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    Posts made by Prometheus

    • Alpha 2 - Test 3 Launch Day Revealed

      Hi everyone!

      I'm sure you've been eagerly waiting to know the launch date of Alpha 2 - Test 3 - unless you've already seen it on Discord, the forum or the FAQ, that is πŸ˜› So, here it comes:

      Thursday, July 16, at 4pm CEST (10am EDT)!

      This new test is likely to be the most feature-rich in our development history, beating even Alpha 2 - Test 2!

      Read the full announcement


      Let us hear your feedback and see you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Character Attributed and what they mean

      @asspirin @Yitra @Oxfurd the video was probably made mixing actual in-game data with info taken from this old feature spotlight. There are a few incorrect things in it indeed.

      Our wiki editors will get all the actual design data and put them on the wiki soon! πŸ™‚

      posted in Creative Corner
      Prometheus
      Prometheus
    • RE: City Claiming Has Launched

      @Recoil said in City Claiming Has Launched:

      The packs in the store currently are essentially watered-down versions of the KS packs (Eternal being similar to Immortal, etc.).. is this the case with the Aristocrat packs too or would we be getting all the benefits associated with the pack as described on the page? Also, I regrettably missed out on the KS campaign and was bummed to see I wouldn't get the KS cape/weapon FX/etc... are these included with these packs being sold as well?

      All rewards of the pack are included - it's the original Kickstarter Aristocrat pack πŸ™‚ The rewards in this image are not, since they are for Kickstarter backers only (and aren't pack-specific).

      @Razvan said in City Claiming Has Launched:

      Then the first 1-2 months it would be quite awkward because usually there's a lot of hype when a new game launches, but lots of these new players quit after a few weeks, which will leave ghost towns until their houses turn to ruins.

      Without paid food/gold maintenance, towns decay and become abandoned. Moreover, other guilds/cities can lay siege on them and win it without opposition. Hopefully there won't be many "ghost towns" πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: City Claiming Has Launched

      @Recoil said in City Claiming Has Launched:

      I think after they dropped the price on most mid/high tier packs Aristocrat got lowered to 850 Euros.
      @Prometheus are these Aristocrat packs going to continue to be available until launch? Or are there only a few slots you guys are planning to sell?

      The price has always been 850 eur, only once (during a general pack sale) we sold a couple copies for 750 eur πŸ™‚

      We are just selling a few copies now, we might sell others once we release new continents πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: City Claiming Has Launched

      @th3mistocles said in City Claiming Has Launched:

      So with respect to the previous test where we were able to build a home and put crafting tables in it (and a fireplace of course). Outside of these items, is there anything extra in this launch that we can expect or that you can provide us? I.E. different or more crafting options/tables? More enchanting items?

      @Specter has already replied on the nodes (not implemented yet), but there are actually a few new items you can craft - i.e. all the advanced wood stuff: club, quarterstaff, shields, mage staffs. We'll reveal everything in the announcement post πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Zori said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      given with what @Prometheus has said about the size of large cities, it looks like the entire population could easily fit in one city right now

      Well well well, there are actually about 1,500 players with Alpha 2 access, let's not exaggerate πŸ˜›

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: City Claiming Has Launched

      @Logain said in City Claiming Has Launched:

      How many slots did a large/small city provide again? And can more people than the number of possible slots sign up for a city on the website?

      There is no fixed number of slots, the amount of citizens a town can have depends on the number of personal land parcels you have placed in it. A 2x2 parcel raises the cap by 2 citizens, a 3x3 by 3, a 4x4 by 4.

      The numbers you see on the web page (5, 15) are the minimums required to start a city (yeah, that's a bit confusing).

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      Hi @Dordolio! Let me explain to you why things work this way in Fractured πŸ™‚ (which is not only about avoiding the P2W mentioned by @GorTavaro and @Zori).

      You have to forget the idea of a classic MMO city that is populated by NPCs, where at most the NPC shops can be owned by players (like in Albion Online).

      In Fractured, cities are the places where players actually live. The land claims in the wilderness you've seen so far are going to be used only by those who really want to live by themselves, we expect most players to claim a private land parcel in a city and build their home in it.

      NPCs in cities will exist, but their role will be limited - most of the work will be carried out by players... and you really can't be in a city without players, since to rank it up and unlock new technologies you need both prestige and citizens. The highest rank for a city (30) requires 100 citizens, specifically.

