Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Prometheus
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Prometheus

    • RE: The Hunt Update & Free Week

      @Cellticlink said in The Hunt Update & Free Week:

      Traps are not working as described

      I've just tested all traps and they do what they say. Could you explain why you think they are bugged? Thanks!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: The Hunt Update & Free Week

      @Silynx said in The Hunt Update & Free Week:

      Since you're doubling down on summons. Is there a chance you can look into summons related bugs as part of this update? There is plenty of times where summons do not engage in combat, even though they are set to aggressive OR run back to you while there is a valid target.
      Casting spells on enemies is also incredibly hard when surrounded by summons. not being able to cast certain healing spells on specific summons is also a problem. Since they often overlap.
      Summon move speed is way too slow. Constant need to resummon as you explore because they fell too far behind. This goes for all summons. Some are worse than others but all are bad as far as movement speed goes.

      Yes, we are adding some improvements to summons as well, like targeting and behaviors. I should have mentioned it, I've added it to the post.

      @Silynx said in The Hunt Update & Free Week:

      Most Caster and ranger skills NEED summons to tank or otherwise are not playable in PvE.

      Rangers and casters have always been considered the best PvE classes before summons were introduced and their numbers were not changed, so I don't really think we have a problem there πŸ™‚ Clearly you can't stand still and face-tank a bunch of high-CR mobs as light-armor-wearing wizard or a ranger...

      @Silynx said in The Hunt Update & Free Week:

      Races are also completely out of wack. some racial abilities are strong, others about useless.

      Yeah, we are doing something there too!

      posted in News & Announcements
      Prometheus
      Prometheus
    • The Hunt Update & Free Week

      Hi all!

      New summons, dynamic quests, emotes… and 9 days of FREE PLAY to celebrate their arrival! Welcome to The Hunt!

      Read the full announcement


      Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - r.0.0f2 - PvP Targeting & More Fixes

      Hi all,

      this patch fixes some issues related to movement through areas of the world controlled by different server processes (so-called "workers").

      These issues generated several (very) rare but serious bugs, such as not being able to attack / be attacked by other Aggressive players while being Aggressive, not being able to mount on a horse, and more. All these bugs could be solved simply by relogging, but most players would not know that - also could also exploit them on purpose.

      If similar issues ever happen again to you, please leave a comment in this thread. Thank you!

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: [Fixed] Chat message does not post when using "/" (slash) in your message text

      @Silynx said in Chat message does not post when using "/" (slash) in your message text:

      Hey, this seems to be a widely known bug within the community but I couldn't find it in the bug reports:

      Any message sent ingame containing a "/" (slash) does not post.This is 100% repeatable.

      Thanks,
      Silynx

      Hi, thanks for the report. We are aware, the fix is already included in the next patch πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • Patch Log - r.0.0f - AFK Timer & Bank Fix

      Hi all,

      we've finally caught the bug that under extremely unlikely and convoluted circumstances caused the content of a player's bank to be saved incorrectly.

      Together with this fix, we've also added a disconnection timer for AFK players (triggers after 30 minutes of inactivity). This is going to prevent a lot of characters from dying of starvation πŸ˜‰

      (the patch also contains some other stuff, but it's all internal - improved loggings, admin commands, etc)

      Enjoy Fractured Online!

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.0e - Bug Fixes x5

      Hi all,

      here we go once again with some bug fixes!

      • Walls can now be built correctly, but existing bugged ones can't be completed. Please ask a Game Master for help - he will help you delete them, then you'll place a new one and the GM will insta-build it for you.
      • Fixed another instance where a player could jump below a Grokoton platform.
      • Depositing heavy materials into a crafting station with the "Deposit All" button no longer causes materials to be lost of the station's inventory is full.
      • It is now possible to track optional tutorial quests. If a new mandatory quest is assigned, the tracker will automatically switch to that one.
      • The top-center Divine Trial UI now appears correctly when logging in inside an active Divine Trial.
      • It is now possible for Aggressive players to steal the carts of other Aggressive players on Terra.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Guild Keys Program

      Hi all,

      are you the leader of a guild or a gaming community interested in playing Fractured Online but afraid it may not be the right MMO for you?

