eastern village don't even have a proper post-tutorial zone (the 3rd goblin area is missing, so they end up going to the Vale, which is a mid/high level zone).

      We're going to do further rebalancing on mages, but the issue here has many facets.. and rest assured that they're all going to be addressed before the start of the next test! 🙂

      @Ignator said in Pulling the rug out from under new mage players.:

      so i shot 3 firebolts and get: 186, 216,258 so please how is that possible when not compleatly broken?

      All damages you deal in Fractured (be it from basic attacks or from spells) are applied a +/-25% random factor - so if your Firebolt deals 200 damage, that's actually 150-250.

      Notice that the random roll (like all dice rolls in the game) is influenced by your Luck. High Luck doesn't change the range of the random, but makes it more likely to hit higher numbers 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Unable to Craft "Fine" versions of Primative Mage Staff

      Tooltip fixed in va250d

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Inner City plot claiming bug

      Fixed in va250e

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Claim permissions incorrect

      Fixed in va251

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Craft Button for Primal Weave Scholar Gear Doesn't Work

      Fixed in va250d

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Can ride horses and pull handcarts at the same time

      Fixed in va240d

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: New Player Protection does not count knowledge points

      Fixed in va250d2

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: More Bugs

      Smeltery bug fixed in va251.Iron is not an ingot, that's steel 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Problem in Craft Menu

      Fixed in va250c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Incorrect Gender and Visual Error (and possibly Stats Error too) on Equipments

      Fixed in va250c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Found my first ?major? bug already, warning

      Fixed in va250c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: hotbar visual ingame

      Fixed in va250d

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Bail is not 50/50 to the Town/Bounty-Hunter

      @Kralith said in Bail is not 50/50 to the Town/Bounty-Hunter:

      I didn't see any change of that said 50/50 in last patchnotes, but it seems to be changed.

      I don't recall where I said 50/50 but if I did, I was wrong eheh. It's indeed 1/3 - 1/3 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Spring Alpha Major Release #1

      @Kralith said in Spring Alpha Major Release #1:

      That guilds just make one Bounty Hunter for the reason to reset their evil characters.

      We'll see how it goes, yeah 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • Spring Alpha Major Release #1

      Hi all!

      The first major release of the Spring Alpha has arrived, featuring:

      • The Legends: 9 world bosses to be summoned at 9 altars in the continent of Myr. The reward? Precious loot and the Lost Tales, the only way to get to 60 Talent Points!
      • A deep rebalancing of PvP following the suggestions of our PvP guilds. Thank you guild masters (and not)!
      • Some changes to jails and bounty hunting.
      • Fixes to a ton of bugs and exploits.

      Read the full announcement


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Not sure if bug - Acid Arrows on Incorporeal Targets

      It is 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Magic Missiles Beyond the Grave

      @GamerSeuss said in Magic Missiles Beyond the Grave:

      They changed it. Its now an instant cast, not a channeling spell

      Not really, unless something has gone seriously buggy in the last release 🙂

      @Leibniz said in Magic Missiles Beyond the Grave:

      Have been killed a few times because this spell hits after the spider that cast it has died. Shouldn't death kill the spell?

      This is definitely a bug :S

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: +Spell Damage % does not appear to be functioning

      @Threather said in +Spell Damage % does not appear to be functioning:

      I have done a few more tests. The +Spell Damage apparently works on Shocking Lash. In addition to Firebolt, +spell damage does not work with Fireball, fire Totem, Magic Missile, Poison.

      It seems it's not working on many spells indeed, we're working on a fix! Apologies 🙂

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Planting areas in Fertile Areas not visible on my screen

      @PeachMcD said in Planting areas in Fertile Areas not visible on my screen:

      I am bumping this bc it's really & truly annoying when one of my primary functions in my guild is taking care of crops, and I can't see them. 🤦 😕

      Oh @Specter my hero, is anyone else having this issue? If it's just me, is there a settings fix that might help? 🙏

      I've PM'd you on Discord but you haven't replied, maybe I PM'd the wrong account? Please reach out to me there! 🙂

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: [Client Memory Leak] Client doesn't seems to unload stuff from memory

      @Kralith @Mocasi did you check out the Windows Resource Monitor when you were having issues? What did it say about Commit memory and Working Set / Private memory?

      posted in Bug Reports
      Prometheus
      Prometheus
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