      Also, I see you've decided to stick to a large territory, which requires 15 players to be started. If that looks like a high number, it's because you haven't grasped how large a large city is - if you didn't have to make roads, you could stick 300+ buildings in it! Since you have to build roads it's probably half that, but you get the idea. Once the game is well populated, we expect 100-200 players to live in a large city and 25-50 to live in a small one πŸ˜‰

      Hope that made it clearer! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Ciudad Hispania! (Latinos y Hispano hablantes)

      @LilCassiopeia said in Ciudad Hispania! (Latinos y Hispano hablantes):

      @Diox I don't want to spoil your fun but this is the English forum please adress your topic either in English or in the Spanish forum section in Spanish.

      That's fine, it's a post for a town for Spanish speakers and there's no dedicated sub-forum in Spanish for that πŸ™‚

      posted in Town Planning
      Prometheus
      Prometheus
    • RE: Citizens Wanted! :) - "Crossroads"

      @Sweetdeal89 said in Citizens Wanted! πŸ™‚ - "Crossroads":

      Townpassword is : K341F8YM

      Since you're planning to allow anyone to join, you can just remove the password by setting it blank! πŸ™‚

      posted in Town Planning
      Prometheus
      Prometheus
    • RE: Dont have acces to dev updates forum

      @EssAater said in Dont have acces to dev updates forum:

      dont have the special dev forums and stuff that come with the package i got 😞

      Fixed, apologies for the inconvenience πŸ™‚

      posted in Off Topic
      Prometheus
      Prometheus
    • City Claiming Has Launched

      It’s live, and it’s not just a website game: you can start Alpha 2 – Test 3 being already a citizen or the governor of a town! Surprise!

      Also, the launch of Alpha 2 - Test 3 has officially been postponed to July, more community management is coming and missed foundation titles are being restored.

      Read the full announcement


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: May 2020 Playtest Review

      @humerus said in May 2020 Playtest Review:

      @Prometheus When trying to submit an answer I'm getting this weird error even though all the fields are filled and questions answered.
      7fdefa7e-f9ef-4410-be55-93d3e4e1ec7a-image.png

      Fixed, thanks!

      posted in News & Announcements
      Prometheus
      Prometheus
    • May 2020 Playtest Review

      Hi everyone,

      our second open playtest has ended on June 3, and finally here comes the review of what we learnt from it!

      Read the review


      Also, we have released a survey on the May Open Playtest. It’s an obvious thing to say, but your feedback is really important for us, so please give the survey a go – it’s a very short one, and completing it awards 1,000 Foundation Points! πŸ˜‰


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Myr Cities & Hotspots Map

      @Harleyyelrah said in Myr Cities & Hotspots Map:

      I know the player cities will be available for the next test, but will the dock portals be available in the upcoming alpha test session too? Or will it just be basic city management functions for now?

      We'll try to get docks in, but it's unlikely we'll manage to, we are running a bit late with the implementation of player cities as a whole!

      posted in Town Planning
      Prometheus
      Prometheus
    • RE: Why we need attribute respec options.

      Dropping a very late reply here, I assumed someone would have mentioned it already since I've addressed this several times.

      The current plan is to give every account 1 free stat respec. After that, it will be possible to buy them from the store, but their use will be severely limited (e.g. if you respec a character, you have to wait 1 month to respec the same character again).

      The idea is that if you want to play with a radically different character template (e.g. a "mage" instead of a "warrior"), you have create a new character, like you would in any class-based MMO πŸ™‚ You know progression in Fractured is pretty fast, so that's not a big deal!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [FRAC-1993] Buff abilities intensity is based on the recipient's attributes instead of the caster's

      @Nekrage said in Buff abilities that scale with stats are based on the recipient's attributes instead of the caster's:

      Currently the buff abilities that scale with stats are based off the recipients attributes NOT the caster's attributes.
      This makes buff builds useless. Really should change the way this functions.

      Moved to the bug section, seems this applies to Inspire only?

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Can’t buy pack?

      Hi @Vidrik, it seems you managed to buy in the end? πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Surveys

      @Ostaff said in Surveys:

      Don't you think that now would be a GREAT time to have a survey given to us?????? (Definitely not looking a my Foundation Quests. Nope. Definitely not.)

      It will come, it will come, worry not πŸ˜„

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Who won what in the alpha? Any feedback survey?

      @Freas said in Who won what in the alpha? Any feedback survey?:

      I guess it takes them a bit more time to review all the stuff and decide a winner.

      ^ this

      We're going to send out the keys when we publish our stress test review πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
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