      Check this out!


      Enjoy Fractured Online!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Patch Log - r.0.0d - More Bug Fixes

      @arokesha said in Patch Log - r.0.0d - More Bug Fixes:

      @Prometheus Cool update πŸ™‚ Unfortunately, I can't connect with my account now.... But at least I have the development console πŸ™‚

      You have deploy Development Build πŸ˜‚

      Yeah, it happened by accident on Steam. It's been reverted already - check out the Discord announcements πŸ™‚ The "console" is actually just a way to open the normal client log file faster, it doesn't really do anything πŸ˜„

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.0d - More Bug Fixes

      Hi all,

      more and more fixes are coming!

      Critical

      • Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players.
      • Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still.

      Serious

      • Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon.
      • The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes.
      • Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game.

      Medium

      • Fixed that damn unreadable color of the Recruit chat.
      • When trying to issue a Kill command to a summon against a target that is too far away, the user is now notified of that instead of just nothing happening. The targeting range has also been increased.
      • Unsummoning the Woodland Being no longer sometimes causes the Barbed Skin sound to loop forever.
      • Ricochet and Shimmering Sphere now bounce correctly among different valid targets.
      • It is now possible to mass drop crystals in the Distillery.
      • Fixed character creation and selection UIs that had would end up in weird positions on screens that weren't 16:9.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.0c2 - Bug Fixes

      Hi everyone,

      we have more bug fixes today and some balance changes to Trials!

      Bug Fixes

      • Fixed an ancient bug that made status effect disappear from time to time when changing area of the world. This caused a ton of different issues you likely never connected to the same root cause. The effects of potions disappering "after using the harbor" was likely the worst issue of all, but there were others too. They are gone!
      • Corrupted Divine Rewards now drop 50% more than normal DR, as intended, instead of as much as normal DR.
      • The rewards obtained from Heroic and Epic Corrupted Divine Rewards were inverted. They are now fixed.

      Changes

      • The Trial of Galvanos now features 5 legends active at the same time instead of 10, and these legends have way more HP than before. This event was way too rewarding compared to the other PvP events. This is a temporary change pending a rework of the concept of the event itself, which didn't receive good feedback.
      • Some rewards obtained from Coins of Fate have been rebalanced.
      • Added a variable VFX when using a Coin of Fate.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Patch Log - r.0.0c - Bug Fixes

      @grofire said in Patch Log - r.0.0c - Bug Fixes:

      @Prometheus all, any?
      the one that make the mobs reset when the totem die.

      I'm personally working on that, it's a complex one, hopefully I'll be able to fix it tomorrow with a server-only patch (it applies to all summons by the way).

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Patch Log - r.0.0c - Bug Fixes

      @grofire said in Patch Log - r.0.0c - Bug Fixes:

      what about the totem bug ???

      Which one? ^^

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.0c - Bug Fixes

      Hi all,

      we got plenty of bug fixes this time, including some classics! Since it's so many, we've split them by level of criticality. Enjoy!

      Critical

      • The effects of potions and Iridia bonuses / maluses are now saved at logout and will be there at relog.
      • Players can no longer get stuck flying on top of charcoal piles under construction.
      • Fixed a bug that would make it impossible to claim or abandon some land parcels in the wild.
      • Fixed a bug that would make Steam-Fractured account linking impossible for players with certain special characters in their passwords.
      • Added a button to the quest tracker that points to unclaimed quest rewards.

      Serious

      • Fixed a bug that would make toggle spells (sustained and summons) deactivate from time to time while playing for no apparent reason.
      • The summons of Peaceful players can no longer be attacked by other players.
      • The Summoner talents have been reworked and are now functional. The first talent gives 5%x4 Max Mana Cost reduction for Summon spells, the second adds 2 Control Slots.
      • The Iridia are now created with the correct amount of attribute bonuses.
      • Quick cart load / unload can be performed with wagons.
      • Cart stealing between Aggressive players is now functional.

      Normal

      • Energy Staff now correctly gives Magical Power instead of Spiritual.
      • The city filter of View Market Requests no longer shows the Buy Orders of a city in the wrong continent.
      • All summons now display values with ALT.
      • It's no longer possible to create a character with unspent attribute points.
      • If a player receives more than 7 different types of special rewards (divine rewards, corrupted DRs, coins of fate - a very rare occurence), a second line shows up in the inventory instead of the new reward being lost.
      • The coin of fate "repair" roll now actually repairs.
      • Fixed progress issues with the "Bounty Hunter" (= kill bandits) quest.
      • Summons now correctly trigger the flee response of monsters like rabbits.
      • Summons can no longer be commanded to attack allied summons.
      • The death of legends is no longer announced in the global chat.
      • Each projectile of Magic Missiles now procs spell vamp.
      • Totems no longer disappear some time after being cast (visual bug).

      Minor

      • Fixed a visual issue with % of crafting expertise.
      • Fixed a localization issue with Grilled Marrows and Raw Bear Meat.
      • Crurg Overgrown Vines now stack.
      • Fixed old Alignment and Karma texts in character menu.
      • Rest button now has a tooltip.
      • ESC button now closes Change Attitude menu.
      • Fixed typo on horse taming quest.
      • Fixed typo in Iridia description.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - r.0.0b - Hotfixes

      Hi everyone,

      we've just dropped a patch with some hotfixes to yesterday's release, namely:

      • A fix to a major issue with the Divine Trial of Galvanos that could cause server instability.
      • A fix to the attacks and spells of Aggressive players sometimes not colliding with other Aggressive players.
      • The two "bosses" of the tutorial are now regular CR4 mobs both in terms of loot and strength, just with increased HP and a nice one-time quest reward for killing them.
      • In general, the loot of tutorial monsters has been revised.
      • Tutorial resources now regen in 60 seconds instead of 10. Small stones and flax plants still regen in 10 seconds.
      • Most tutorial mobs now respawn in 60 seconds instead of 30.
      • Horses caught in the tutorial island always have 1/5 stat points (the minimum).
      posted in Minor Releases
      Prometheus
      Prometheus
    • Full Release Day Announced

      Hi, fellow gamer and MMO enthusiast!

      It's finally happening: Fractured Online is hitting full release on...

      Wednesday, July 24, atΒ 1pm UTC!

      Read the full announcement


      See you soon in game - be it on the new server or the old one!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Unable to pay house maintenance

      Hi @hyrdon, I'm releasing a patch in a couple hours to fix this issue, apologies for the inconvenience!

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Patch b.2.1 - VIP, Skins & More

      @DraxOakstaff said in Patch b.2.1 - VIP, Skins & More:

      How large is the item recovery ? Because i have hunderds maybe more then a thousand stacks of ingredients for example.
      And my land has no city on it at the moment, what happens then ?

      Unlimited πŸ™‚ All land parcels are inside of a region with a city spot in the middle - you must be inside of the city spot to do the recovery, it doesn't matter if the city claimed or not πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch b.2.1 - VIP, Skins & More

      Activate your VIP membership, unlock unique cosmetics, recolor your armor and choose your character title! Patch b.2.1 is this – and more!

      Read the full announcement


      Enjoy Fractured Online!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Timeline: June & July 2024

      Hi all,

      welcome to the first issue of the Timeline series, where we let you know in advance of all that is coming to Fractured Online, week by week. Yes, all of it - from actual game updates to blog posts and videos discussing upcoming features.

      Read the timeline


      July is going to be THE most exciting month in the history of Fractured Online!

      Stay tuned for all the updates! Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus
    • 1
    • 2
    • 3
    • 4
    • 5
    • 73
    • 74
    • 2 / 74